ergonomics

AppWizard
December 12, 2025
The Seriatim Reader app presents text one line at a time, catering to users' fragmented attention spans by mimicking social media feeds. Approximately 25% of American adults reported not reading a single book in the past year, while users spend over five hours daily on devices, primarily consuming short-form videos. The app is compatible with EPUB, PDF, and TXT formats, allowing users to tap through sentences and customize their reading experience with various themes and adjustable text spacing. It provides access to public-domain books and open research materials, minimizing distractions and enhancing reading engagement. The design reduces cognitive load and promotes a frictionless reading experience. Seriatim Reader serves as a gateway for those seeking narrative satisfaction without overwhelming distractions, allowing users to gradually increase their reading focus.
BetaBeacon
November 15, 2025
Google is preparing a quality-of-life update for Android 17 that will introduce native, system-level support for managing game controllers. This update will include a new Controller Remapping permission restricted to system-signed apps, a central hub for controllers in the Settings app, and a virtual gamepad that can map on-screen touch controls to physical controller inputs. This update aims to provide stable, low-latency, and predictable behavior across all games and devices, making mobile gaming more enjoyable for users.
BetaBeacon
November 15, 2025
Android treats USB or Bluetooth gaming controllers as input devices, translating button presses into key codes and axis values for in-game actions. Android relies on predefined configuration files for popular controllers, but many niche peripherals are also compatible. Android does not support button remapping out of the box, but evidence suggests that a future version of Android, possibly Android 17, will bring native controller remapping. This feature will be restricted to apps signed with the platform key. Additionally, a new game controller menu within the Settings app and a virtual gamepad feature have been discovered, which could allow for button remapping and mapping on-screen touch controls to physical controller inputs.
Winsage
October 30, 2025
Microsoft and Meta have launched the Mixed Reality Link for Windows 11 and Meta Quest headsets, making it accessible to all users and enhancing workspace flexibility and cross-platform integration. The mixed reality market is projected to reach billion by 2025, growing at a CAGR of 34.26%. Users need a Meta Quest 3 or Quest 3S headset and Windows 11 22H2 or newer to utilize the integration, which simplifies setup with a QR code and allows for easy reconnection. Users can create up to three virtual monitors, improving remote work experiences and reducing hardware costs for enterprises. The Quest 3 offers better resolution than the Quest 3S, and the passthrough capability allows users to stay aware of their surroundings while working. Current challenges include issues with Teams calls and the need for wired input devices, with plans for wireless support in future updates. The Mixed Reality Link is free to use, facilitating pilot programs for enterprises. Microsoft's strategy includes partnerships beyond Meta, aiming to provide a platform-agnostic productivity solution. The collaboration is expected to lead to built-in features on Windows and Quest devices, enhancing mixed reality capabilities and democratizing access as 5G networks develop.
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