employees

Winsage
September 4, 2026
The tech community recently celebrated the 31st anniversary of Windows 95, sparking discussions about its design influences, particularly regarding the potential British roots of its interface. Former Microsoft engineer Dave Plummer's post on X led to exchanges among ex-Microsoft employees, including Joe Belfiore, who clarified that the Windows taskbar was not inspired by the NeXT dock but rather by developments from the Cairo team, specifically a persistent "tray" for file transfers. The debate references Paul Fellows, who led the Arthur project at Acorn, which introduced the first "icon bar" in 1987, influencing both NeXTstep and Windows. Acorn's Arthur, initially a BASIC demo, became RISC OS by 1989, maintaining its foundational design elements. The timeline shows that Acorn's icon bar predated NeXTstep's dock and the Windows taskbar, with Windows 2.0 and OS/2 1.1 released in late 1987 and 1988, respectively, showing visual similarities to NeXTstep. The Microsoft Cairo project, which ran from 1991 to 1996, coincided with Windows NT 4 development. The Windows 95 taskbar and NeXT's dock served different functions, but their historical context is significant.
AppWizard
September 2, 2026
Star Wars Zero Company has an aggregate critic score of 85 on Metacritic and is regarded as one of the most acclaimed Star Wars games recently. The game features tactical gameplay similar to X-COM but suffers from technical issues, particularly on PC, including traversal stutters, input lag, and game-breaking bugs. Players have reported frequent crashes, with some needing to restart missions multiple times. The game has a "mostly positive" rating on Steam from nearly 9,000 reviews, yet many highlight similar performance problems. Console players on Xbox Series and PlayStation 5 have also experienced these issues. Bit Reactor, the independent studio behind Zero Company, has furloughed a significant portion of its workforce, with reports indicating that up to 80 percent of employees are currently unpaid. The studio faces an ongoing legal dispute among its co-founders, and confidence in receiving adequate post-launch support is low. Acknowledgment of issues was made on Steam's Community forums on the game's release day, but no further updates have been provided since.
AppWizard
September 1, 2026
Google has started rolling out a new process for sideloading apps on Android devices, which requires users to restart their devices and wait 24 hours before sideloading applications. Users must confirm if they were prompted by someone to enable sideloading, with warnings about potential scams. After the waiting period, users can allow sideloading for seven days or indefinitely. The new process does not affect sideloading via ADB. Many users have expressed concerns about the future of sideloading, fearing increased restrictions.
Winsage
August 30, 2026
Microsoft has transitioned the development of WinUI and the Windows App SDK to GitHub, marking a commitment to enhance Windows developer technologies. This shift is part of a strategy unveiled in August 2025 to address developer concerns regarding these tools. Mainline WinUI development is now conducted on GitHub, allowing for real-time project evolution and community engagement. Although the technologies have not yet been open-sourced, Microsoft is working towards that goal. Currently, only Microsoft employees can modify the codebase, but there are plans to open the repository for community contributions in the future. This approach follows Microsoft's previous efforts to open source legacy Windows developer frameworks.
AppWizard
August 11, 2026
Supermassive Games is reducing its workforce by up to 75 employees three months after the launch of Directive 8020, citing the need for long-term sustainability. This is the third round of layoffs in under three years, with previous cuts occurring in 2024 and 2025 due to challenges in the gaming industry. The parent company, Nordisk Film, reported an operating profit of €140 million on revenues of €2.2 billion in 2025. The number of employees remaining after the layoffs is currently unclear.
AppWizard
August 10, 2026
QuakeCon recently celebrated the 30th anniversary of the iconic game that launched a franchise, featuring a reunion of id Software co-founders Adrian Carmack, John Carmack, Tom Hall, and John Romero. Despite past tensions, the atmosphere was nostalgic and positive, with Tom Hall sharing a clip of the group revisiting old Doom design notes. Romero Games expressed gratitude for the event, and Donna Jackson, known as the "id mom," made a surprise appearance. American McGee reflected on his career transformation thanks to Carmack and Romero. The reunion highlighted the enduring legacy and camaraderie within the gaming community.
AppWizard
August 9, 2026
The original Quake has unveiled an official new episode as part of its 30th anniversary at QuakeCon. Additionally, a build of the previously cancelled expansion Quake 4: Awakening has been discovered on GitHub. This expansion was under development by Ritual Entertainment but was halted by Activision due to poor sales of the base game. A veteran game developer named Marshall found the expansion on a second-hand PC and shared it on GitHub, expressing that it had a significant emotional impact on him. The build includes configuration files with names of former Ritual employees, suggesting its authenticity. Gameplay footage shows new weapons and missions, indicating that the expansion was nearly complete before its cancellation. Marshall aims to preserve the project and hopes the community can help refine and eventually release it.
AppWizard
August 7, 2026
Players can experience a new campaign in Quake where they assume the role of a Ranger in a dimension with a unique time-looping structure. They will collect runes to unlock new pathways and upgrades, enhancing gameplay for both new and veteran players. The newly added maps are available for free to existing owners of Quake on Steam and current and last-generation consoles. Meanwhile, id Software has experienced layoffs due to Microsoft’s reorganization, but most of the studio is focused on the Doom reboot series, while MachineGames is developing new content for Quake. Classic games like Quake are receiving new content years after their release, similar to the revival of Age of Empires II.
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