Josh Sawyer, known for his work on Fallout: New Vegas, Pillars of Eternity, and Pentiment, discussed the collaborative nature of game development on the Human Can Opener Podcast. He expressed interest in critiques of his past work, particularly regarding narrative choice in RPGs. Sawyer shared that a writer from Disco Elysium reached out to propose a modern response to his earlier presentation, indicating progress in understanding narrative mechanics in the industry. He emphasized the importance of learning from each other and acknowledged the ongoing exchange of ideas among developers. Sawyer noted the traditional approach to branching dialogue in RPGs can feel constrained but believes there are always new methods to explore. He advocates for mutual respect and encouragement within the industry, emphasizing a shared goal of improvement and innovation.