Epic

AppWizard
January 16, 2026
Rumors are circulating about a potential collaboration between Fortnite and Minecraft, suggesting that Minecraft characters may soon appear in Fortnite's Battle Island. The speculation began with a post by AdiraFNInfo, shared by Fortnite leaker HYPEX, who labeled the information as 'rumored.' Other leakers, including ShiinaBR, have also supported the rumors. Fans are advised to remain cautiously optimistic until an official announcement is made by Mojang Studios or Epic Games. Currently, Fortnite is in Chapter 7, Season 2, following the Pacific Break season.
AppWizard
January 16, 2026
Greg, known as "The Sorcerer" in Valheim, has been constructing Dollar Generals in unexpected locations, which has sparked amusement and frustration among fellow players. His friend Woman Mage expressed disbelief at the absurdity of the situation, while another player, Paladin Posting, discovered multiple Dollar Generals and reacted with exasperation. Greg also built a giant emoji sign and a Waffle House in a swamp, which he humorously noted was resilient like its real-world counterpart. Paladin Posting's incredulity grew with the Waffle House, which featured a solitary skeleton as staff, leading to complaints about the service. Greg's creative antics continue to entertain and disrupt the typical gameplay experience.
AppWizard
January 15, 2026
Publisher Nacon is offering Styx: Master of Shadows and Styx: Shards of Darkness for free on the Epic Games Store. Additionally, there is a 90% discount on GoG. Styx: Blades of Greed is set to release on February 19, 2026, and is available for pre-order on PC, PlayStation 5, and Xbox Series X and S. An exclusive demo is available on Steam, providing about one hour of gameplay with progress carrying over to the full version.
AppWizard
January 13, 2026
The author completed their Expedition by acquiring the last Ion Sputter and reflected on their experiences in Stella Montis. They noted that late spawns in Arc Raiders, while previously a minor inconvenience, have become a significant hurdle due to the game's focus on Expeditions and resource collection. Specifically, late spawns drastically reduce the chances of obtaining necessary items like Ion Sputters and Frequency Modulation Boxes. The introduction of aggression-based matchmaking has further complicated resource gathering. The author argues that late spawns disrupt strategic planning and introduce randomness, making it difficult to achieve specific objectives. They suggest that if the game continues to emphasize resource pursuit, the late spawn mechanics should be reconsidered to align with other extraction shooters.
AppWizard
January 13, 2026
The Epic Games Store has grown its user base by 173% from 2019 to 2024, increasing from 108 million to over 295 million users. However, its revenue from third-party earnings has only increased by 1.6%. The store was launched in 2018 as a competitor to Steam and initially attracted users through a favorable revenue split for developers and exclusive game releases. Epic's strategy of offering free games has led to a perception of the store as primarily a platform for claiming giveaways rather than purchasing games. Critics note that the Epic Games Store has historically provided a less satisfying experience compared to Steam, lacking essential features at launch, with some improvements made only recently. In contrast, the Xbox app emphasizes subscription services through Game Pass, which has seen a 45% year-over-year growth, indicating a more engaged audience willing to spend money. Steam remains the preferred platform for many PC users due to its user-centric approach and comprehensive features. Epic is exploring NFT-based games and AI integration, while its revenue is projected to be over [openai_gpt model="gpt-4o-mini" prompt="Summarize the content and extract only the fact described in the text bellow. The summary shall NOT include a title, introduction and conclusion. Text: In recent discussions, the Epic Games Store has found itself at the center of scrutiny as users analyze its growth trajectory from 2019 to 2024. During this period, the platform has expanded its user base by an impressive 173%, climbing from 108 million users to over 295 million. However, this surge in numbers has not been mirrored in revenue, with third-party earnings only seeing a modest increase of 1.6%. This disparity raises questions about the spending habits of the newly acquired audience, suggesting that while Epic has successfully attracted users, many are not engaging in purchasing games. The Epic Game Store problem The Epic Games Store was launched in 2018 as a direct competitor to Steam, the dominant PC storefront developed by Valve. Steam has long been favored by players for its seamless user experience and robust feature set. In its initial attempts to capture market share, Epic offered developers a more favorable revenue split and secured exclusive game releases. However, these strategies did not resonate with gamers, prompting Epic to shift its approach while still maintaining a better revenue share for developers. To draw users in, Epic has heavily relied on a strategy of offering free games. While this tactic has effectively increased sign-ups, it has also led to a perception of the store as a platform primarily for claiming giveaways, rather than a destination for purchasing games. Many users, including myself, find themselves opening the Epic Games Store solely to claim free titles before promptly closing it. Critics have pointed out that the Epic Games Store has historically provided a less satisfying experience compared to Steam. The platform launched without several essential features, and although it has made strides to address these gaps, some users feel that the improvements have come too late. Key features such as user reviews, wishlists, achievements, and gifting were added only in recent years, while family sharing and mod support remain absent. Is this an Xbox PC problem as well? There are intriguing parallels to be drawn between the Epic Games Store and Xbox PC, both vying for a share of the market dominated by Steam. However, their approaches differ significantly. The Xbox app emphasizes subscription services through Game Pass, which has experienced a remarkable 45% year-over-year growth. This indicates that even with its feature limitations, Xbox has cultivated an engaged audience willing to spend money, contrasting with Epic's model of attracting users primarily through free offerings. Console players, particularly those on Xbox, demonstrate a strong willingness to invest in games, especially in popular genres like shooters. Despite PlayStation's larger hardware sales, Xbox users consistently show up to purchase titles, reflecting a dedicated gaming community. In contrast to Epic's strategy, Xbox is investing in a cross-device ecosystem that integrates cloud, console, and PC gaming. This long-term vision aims to blur the lines between console and PC, potentially unifying Xbox and Steam libraries under one umbrella. Such a strategy fosters a more open and flexible gaming environment, appealing to users who seek versatility in their gaming experiences. The future of PC gaming is Steam for now For the time being, Steam remains the preferred platform for many PC users, thanks to its user-centric approach and comprehensive feature set. This stability has left little incentive for players to migrate to alternative platforms, leading both Xbox and Epic to carve out their own niches rather than attempting to supplant Steam directly. Looking ahead, Xbox's next generation of hardware is expected to support multiple storefronts, including Steam and Epic. Meanwhile, Epic is exploring avenues that Steam has yet to embrace, such as NFT-based games and AI integration in development. Tim Sweeney, CEO of Epic, has publicly criticized Steam for its policies regarding AI disclosure, further highlighting the competitive landscape. What once seemed like a battleground where Epic and Xbox could not coexist now appears to be evolving into a space where collaboration and coexistence are possible. Neither platform needs to eclipse Steam to achieve success; rather, they can thrive alongside it. This reality is reflected in my own usage patterns—I often access the Epic Games Store to claim free games, yet I find myself primarily engaged with my Steam and Xbox libraries. Epic's performance, with over .09 billion in revenue in 2024, demonstrates that it can be a viable player in the market, even if it never reaches the same scale or user goodwill as Steam. Do you use Epic Games Store and if so, how? Let us know by commenting and taking part in our poll below: Follow Windows Central on Google News to keep our latest news, insights, and features at the top of your feeds!" max_tokens="3500" temperature="0.3" top_p="1.0" best_of="1" presence_penalty="0.1" frequency_penalty="frequency_penalty"].09 billion in 2024.
AppWizard
January 12, 2026
Epic Games CEO Tim Sweeney has criticized a US initiative to ban the social media platform X and its generative AI tool, Grok, following reports of Grok generating inappropriate images, including those of minors. Sweeney emphasized the importance of open platforms and opposed political demands for censorship, labeling it as crony capitalism. Reports indicated that Grok produced troubling content, including altered images of influencers in compromising situations. In response to the controversy, X has placed Grok's image generation feature behind a paywall. Sweeney's stance on free speech contrasts with censorship practices on his own platforms, such as the Epic Games Store's ban on the art game Horses due to pressure from conservative groups. He acknowledged the dangers of AI, noting that major AIs have instances of misuse.
AppWizard
January 10, 2026
72% of developers perceive Steam as having a functional monopoly in the PC gaming landscape. Competing platforms like the Epic Games Store and Xbox App have not matched Steam's user experience. Suggestions for improving Steam include adding a "currently playing" section in the library, separating achievements for base games and DLC, streamlining the DLC acquisition process, enhancing mod support in Steam Workshop, improving wishlist organization, and making SteamOS available for all PCs.
AppWizard
January 10, 2026
Sand: Raiders of Sophie is an open-world first-person shooter developed by Hologryph, set in an industrial alternate history of 1910 under the Austro-Hungarian Empire. The game features player-versus-player and player-versus-environment gameplay, allowing players to raid resources and explore the remnants of cities. Players can engage in skirmishes for loot, search for weapons and resources, and navigate using a mobile base called the Trampler, which can transform into a ship. The game is set to be released on Steam in March, and it has undergone several playtests. A new trailer has been released, showcasing the game's visuals and environment.
AppWizard
January 9, 2026
The Epic Games Store is offering Bloons TD 6 for free from 4 PM GMT on January 8, 2026, until 4 PM GMT on January 15, 2026. The game is developed and published by Ninja Kiwi and is a popular title in the tower defense genre.
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