engagement

AppWizard
June 28, 2025
TypInc is a roguelike deckbuilding typing game where players type passages on screen to survive for 30 days. Each day presents different passages, including excerpts from public domain literature like 1984 and The Yellow Wallpaper. Players earn in-game currency for survival, which can be spent on perks that enhance typing performance. The game features sound effects for bonuses and live feedback on typing accuracy and speed. TypInc is set to launch on June 30, with a demo currently available on Steam. It may face challenges on platforms like the Steam Deck due to the small screen affecting typing speeds.
AppWizard
June 28, 2025
A recent survey titled "AA - Google AI product use - I/O" assessed user engagement with Google’s AI tools, specifically Gemini and NotebookLM. Participants were asked how often they use these tools, with response options including Daily, Weekly, Monthly, Hardly Ever, and Unsure. The survey is triggered at a scroll depth of 50% and has a display rate of 75% to capture diverse user interactions. Upon completion, participants receive a thank-you message. Additionally, another survey called "Article Improvements - March 2025" seeks feedback on article quality, asking how it could be improved with options like making it more concise or adding more detail.
AppWizard
June 27, 2025
The Very Big Indie Pitch (VBIP) at PG Connects Barcelona 2025 showcased a variety of PC and console games, marking a significant milestone for the VBIP format and highlighting the indie game development scene in the city. Indie developers had five minutes to present their games to rotating panels of judges from publishing, development, and media sectors, receiving valuable feedback. The event featured dedicated pitches for PC, console, and mobile games, fostering networking opportunities among developers at different project stages. The pitching sessions are a key feature of PG Connects conferences, providing insights into global development scenes. A curated list of games presented during the event was available, with details for future participation on the Big Indie Pitch website.
AppWizard
June 27, 2025
Sable is available for free on PC from June 26 to July 3 on the Epic Games Store. The game, released in 2021, features a striking visual aesthetic and a soundtrack by Japanese Breakfast. It emphasizes exploration and personal growth without combat, allowing players to engage with various guilds and pursue activities at their own pace. Sable is also available on PlayStation and Xbox.
AppWizard
June 27, 2025
Luma Island is a farming simulation game that allows players to escape from mundane life by purchasing a small farm on an island. The game features a simple narrative where players transition from an office job to rural living, focusing on the joys of farming without complex storylines. It offers gameplay mechanics that include freedom to mine, chop, and cultivate land without stamina or inventory limits, promoting creativity. A rudimentary quest system and a "Profession" system enhance gameplay, allowing players to unlock unique craftables. The recent Pirates update introduced a new area, "Pirates Cove," with minigames, new enemies, and a Shipwright profession. The game's aesthetic combines high-resolution, lower-poly graphics with a tranquil soundtrack, creating an inviting atmosphere.
AppWizard
June 27, 2025
Remedy Entertainment announced that its latest title, FBC: Firebreak, has attracted over one million players as of June 26, just nine days after its launch on June 17. The game is available through subscription services like Xbox Game Pass and PlayStation Plus. Data from SteamDB shows a peak of 1,992 concurrent users on Steam. FBC: Firebreak is Remedy's first multiplayer game, initially announced as Project Condor in 2021 and originally set to be published by 505 Games before Remedy decided to self-publish.
AppWizard
June 26, 2025
Peak has sold over two million copies within nine days of its launch on June 16th, with one million copies sold just six days after its release. Developer Aggro Crab announced this milestone on Steam and expressed their gratitude to the gaming community. The game ranked as the fifth highest-grossing game on Steam during its debut week. Aggro Crab is working on improvements for Peak, including better localization.
AppWizard
June 26, 2025
Peak, developed by Landfall and Aggro Crab, sold one million copies within six days of its launch and reached two million copies sold in nine days. The developers are gathering community feedback for the first major update, focusing on quality-of-life improvements, new content, and bug fixes. They are addressing technical issues such as disconnection problems, performance optimization, and audio concerns. Players can choose to run the game using Vulkan or DX12, with some reporting issues with Vulkan. Future plans include localization to enhance accessibility, but the developers are cautious about making promises regarding new features.
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