The 30th anniversary of Quake on June 22, 2026, led to reflections from its creators, particularly Sandy Petersen and John Carmack. Petersen stated, "Quake ruined id Software," acknowledging the game's achievements but highlighting the intense workload that drained the team. Carmack described the project as "overly ambitious technically" and admitted to pushing the team too hard, recognizing the need for a more balanced approach to ownership and work environment. He noted that the original corporate stock arrangement created poor incentives. Petersen mentioned that working in a large room eliminated spaces for relaxation, contributing to team stress. John Romero echoed these sentiments, reflecting on the culture at id Software and praising designer American McGee's contributions. The founders recognized their past mistakes while appreciating the legacy of their work, with id Software continuing to thrive with franchises like Wolfenstein, Doom, and Quake.