Capping in-game frame rates (fps) can enhance GPU performance, reduce screen tearing, and lower GPU load, leading to quieter fan operation and decreased power consumption. It is generally advisable to cap frame rates to maintain stable performance and minimize screen tearing, especially when using a Variable Refresh Rate (VRR) monitor. Setting a frame rate cap prevents in-game action from exceeding the monitor's refresh rate, which can reduce latency. Screen tearing occurs when a new frame is sent to the monitor before the previous one is fully displayed, causing visual disruptions.
To cap frame rates, users can utilize built-in fps limiters in games, NVIDIA Control Panel for NVIDIA users, AMD Adrenalin for AMD users, or third-party software like Guru3D RTSS RivaTuner. The recommended cap is typically three or four frames below the display's maximum refresh rate. V-Sync synchronizes the game's frame rate with the monitor's refresh rate to eliminate screen tearing but introduces input lag, which varies by refresh rate. Fast V-Sync is an alternative that reduces lag while maintaining a tear-free experience, though it may not be compatible with all games.