Kieran Crimmins, the creative director at Fuse Games, emphasized the importance of tactile experience in game design, leading to the creation of a board game prototype for Star Wars Galactic Racer to explore gameplay mechanics. Matt Webster, the CEO of Fuse Games, noted that while modern engines are capable, traditional prototyping can be faster for capturing ideas. The board game prototype focused on simulating the progression system, where players earn rewards based on race performance, enhancing vehicle stats and acquiring parts. This system draws inspiration from roguelite games, providing continuity and growth in gameplay. Crimmins highlighted the efficiency of board game prototyping for rapid validation of emotional responses, allowing for quick adjustments using simple materials. The approach reflects a trend in game development towards flexibility and creativity in early design stages.