digital ownership

AppWizard
November 27, 2025
Qobuz has launched its app on Android Smart TVs, providing high-quality music streaming with lossless sound and high-definition masters. The app features a user-friendly interface optimized for larger screens, allowing easy navigation and access to curated playlists, personalized recommendations, and synchronized library data across devices. It supports Hi-Res audio streaming and includes Qobuz Connect, enabling users to control playback from smartphones or tablets. The app is compatible with Qobuz's Studio and Sublime subscription packages, offering access to over one hundred million titles in Hi-Res quality. Qobuz emphasizes editorial content, including album reviews and artist interviews, enhancing the listening experience with a human touch.
AppWizard
September 19, 2025
Kian Brose, a developer and content creator, has launched a crowdfunding campaign raising 0,000 for a class-action lawsuit against Mojang and Microsoft, claiming violations of European consumer protection laws. He alleges that Mojang modified its End User License Agreement (EULA) 47 times without proper notification, enforced hidden internal rules, and coerced players into migrating accounts to Microsoft under the threat of losing access, which may violate EU consumer law and GDPR requirements for consent. The lawsuit is opt-in, allowing affected players to join and submit evidence. Community reactions are mixed, with some supporting the initiative and others expressing skepticism about its viability against a large corporation. The lawsuit is set against the backdrop of updated EU collective-redress directives and could lead to various outcomes, including policy changes, dismissal, regulatory scrutiny, or a symbolic victory for digital rights.
AppWizard
July 16, 2025
Microsoft's Xbox division is testing a new feature that allows users to stream their personally owned games through the Xbox PC app, eliminating lengthy installations. This feature is currently available to Xbox Insiders with a Game Pass Ultimate subscription and enables players to access their game libraries on Windows devices using cloud technology. The app manages processing on remote servers, conserving local storage and reducing download times. This initiative is part of Microsoft's strategy to unify its gaming ecosystem and respond to competition from services like Nvidia's GeForce Now and Amazon's Luna. The feature aims to democratize access to games without requiring a subscription for owned titles. Challenges include reliance on internet connectivity and privacy concerns regarding cloud data management. If successful, this could lead to broader integration across Xbox platforms, including smart TVs. Feedback from Insiders will influence the rollout pace.
AppWizard
April 11, 2025
Ubisoft's lawyers have filed a motion to dismiss a class action lawsuit from California gamers, arguing that players do not have an inherent expectation of ownership after purchasing a game. This lawsuit follows the retirement of the online game The Crew in 2024, ten years after its release. Ubisoft's legal team stated that the game's closure was communicated on the product packaging and noted that the plaintiffs' claims include violations of California’s False Advertising Law, Unfair Competition Law, and the Consumer Legal Remedies Act, as well as accusations of common law fraud and breach of warranty. The plaintiffs have amended their complaint to include a claim regarding unspent in-game currency, suggesting it may violate state law requiring gift cards to retain validity indefinitely.
AppWizard
December 23, 2024
Valve's Steam was launched on September 12, 2003, as a digital game distribution platform, initially intended to distribute updates for games like Half-Life 2. It evolved from a patching service to a comprehensive storefront, allowing players to buy, download, install, and launch PC games quickly. Steam's requirement for internet access and authentication for Half-Life 2 marked a significant shift in the gaming landscape. The platform faced challenges, including the problematic Steam Greenlight program, which was replaced due to an overwhelming number of submissions. Despite competition from other platforms, Steam has maintained its market dominance, raising questions about digital ownership. Users appreciate Steam for its sales, functionality, and user-friendly interface, making it a preferred choice for many gamers.
AppWizard
December 23, 2024
The landscape of digital game ownership has come under scrutiny as digital distribution increases, leading gamers to question their true ownership of purchased titles. Many high-profile games have disappeared from digital platforms, including Sony's Concord, which was discontinued just 11 days after launch. The Stop Killing Games campaign, initiated by YouTuber Ross Scott, gained traction after Ubisoft shut down The Crew, a decade-old racing game, making it unplayable due to server and licensing issues. The campaign advocates for classifying video games as "goods" rather than "services," arguing that purchased games should not be rendered inoperable. The petition has over 400,000 signatures, aiming for a million by July 2025 to prompt the EU to consider a ban on making multiplayer games unplayable. Steam has updated its disclaimers regarding ownership in response to these issues, influenced by a new Californian law requiring retailers to inform consumers about the revocability of digital games. GOG has positioned itself as a champion of consumer rights, ensuring that purchased games remain with the buyer indefinitely and allowing users to bequeath their game libraries. Industry leaders, including Michael Douse from Larian Studios, have expressed concerns about the implications of losing ownership for developers. While some publishers recognize the value of preserving older titles, others remain less attuned to this importance. The conversation around ownership and preservation is intensifying, highlighting that players do not truly own their games on platforms like Steam, where access can be revoked at any time.
AppWizard
December 12, 2024
Humble Bundle mistakenly advertised Indiana Jones and the Great Circle as a free game due to a pricing error and subsequently revoked all digital keys, even from players who had activated the game. The game has been completely delisted from the Humble Bundle platform. Players expressed disappointment on social media after discovering the game was removed from their libraries. Speculation exists about potential repercussions from stakeholders like Microsoft or Zenimax regarding the distribution of the game for free.
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