earnings

Winsage
February 1, 2026
Microsoft CEO Satya Nadella announced that Windows 11 has surpassed 1 billion monthly active users, following the end of support for Windows 10. Despite this milestone, there is significant customer dissatisfaction. Windows chief Pavan Davuluri acknowledged the need for improvements in system performance, reliability, and overall user experience. Recent updates have been problematic, with glitches reported during the first Patch Tuesday update of 2026. The integration of AI features has left some users feeling overwhelmed, while the constant upsell prompts for services like Xbox Game Pass and Microsoft 365 have been criticized as bloatware. Users have also expressed frustration over forced migrations to OneDrive, where files have been deleted without consent. Additionally, there is a notable disparity in support for home users compared to corporate users, raising concerns about Microsoft's commitment to enhancing the consumer experience.
AppWizard
January 30, 2026
The Indian government has taken action against the Wingo app, a cyber fraud network that sent fraudulent SMS messages from users' devices without consent. The app's digital infrastructure has been blocked, and four associated Telegram channels with 153,000 users have been shut down. Over 53 related videos have been removed from YouTube. The Wingo app lured users with promises of quick financial gains, encouraging them to deposit funds for minor tasks or investments, but then either shut down or blocked accounts after receiving money. Payments were made through UPI or personal wallets, complicating traceability. Users were asked for access to personal data and provided with fake customer care numbers. Android users are advised to avoid apps promising guaranteed profits, verify app legitimacy, and refrain from granting unnecessary permissions. The government recommends uninstalling suspicious apps and reporting them, as well as contacting the cybercrime helpline at 1930 for assistance.
AppWizard
January 30, 2026
Paradox Interactive's year-end financial report indicates a 23% increase in revenue compared to the same quarter last year, marking it as the company's "second-best quarter ever." However, operating profit decreased by 162%, resulting in an overall loss of 245.4 million Swedish kronor, primarily due to the poor performance of Vampire: The Masquerade – Bloodlines 2, which led to a write-down of 355 million kronor. Without this write-down, Paradox would have reported a profit of around 110 million kronor, though this would still be less than the previous year's operating profit of 395.3 million kronor. Additionally, fluctuating foreign exchange rates negatively impacted the company's financial results, with the dollar depreciating by approximately 12% and the euro by 5-6%.
Winsage
January 29, 2026
Microsoft reported that Windows 11 has reached one billion users worldwide in 1,576 days, surpassing the 1,706 days it took Windows 10 to achieve the same milestone. CEO Satya Nadella highlighted this as a significant milestone for the Windows brand. Windows 11 was launched on October 5, 2021, and has undergone significant evolution, despite facing challenges such as bugs and system crashes. Microsoft plans to maintain Windows 11 as a long-term version, delaying the introduction of a successor. In the latest quarterly results, Windows reported a 5% year-over-year growth, which was below Microsoft's expectations.
Winsage
January 29, 2026
Windows 11 has officially surpassed 1 billion users, achieving this milestone during the recent holiday quarter. This marks a faster adoption rate than Windows 10, which took nearly six years to reach the same number. Microsoft CEO Satya Nadella reported a year-over-year increase of over 45 percent in Windows 11 users, partly due to the end of support for Windows 10. Windows 11 reached 1 billion users in 1,576 days, compared to 1,706 days for Windows 10.
AppWizard
January 17, 2026
Jason Momoa will reprise his role in A Minecraft Movie 2, with production starting at the end of April. He described the script as "very funny" and expressed his enthusiasm for it. The original film, A Minecraft Movie, was released in 2025 and grossed over 0 million globally. A sequel was announced in October 2025, with a release date set for July 23, 2027. Original director Jared Hess is returning to co-write the sequel, and the original cast, including Jack Black, Danielle Brooks, Emma Myers, and Sebastian Hansen, is expected to return, along with new additions. The sequel may explore the character Alex, hinted at in the original film's conclusion.
AppWizard
January 13, 2026
The Epic Games Store has grown its user base by 173% from 2019 to 2024, increasing from 108 million to over 295 million users. However, its revenue from third-party earnings has only increased by 1.6%. The store was launched in 2018 as a competitor to Steam and initially attracted users through a favorable revenue split for developers and exclusive game releases. Epic's strategy of offering free games has led to a perception of the store as primarily a platform for claiming giveaways rather than purchasing games. Critics note that the Epic Games Store has historically provided a less satisfying experience compared to Steam, lacking essential features at launch, with some improvements made only recently. In contrast, the Xbox app emphasizes subscription services through Game Pass, which has seen a 45% year-over-year growth, indicating a more engaged audience willing to spend money. Steam remains the preferred platform for many PC users due to its user-centric approach and comprehensive features. Epic is exploring NFT-based games and AI integration, while its revenue is projected to be over [openai_gpt model="gpt-4o-mini" prompt="Summarize the content and extract only the fact described in the text bellow. The summary shall NOT include a title, introduction and conclusion. Text: In recent discussions, the Epic Games Store has found itself at the center of scrutiny as users analyze its growth trajectory from 2019 to 2024. During this period, the platform has expanded its user base by an impressive 173%, climbing from 108 million users to over 295 million. However, this surge in numbers has not been mirrored in revenue, with third-party earnings only seeing a modest increase of 1.6%. This disparity raises questions about the spending habits of the newly acquired audience, suggesting that while Epic has successfully attracted users, many are not engaging in purchasing games. The Epic Game Store problem The Epic Games Store was launched in 2018 as a direct competitor to Steam, the dominant PC storefront developed by Valve. Steam has long been favored by players for its seamless user experience and robust feature set. In its initial attempts to capture market share, Epic offered developers a more favorable revenue split and secured exclusive game releases. However, these strategies did not resonate with gamers, prompting Epic to shift its approach while still maintaining a better revenue share for developers. To draw users in, Epic has heavily relied on a strategy of offering free games. While this tactic has effectively increased sign-ups, it has also led to a perception of the store as a platform primarily for claiming giveaways, rather than a destination for purchasing games. Many users, including myself, find themselves opening the Epic Games Store solely to claim free titles before promptly closing it. Critics have pointed out that the Epic Games Store has historically provided a less satisfying experience compared to Steam. The platform launched without several essential features, and although it has made strides to address these gaps, some users feel that the improvements have come too late. Key features such as user reviews, wishlists, achievements, and gifting were added only in recent years, while family sharing and mod support remain absent. Is this an Xbox PC problem as well? There are intriguing parallels to be drawn between the Epic Games Store and Xbox PC, both vying for a share of the market dominated by Steam. However, their approaches differ significantly. The Xbox app emphasizes subscription services through Game Pass, which has experienced a remarkable 45% year-over-year growth. This indicates that even with its feature limitations, Xbox has cultivated an engaged audience willing to spend money, contrasting with Epic's model of attracting users primarily through free offerings. Console players, particularly those on Xbox, demonstrate a strong willingness to invest in games, especially in popular genres like shooters. Despite PlayStation's larger hardware sales, Xbox users consistently show up to purchase titles, reflecting a dedicated gaming community. In contrast to Epic's strategy, Xbox is investing in a cross-device ecosystem that integrates cloud, console, and PC gaming. This long-term vision aims to blur the lines between console and PC, potentially unifying Xbox and Steam libraries under one umbrella. Such a strategy fosters a more open and flexible gaming environment, appealing to users who seek versatility in their gaming experiences. The future of PC gaming is Steam for now For the time being, Steam remains the preferred platform for many PC users, thanks to its user-centric approach and comprehensive feature set. This stability has left little incentive for players to migrate to alternative platforms, leading both Xbox and Epic to carve out their own niches rather than attempting to supplant Steam directly. Looking ahead, Xbox's next generation of hardware is expected to support multiple storefronts, including Steam and Epic. Meanwhile, Epic is exploring avenues that Steam has yet to embrace, such as NFT-based games and AI integration in development. Tim Sweeney, CEO of Epic, has publicly criticized Steam for its policies regarding AI disclosure, further highlighting the competitive landscape. What once seemed like a battleground where Epic and Xbox could not coexist now appears to be evolving into a space where collaboration and coexistence are possible. Neither platform needs to eclipse Steam to achieve success; rather, they can thrive alongside it. This reality is reflected in my own usage patterns—I often access the Epic Games Store to claim free games, yet I find myself primarily engaged with my Steam and Xbox libraries. Epic's performance, with over .09 billion in revenue in 2024, demonstrates that it can be a viable player in the market, even if it never reaches the same scale or user goodwill as Steam. Do you use Epic Games Store and if so, how? Let us know by commenting and taking part in our poll below: Follow Windows Central on Google News to keep our latest news, insights, and features at the top of your feeds!" max_tokens="3500" temperature="0.3" top_p="1.0" best_of="1" presence_penalty="0.1" frequency_penalty="frequency_penalty"].09 billion in 2024.
AppWizard
January 7, 2026
The U.K. box office generated £1.07 billion in 2025, marking its most successful year since the COVID-19 pandemic, though still 21 percent below pre-COVID levels. The top ten films of the year were all sequels, remakes, or adaptations, with "A Minecraft Movie" leading at £56.8 million. Other top films included "Bridget Jones: Mad About The Boy" (£46.3 million), "Wicked: For Good" (£45.8 million), "Lilo & Stitch" (£37.3 million), and "Jurassic World Rebirth" (£36.1 million). Notably, no superhero films made the top half of the chart for the first time since 2020. Gen Z audiences showed a 25 percent increase in cinema attendance in 2025.
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