emotional

AppWizard
May 12, 2025
Humble has launched an Xbox-themed bundle featuring eight Xbox-published PC games available on Steam, priced at £7.80. The bundle has two tiers: a £3.90 option that includes three games (Broken Age, Sunset Overdrive, and Battletoads) and a £7.80 option that includes all eight games (Wasteland 3, Quantum Break, As Dusk Falls, Ori and the Will of the Wisps, Age of Empires: Definitive Edition, Broken Age, Sunset Overdrive, and Battletoads). Proceeds from the bundle support charitable causes, raising over £43,000 for Gameheads, a charity focused on training low-income youth in game development. Notable titles include Sunset Overdrive, praised for its unique style, Ori and the Will of the Wisps, recognized for its emotional depth, and As Dusk Falls, which offers a fresh approach to interactive storytelling.
AppWizard
May 11, 2025
A new Humble Bundle offers a collection of Xbox Game Studios titles valued at approximately £161 for £8. The bundle includes games such as Wasteland 3, As Dusk Falls, Age of Empires: Definitive Edition, Broken Age, Battletoads, and Quantum Break. It will be available for 12 days, and each purchase supports Gameheads, an organization that promotes diversity in the tech industry through video game design and development training for youth of color.
AppWizard
May 10, 2025
Director Jared Hess' "A Minecraft Movie" is being produced with significant contributions from Wētā FX, which is responsible for creating the film's vibrant world and characters. The movie has a global box office nearing [openai_gpt model="gpt-4o-mini" prompt="Summarize the content and extract only the fact described in the text bellow. The summary shall NOT include a title, introduction and conclusion. Text: Last weekend, I provided an exclusive glimpse into the creative process behind director Jared Hess’ A Minecraft Movie, featuring insights from VFX Supervisor Sheldon Stopsack and Animation Supervisor Kevin Estey. This weekend, we delve even deeper into the collaboration with Wētā FX, the studio responsible for bringing the vibrant world and characters of Minecraft to life on the big screen. Minecraft By The Numbers In my previous article, I explored Wētā FX’s pivotal role in crafting the unique universe of Minecraft, where the game’s iconic blocky aesthetics seamlessly merged with live-action elements. With a staggering global box office nearing 0 million, A Minecraft Movie is poised to become one of the year’s most significant blockbusters, potentially surpassing summer heavyweights like Fantastic Four: First Steps and Superman as it approaches the 0 million mark. VFX character designs for "A Minecraft Movie."Source: Wētā FX Minecraft And Making Monsters The intricate world-building by Wētā FX was essential to the film's success. Stopsack elaborated, “People often ask how our environments influenced the characters. Interestingly, it was the characters that shaped the environments. For instance, Malgosha and Dennis needed to forge emotional connections with the audience, which dictated how realistic or abstract we could render their appearances and performances. This understanding guided our environmental design, ensuring that the digital characters felt integrated into the world.” The result was the creation of the expansive Overworld, which seamlessly combines 64 diverse terrains into a cohesive environment for both day and night scenes. This vast digital landscape was shared with Digital Domain for the film’s climactic battle. Stopsack noted the scale of their work, stating, “To illustrate the enormity of our task, we placed over 2 billion clumps of grass patches in the Overworld, each made up of individual grass blades.” VFX character designs for "A Minecraft Movie."Source: Wētā FX When discussing the challenges and joys of animating the film's diverse characters, Estey shared, “Every character and creature we designed has its own story and challenges, as no two are alike. We ended up with 26 unique characters, each requiring distinct personalities, behaviors, and motion styles.” VFX work for Malgosha in "A Minecraft Movie."Source: Wētā FX Focusing on Malgosha, Estey remarked on the unique challenge of introducing a character not found in the game but crucial to the film's narrative. “We had to strike a balance between creating a new character that would resonate with the gaming community while ensuring she fit seamlessly into the Minecraft universe. Jared wanted all characters in The Nether to appear realistic yet retain the iconic blocky aesthetic.” To achieve this, Malgosha was designed with a fleshy, detailed look, complete with jiggly jowls and a flowing cloak, while still embracing the distinctive Minecraft style. Estey also highlighted the comedic elements that made the animation process enjoyable. “One of the standout scenes for us was the showdown between Steve and Malgosha, particularly the triple-knife gag. The absurdity of Malgosha repeatedly attempting to stab Steve with knives she claims she doesn’t possess was both hilarious and engaging.” VFX character designs for "A Minecraft Movie."Source: Wētā FX The creation of Malgosha involved significant collaboration, with motion-capture performer Allan Henry lending his physicality and vocal inspiration to the character. His comedic chemistry with Jack Black, who voiced Steve, greatly influenced Malgosha's animation. “I’ve known Allan for almost 15 years,” Estey shared. “He’s an incredible stunt performer and actor, and his humor is unmatched. Working with him and Jack Black, both of whom I admire greatly, was an unforgettable experience.” Estey continued, “Their improvisation during the triple-knife scene added layers of humor that we had to translate into Malgosha’s digital performance. When Rachel House provided her vocal performance, we integrated it with Allan’s physicality and Jack’s comedic timing, ensuring that the humor resonated through Malgosha’s animation.” “Seeing the final scene come together and hearing audiences laugh during screenings was immensely rewarding,” Estey concluded. “That kind of connection with the audience is what makes this work so gratifying.” A Minecraft Movie is filled with a plethora of characters and creatures, from Dennis to the Piglins and Bee. I look forward to continuing my discussions with Wētā FX as I prepare to review the home entertainment release of A Minecraft Movie. Stay tuned for more insights soon!" max_tokens="3500" temperature="0.3" top_p="1.0" best_of="1" presence_penalty="0.1" frequency_penalty="frequency_penalty"] million and is expected to be a major blockbuster, potentially surpassing other films like "Fantastic Four: First Steps" and "Superman." Wētā FX's character designs and environmental work are crucial to the film's success, with over 2 billion clumps of grass patches created in the expansive Overworld. The film features 26 unique characters, including a new character named Malgosha, designed to resonate with the gaming community while fitting into the Minecraft universe. Malgosha's design incorporates a fleshy look while maintaining the game's blocky aesthetic, and her animation was influenced by motion-capture performer Allan Henry and voice actor Jack Black. The film includes comedic elements, particularly in a scene featuring a gag between Steve and Malgosha.
AppWizard
May 8, 2025
Fanatical is offering a 20% average discount on two games released in 2025. 1. Kingdom Come: Deliverance 2 is discounted by 22%, with its price dropping from .99 to .79. The game allows players to explore a sandbox world set in 14th century Bohemia, with 100% completion taking around 125 hours, though many players spend over 150 hours. 2. Clair Obscur: Expedition 33 is available for .99 after an 18% discount from its retail price of .99. The game features a turn-based combat system and has received the highest user rating on Metacritic. It explores themes of mortality and grief and has been praised for its narrative and emotional depth.
AppWizard
May 8, 2025
Strange Antiquities is a game set in the town of Undermere, where players run a curio shop and assist customers with peculiar requests involving occult relics. Players gather an eclectic inventory of items, such as stone tablets and brass effigies, each with its own story. The game features evolved mechanics for identifying artifacts through visual and tactile exploration, allowing players to assess qualities like color, texture, warmth, and hardness. An innovative feature called "inner perception" encourages players to tap into their intuition regarding the emotional qualities of items. Exploration is also a key component, with players navigating a map to discover new artifacts and information. The game promises a rich and immersive experience, blending cozy and eerie atmospheres as players curate their collections and craft narratives.
AppWizard
May 6, 2025
Clair Obscur: Expedition 33, developed by Sandfall Interactive, is a strong contender for Game of the Year in 2025, resonating with RPG fans and achieving significant sales success. It outsold major titles like Final Fantasy 7 Rebirth and Persona at a 2:1 ratio, selling over 785,000 copies on Steam in its first week and reaching a peak concurrent player count of 145,063. The game has garnered attention for its engaging opening hours, innovative parry-based combat system, and relatable characters, appealing to PC gamers. It combines elements of JRPGs with Western aesthetics, distinguishing itself from other titles in the genre.
AppWizard
May 6, 2025
Google will introduce a new version of its Android design language called "Material Design 3 Expressive" at the upcoming Google I/O developer conference. This update will focus on creating emotionally resonant user interfaces and is expected to feature a bold use of shape and color. The design system has evolved from the previous "Material You" (or Material 3) introduced in 2021, which allowed for personalized interfaces based on wallpaper colors. The new design aims to enhance usability, particularly for older adults, while still requiring developers to follow established design standards. The session titled “Build next-level UX with Material 3 Expressive” will provide insights into new emotional design patterns and offer developers access to files and alpha code for experimentation before the public release.
BetaBeacon
May 3, 2025
Netflix Games has introduced a new game called Single's Inferno: Choices, based on the South Korean dating series. The game allows players to create their character and experience romance on a remote tropical island. It is developed by XO Games, a subsidiary of Series Entertainment Inc. This marks the first time Single's Inferno has been translated onto Netflix Games.
AppWizard
May 1, 2025
In the early 1990s, the video game industry was transitioning from 2D to 3D gaming, with titles like Star Fox and Doom emerging. The small UK studio, founded by Andrew Spencer and Alain Maindron, released the groundbreaking game Ecstatica in 1994 after five years of development. Spencer created a unique game engine using ellipsoid graphics, which provided a lifelike quality to characters, inspired by traditional animation techniques. The game received an 8/10 rating from EDGE magazine for its emotional engagement. Spencer expressed ambitions for sequels using his innovative engine to explore new gaming landscapes, but challenges, including the departure of key personnel, led to the shelving of the sequel. Spencer later shifted his career towards academia and research, hinting at ongoing ideas for new projects that have not materialized.
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