PC Gamer's column on MMORPGs explores trends in the genre, particularly the shift from tab-targeting systems to action combat systems among MMO designers. This trend emerged in the late 2010s and 2020s, with a prevailing belief that tab-targeting is outdated. The Old School RuneScape (OSRS) wiki highlights a mechanic called "tick eating," where players can consume food just before taking lethal damage, showcasing strategic gameplay. Action MMOs face challenges with tick rates that can hinder combat fluidity compared to single-player games, leading to a less stable experience. The author appreciates action combat but argues that tab-targeting and turn-based combat can also be engaging, emphasizing the complexity and depth of MMO combat in endgame content. The belief that action combat is superior is subjective, and the author suggests that developers should embrace traditional systems rather than reinventing them, as seen in the co-op PvE game Fellowship, which successfully integrates tab-targeting combat. The dominance of World of Warcraft in the MMO space raises questions about whether developers are overlooking the potential of established mechanics.