DirectX

Winsage
March 24, 2026
Imagination Technologies has demonstrated the 3DMark Fire Strike benchmark running on its D-Series GPU using the DirectX 11 API. This achievement is significant as it aligns the company's GPU intellectual property with the Windows ecosystem, enhancing gaming experiences. The D-Series GPUs, based on the PowerVR architecture, are designed to handle demanding desktop workloads and gaming scenarios. The DXD is the first D-Series product to feature hardware-based DirectX 11 Feature Level 110 support, indicating the company's capability to manage demanding DirectX workloads. The DXD supports various APIs, including DirectX 11, DirectX 12, Vulkan 1.4, OpenGL 4.6, and OpenCL 3.0. Additionally, the E-Series GPU IP includes DirectX 12 Feature Level 110 support. Some Chinese GPU manufacturers have begun adapting Imagination's GPU IP, with the DXTP architecture being repurposed for workstation applications. At the ICCAD 2025 expo, Xiang Dixian showcased the Fuxi A0 graphics card, demonstrating Imagination's technology in practical applications. A video demonstration of the IMG D-Series GPU running 3DMark Fire Strike is available.
AppWizard
March 24, 2026
Pearl Abyss has developed Crimson Desert using its BlackSpace Engine, which requires careful configuration for optimal performance on different hardware setups. The game features customizable graphics options, but not all behave as expected; for example, switching from the Cinematic preset to Low may not improve performance and could worsen frame rates. Performance settings differ for low-end PCs, high-end PCs, and Mac users, with Mac users advised to use low-end configurations and disable Ray Tracing for better performance. To enhance performance beyond in-game settings, players should install the game on an SSD, disable startup apps, update GPU drivers, and enable Hardware-Accelerated GPU Scheduling. Minimum hardware targets suggest that an RTX 4070 or RX 7700 XT is needed for 60 FPS at 1440p High preset, while an RTX 4080 or RX 7900 XTX is recommended for 60 FPS at 1440p Ultra/Cinematic. For GPUs below the RTX 4070 tier, dropping to 1080p and using DLSS or FSR upscaling is advised. Running the game in Fullscreen mode and keeping V-Sync off can also improve performance.
Winsage
March 19, 2026
Windows 11 Pro is currently available for .97, which is a 93% discount from Microsoft's standard price of 9. The minimum system requirements for Windows 11 include a 1GHz or faster 64-bit CPU with at least two cores, 4GB of RAM, 64GB of storage, TPM 2.0, and UEFI with Secure Boot. Windows 10 is nearing its end of support, meaning it will no longer receive security updates, which poses risks for users. Windows 11 includes features like BitLocker, Remote Desktop, Group Policy management, and AI-assisted Copilot. Users upgrading from Windows 10 should back up their files and ensure drivers are current. Windows 11 offers performance enhancements for gaming, such as DirectStorage and Auto HDR. Keys priced low are often OEM or volume-license keys tied to a single machine and may not be transferable.
Winsage
March 13, 2026
At GDC 2026, Microsoft announced the introduction of ML-Powered DirectX and Advanced Shader Delivery. The ML-enhanced DirectX includes Cooperative Vectors within Shader Model 6.9, facilitating neural rendering techniques such as Neural Texture Compression and Neural Radiance Caching. DirectX Linear Algebra is introduced to support matrix-based ML workflows, and the DirectX Compute Graph Compiler enables full model graphs to run with native GPU performance. Advanced Shader Delivery allows game developers to provide precompiled shaders to reduce load times and stuttering. New APIs, App Identity API and Stats API, have been introduced to support this feature. NVIDIA, AMD, Intel, and Qualcomm have expressed their support for these advancements. Additionally, Microsoft is developing DXR 2.0, which will support Shader Model 6.10 and is expected to roll out in late summer 2026.
AppWizard
March 11, 2026
- The Xbox Developer Summit keynote address was delivered on March 11, 2026, at the Game Developer Conference. - The next-generation Xbox console is named Project Helix, developed in partnership with AMD using FSR Next. - Xbox mode will begin rolling out to Windows in select markets starting in April 2026. - The Xbox Play Anywhere catalog now includes over 1,500 games, allowing seamless access across console and Windows. - There are currently more than 5,000 developers creating for Xbox. - Project Helix is designed to play both Xbox console and PC games and features a custom AMD SoC for enhanced performance. - Alpha versions of Project Helix hardware will be shipped to developers starting in 2027. - Xbox is committed to preserving the playability of games from four generations of Xbox. - Xbox mode will be introduced to Windows 11 in April 2026, allowing a familiar Xbox experience while maintaining Windows flexibility. - Xbox has a lineup of game releases for 2026, including titles from first-party franchises like Halo and Gears of War, as well as independent developers. - Xbox Play Anywhere allows players to transition games across devices, retaining progress and requiring only a single purchase for each game. - The Xbox Play Anywhere initiative has 500 development teams that have released titles under it.
AppWizard
March 11, 2026
Microsoft is merging Xbox and Windows, with the next-generation console, codenamed Project Helix, set to support PC games, and its alpha phase starting in 2027. A new “Xbox mode” for all Windows 11 devices will launch in April. The Xbox Full Screen Experience (FSE) was previously available in preview since November 2025 for Windows Insider and Xbox Insider Program members. The Xbox Ally handhelds have received updates for improved reliability. At the 2026 Game Developers Conference, Microsoft announced Advanced Shader Delivery for developers to enhance game load times and hinted at reviving classic Xbox titles for PC. Additionally, advancements in DirectX and DirectStorage were discussed, along with updates on graphics debugging.
AppWizard
March 11, 2026
Microsoft announced that the Xbox Full Screen Experience, now called "Xbox Mode," will be available for all Windows 11 PCs starting in April. This mode is designed for a controller-optimized experience, allowing users to browse their game library, launch titles, and switch applications while maintaining an immersive gaming environment. It will support various PC form factors and disable certain background tasks to enhance gaming performance. Additionally, Microsoft is expanding Advanced Shader Delivery for all game developers and enhancing its DirectX gaming API with machine learning advancements. The next generation of Xbox consoles, Project Helix, is expected to support four generations of Xbox games and PC games by 2027.
Winsage
March 11, 2026
Microsoft has introduced the full-screen Xbox experience, initially showcased on the ROG Ally Xbox handheld, as a strategic effort to rival Steam's Big Picture Mode. This Xbox interface, now called "Xbox Mode," will expand to all Windows 11 devices, including laptops and desktops, in April. Initially available in select markets, Xbox Mode is designed to enhance user interaction with Windows 11 devices, allowing players to browse their game library, launch games seamlessly, utilize the Game Bar, and switch between applications effortlessly. At the Game Developers Conference (GDC), Microsoft announced plans to distribute Project Helix systems to developers next year, which will run both PC and console games and leverage AMD’s next-generation technology. Additionally, Microsoft introduced the Advanced Shader Delivery (ASD) system for developers, aimed at reducing shader stuttering, and upgraded DirectStorage technology to support Zstandard compression for improved game loading times. Developers will also gain insights into integrating next-generation Machine Learning within Microsoft's DirectX gaming API.
Winsage
March 11, 2026
Windows 11 will introduce Xbox mode on all PC form factors in April, providing a full-screen gaming experience. Advanced Shader Delivery (ASD) will be expanded to all game developers, allowing for improved shader management and reduced stutter. DirectStorage will enhance asset streaming and storage efficiency with new compression techniques. DirectX is evolving to support machine learning in graphics, with new capabilities for integrating neural techniques. Updates to DirectX and PIX tooling will include standardized methods for capturing GPU data, shader-level breakpoints, and a new Shader Explorer tool. Most features will enter preview in May 2026, with broader availability later in the year.
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