Dishonored

AppWizard
July 26, 2026
Raphaël Colantonio, co-founder of Arkane Studios, was inspired to enter the gaming industry after playing Ultima 7, which led him to co-found Arkane in 1999. The studio's first game was Arx Fatalis, and it has since produced titles like Dishonored and Prey, with their latest project being Weird West. Colantonio is currently playing Mewgenics, having previously completed Cyberpunk 2077 and enjoyed Baldur's Gate 3. He has revisited Call of Cthulhu: Dark Corners of the Earth for enjoyment and research. Colantonio has logged 649 hours in Wasteland 2 and expresses nostalgia for Thief, Fallout, and Deus Ex, noting their influence on his work. He uses DaVinci Resolve for video editing and DiskState for managing hard drive space. Colantonio maintains a tidy desktop with minimal icons and folders.
AppWizard
July 20, 2026
Corvo Attano, the protagonist of Dishonored, possesses the unique ability to inhabit various creatures, including rats, allowing him to access otherwise unreachable areas. This concept was considered for Thief: The Dark Project over a decade earlier. Both Thief and Dishonored feature stealthy protagonists embroiled in political intrigues, but Garrett from Thief lacks supernatural powers and relies solely on stealth. Thief emphasizes navigating environments without detection, while Dishonored allows for combat if stealth fails. Thief's focus on stealth mechanics has significantly influenced the genre. Recently, Thief has gained attention due to the announcement of a remaster, Thief: The Dark Project Remastered, by Nightdive Studios, which will include additional missions and enhancements. Original artist Daniel Thron is involved in revitalizing the game's cutscenes. A release date for the remaster has not been announced, but excitement within the gaming community is high.
AppWizard
July 18, 2026
PC gaming has explored moral dilemmas since 1985 with Ultima 4, which introduced a moral compass for players. The genre expanded in 2003 with Knights of the Old Republic, emphasizing light versus dark choices. Fable presented morality as whimsical, while BioShock's choices lacked depth due to enticing rewards for "good" actions. The ending of Far Cry 3 confused players rather than provoking deep thought. In The Walking Dead, players must protect refugees and make critical decisions during a siege, affecting character fates. Dishonored presents chaos where high chaos leads to grim realities, while alternative choices can also have disturbing consequences. Mass Effect 2 challenges players with the fate of the heretic geth, balancing noble actions against future threats. The Witcher 3 features a decision in the Whispering Hillock quest where Geralt must choose between killing a tree spirit or freeing it, impacting many lives. Batman: The Telltale Series allows players to shape Bruce Wayne's early interactions with villains, affecting future relationships. Dragon Age: Origins places players in political turmoil, deciding between supporting different leaders, each with significant consequences. Frostpunk presents a moral dilemma regarding child labor laws, weighing the innocence of youth against community survival. Fallout 3 features Harold, where players must decide between granting him peace or keeping him alive for potential future benefits, highlighting moral ambiguity in a post-apocalyptic setting.
AppWizard
July 12, 2026
The author reflects on their experience playing Dishonored and its sequel, detailing their initial chaotic playstyle that led to a High Chaos ending. They express a desire to adopt a stealth approach in the game, facing challenges from the Chaos system and the deteriorating state of the city. In Dishonored 2, they aim for a flawless run without kills or detections, which requires extensive planning and execution. The Clockwork Mansion mission tests their resolve, particularly when confronting the character Kirin Jindosh and solving the Jindosh Lock puzzle. The author ultimately finds satisfaction in solving the puzzle independently, using creativity and notes to aid in their success.
AppWizard
June 21, 2026
The review of Dishonored in PC Gamer issue #246 (December 2012) highlights the game's immersive experience, customization options, and technical execution. The reviewer describes a gameplay moment where they successfully eliminate an enemy after a miscalculated leap. The PC version offers extensive customization, including field-of-view adjustments and graphics settings. The game runs smoothly on a 2.8GHz Core i7 with a 2GB GeForce GTX 670 graphics card. Dishonored is noted for its originality as a major title that is neither a sequel nor a remake, and it avoids unskippable boss fights, enhancing player freedom and engagement.
AppWizard
June 15, 2026
Raphaël Colantonio, co-creative director of Dishonored, streamed a session revisiting the game's level, Lady Boyle's Last Party, with team members including Harvey Smith, Stevan Hird, and Anthony Huso. During the session, Smith defended the inclusion of loading screens, arguing they provide a necessary transition and enhance world-building. Colantonio reflected on the challenges of revisiting the game after 14 years. The stream revealed a discarded plot point where Daud was meant to sever Corvo's hand, which would have added depth to the narrative. This concept later influenced Dishonored 2. The team has four more levels to explore in their playthrough, with fans hoping for discussions on the Knife of Dunwall and Brigmore Witches expansions.
AppWizard
June 7, 2026
An enthusiast began collecting video game and anime soundtrack vinyl with a four-disc box set of Sekiro: Shadows Die Twice, which featured both music and stunning interior artwork. The collection expanded to include soundtracks from titles like Dark Souls 3, Bloodborne, Demon's Souls Remake, Total War: Three Kingdoms, The Banner Saga, Outer Wilds, Hollow Knight, Baldur's Gate 3, Dishonored, and Persona 5. The collector values the ritual of listening to vinyl, which offers a mindful experience compared to streaming music. They browse sites like Black Screen Records and iam8bit for new releases while being mindful of shipping costs. The collector transitioned from an Audio Technica turntable to a portable Sound Burger for added fun and functionality. Common mistakes include buying soundtracks for games played extensively, which can diminish enjoyment. Storage solutions vary, with some using stylish crates or portable cases. Limited pressings make many soundtracks coveted collector's items, and the collector regrets missing Supergiant's 10th anniversary collection. They hope for future releases, particularly for Silksong.
AppWizard
May 25, 2026
The Dishonored series is inspired by the Thief franchise, with Stephen Russell, the voice actor for Thief's protagonist Garrett, voicing Corvo Attano in Dishonored 2. Before creating Dishonored, Arkane Studios was approached by Bethesda to develop Thief 4, as they were seen as the ideal candidate for the project. Co-directors Raphael Colantonio and Harvey Smith have discussed this potential project, expressing nostalgia for an Arkane-crafted Thief game. Thief 4 was eventually developed by Eidos Montreal but received a lukewarm reception. A recent spiritual successor, Thick as Thieves, has also been released with mixed reviews.
AppWizard
May 18, 2026
A wave of new fantasy gaming titles inspired by Dark Messiah of Might and Magic is emerging, with three notable projects: Alkahest, Fatekeeper, and The Adventures of Sir Kicksalot. Alkahest features visually striking trailers, while Fatekeeper offers a grounded experience influenced by Arkane Studios. The Adventures of Sir Kicksalot has a blocky aesthetic reminiscent of Minecraft and allows players to engage in playful combat, such as kicking foes into spike walls. The gameplay is described as gratifying, with a satisfying sense of impact, despite lacking the intricate physicality of Dark Messiah. The game is priced at £8.50 and includes humorous elements and dark comedy, earning it the unofficial Rick Lane sicko award for its quirky antics.
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