DLSS 4

AppWizard
June 2, 2025
Stellar Blade, previously a PS5 exclusive, will launch on PC on June 11, with a demo available on Steam since May 30. Players can transfer save data from the demo to the full game. Early reviews of the demo are positive, praising its optimization and features like NVIDIA DLSS 4 and ultrawide monitor support. The PC release coincides with the Nikke DLC for PS5, which will also be available in the Stellar Blade Complete Edition, including content from Nier: Automata. Shift Up has hinted at a sequel to Stellar Blade with a tentative release before 2027 and announced another project, codenamed Project Witches.
AppWizard
May 30, 2025
A PC demo for Stellar Blade will launch on May 31st, allowing players to experience the game before purchasing. Players will assume the role of Eve, who is on a mission to salvage Earth, encountering various characters and facing challenges. The game features fast-paced combat with impressive attack combos, unlockable moves, and boss battles requiring strategic thinking. The PC version will include an HD Texture Pack, 4K option, support for ultra-wide monitors, and will be powered by Unreal Engine 4 with uncapped framerates. It will also support NVIDIA DLSS 4 and AMD FSR 3.0, but will not have new PC-exclusive Ray Tracing effects. Visual fidelity may be slightly improved over the PS5 version. Stellar Blade will use Denuvo anti-tamper technology, which may lead to performance issues. The full game is set to release on PC on June 11th.
AppWizard
May 29, 2025
EA has made F1 25 available to players who purchased its Iconic Version, utilizing the EGO Engine with Ray Tracing and Path Tracing support. The game was benchmarked on a system with an AMD Ryzen 9 7950X3D, 32GB of DDR5 RAM, and an NVIDIA GeForce RTX 5090. In benchmarks on the Singapore track, F1 25 achieved a minimum of 173FPS and an average of 189FPS at Native 4K without Ray Tracing. With Ray Tracing enabled, it maintained over 70FPS at Native 4K. Activating DLSS 4 Quality Mode increased frame rates to 90-100FPS, and Multi-Frame Generation X4 reached up to 300FPS. Path Tracing resulted in a minimum of 29FPS and an average of 35FPS at Native 4K, with DLSS 4 Performance Mode recommended for better performance. Visual comparisons show significant differences between Ray Tracing and Path Tracing, with some visual issues reported, including problems with rain effects and flickering during motion. The recommended optimal experience is using Ray Tracing effects without Ray Reconstruction.
AppWizard
May 19, 2025
NVIDIA's DLSS 4 technology is integrated into over 125 games and applications. Portal with RTX has upgraded from DLSS 3.5 to DLSS 4, improving performance with the GeForce RTX 5090 achieving an average of 277 frames per second. Roadcraft will launch with DLSS Frame Generation, DLSS Super Resolution, and DLSS 4 with Multi Frame Generation, running at over 250 frames per second on the RTX 5090. SplitGate 2 will fully integrate DLSS 4 technologies in its Open Beta, while NARAKA: Bladepoint will receive a path tracing update, showcasing approximately 350 frames per second. F1 25 will launch on May 24 with DLSS 4 technologies, and Dune: Awakening will feature these technologies in early June. MindsEye will launch on June 10 with full DLSS 4 support, followed by Remedy's FBC: Firebreak on June 17. Wuchang: Fallen Feathers will launch on July 24 with complete DLSS technologies but without ray tracing. inZOI will receive a DLSS 4 update in August. Horizon 'clone' Light of Motiram runs at over 400 frames per second with DLSS 4 technologies. Crimson Desert will incorporate DLSS 4 technologies and ray-traced effects, aiming for high-quality graphics and smooth gameplay.
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