Early Access Release

AppWizard
August 28, 2026
Jean-Félix Monin and his team at Ubisoft are developing a remake of Heroes of Might and Magic 3, acknowledging the dedicated fanbase and the legacy of the original game. To ensure the remake resonates with both new and veteran players, they established a panel of insiders for design reviews. The core elements of the original game will remain intact, but the remake will transition to 3D graphics to provide a fresh experience. The Heroes of Might and Magic 3 Remake is set for release in 2027 and is seen as complementary to the early access title Olden Era, which also modernizes the franchise.
AppWizard
August 27, 2026
The franchise Heroes of Might and Magic is experiencing a revival after more than ten years, with the early access release of Heroes of Might and Magic: Olden Era earlier this year and a full launch anticipated in 2027. The HoMM 3 Remake is the third iteration of the iconic game, featuring a fresh art style and several enhancements while retaining the essence of the original. The remake allows up to four players to embark on quests and introduces quality-of-life improvements, such as visibility of enemy troop movement ranges. The gameplay involves commanding heroes and armies, battling monsters, conquering towns, and gathering resources. The new art style features more detailed units and dynamic combat animations, although there are concerns about the loss of the original's distinctive character. Both the HoMM 3 Remake and Olden Era are set to launch around the same time, providing fans with multiple options for tactical gameplay.
AppWizard
August 11, 2026
1666: Amsterdam is a game developed by Patrice Désilets at his indie studio, Panache Digital Games, after a legal battle with Ubisoft for the rights. The studio produces 15 to 20 builds a day, focusing on progression over perfection. The game features a vast map, a compelling narrative, and innovative exploration mechanics, with an early access launch scheduled for August 25. The protagonist, Noa, embarks on a quest with her feline companion, who contains the soul of a man named Aaron from the 1990s, to uncover demonic Originals and reclaim their powers while facing witch hunters.
AppWizard
August 2, 2026
Delverium, an indie sandbox survival game from Sagestone Games, is set to enter Early Access on PC via Steam on September 22nd. The game has over 80,000 wishlists and features pixel graphics, open-world survival, and farming simulations. Players can explore a vast pixel-art world, engage in activities like fighting, fishing, farming, and foraging, and play solo or cooperatively with up to eight friends. A free demo was showcased during February’s Steam Next Fest, and the game has been refined based on player feedback from a recent playtest. The Early Access version will include core gameplay, cooperative play, and full controller support, and is expected to perform well on the Steam Deck. The Early Access phase is planned to last approximately two years, during which new content will be added based on player feedback. Pricing details are not yet available, but it is expected to be lower during Early Access.
AppWizard
July 31, 2026
Line Games has partnered with indie studio TWOMENGAMES to publish the upcoming PC game Amazing Slot Survivor (A.S.S.). This marks the debut title for TWOMENGAMES, co-founded by Hwang Gyu-min and Lee Geon-soo, both with over 20 years of gaming industry experience. Amazing Slot Survivor is a roguelike survival game where players battle waves of monsters called 'Spawners' while upgrading weapons. It features a unique growth path, weapon crafting, support antennas, and a 'strategic reversal system' that allows character enhancements and revivals. The game will be available on Steam, the Epic Games Store, and STOVE, with an Early Access release planned for this year.
AppWizard
July 29, 2026
Subnautica 2 launched in early access in May 2025 after facing corporate turmoil, including the removal of Unknown Worlds' leadership by Krafton and allegations of sabotage. Krafton accused the studio heads of neglect, while the ousted leadership claimed Krafton was stalling to avoid a financial obligation. Despite these challenges, Subnautica 2 sold 5 million copies shortly after its release. Unknown Worlds' CEO, Ted Gill, left his position amid the turmoil, and staff were set to receive bonuses from the earnout. Krafton reported record revenues of KRW 1.29 trillion and an operating profit of KRW 410.9 billion, largely attributed to Subnautica 2 and the PUBG franchise. PC revenue exceeded KRW 500 billion for the first time, but Krafton faced a net profit deficit of KRW 29.9 billion due to costs from acquiring Unknown Worlds and the earnout.
AppWizard
July 13, 2026
Agent 64: Spies Never Die is set to launch on August 11, as announced by developer Replicant D6. The game initially did not include multiplayer features, but plans for split-screen multiplayer have been revealed, along with online multiplayer expected in 2025. The focus of the game remains on single-player content. A demo featuring the first two missions is currently available on Steam.
AppWizard
July 11, 2026
Headon: Body Cam Shooter Game is expanding to PC after its success on mobile platforms. The PC version is in development and will launch in Early Access, allowing players to provide feedback for continuous improvement. The game aims to enhance the existing experience while maintaining core elements that players enjoy. The development team is focused on delivering a high-quality shooter experience for both existing fans and new players. Players can add the game to their Steam wishlist for updates.
AppWizard
July 6, 2026
Paralives, created by indie designer Alex Massé, launched on Steam in May 2026 as an early access title and sold 250,000 copies within eight hours, achieving a peak concurrent player count of 78,603. The game allows players to create and customize characters called Parafolk, featuring extensive representation and body inclusivity. It offers user-friendly building and decorating tools, enabling flexible item placement and personalization. The art style is a comic-book aesthetic reminiscent of "Spider-Man: Into the Spider-Verse." Paralives was developed independently with community feedback, contrasting with EA's acquisition of The Sims, which raised concerns among players regarding corporate influence and representation. The game is priced at £33.50, with plans for free downloadable content updates.
AppWizard
May 26, 2026
Paralives allows players to customize difficulty settings from the start, offering various storytellers that adjust gameplay elements. Players can create their own storytellers, modifying parameters like time ratios and life stage durations. The game incorporates strategy into social interactions, requiring players to consider character traits and relationship dynamics when choosing conversation options. Additionally, personality traits and simulated events, such as a child character getting sick, impact gameplay and require strategic management. The design encourages critical thinking about characters' moods and actions, making the experience engaging and challenging.
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