Experiment

AppWizard
October 5, 2026
Martin Klima, co-founder of Warhorse Studios, argues that the video game industry has undervalued its products and that a price increase is necessary for the survival of mid-sized developers. He highlights that production costs for high-quality RPGs and open-world games have risen significantly, while retail prices have remained stagnant. Rockstar Games is set to launch Grand Theft Auto VI at .99 for the standard edition and .99 for the Ultimate Edition, which is being observed as a potential benchmark for future game pricing. Klima believes that if GTA VI's pricing is successful, it could encourage other developers to raise their prices as well. He notes that adjusted for inflation, games today cost less than they did in the 1990s. The last significant price increase in the industry occurred in 2020, when the standard price rose from .99 to .99. Analysts suggest that franchises like Call of Duty, NBA 2K, and EA Sports FC may follow suit if GTA VI performs well commercially.
AppWizard
October 5, 2026
The integration of AR capabilities into an app using Unity involves several steps. Initially, a Geospatial sample project is created in Unity, starting as a 3D project and switching the platform to Android. Key steps include downloading and importing the Cesium and ARCore Extensions packages, setting project settings for Android, enabling Google ARCore, and configuring API keys. For 3D model integration, a model is selected from the Unity Store, positioned correctly on the map using AR Geospatial Creator Anchor, and adjustments are made for visibility. Animation is added through an Animator Controller, and potential build issues may require adjustments in Unity preferences. When importing Unity as a library into an Android project, the minSdk version must align with Unity settings, and resolved libraries should be deleted to avoid complications. The unityLibrary is included in the project’s settings.gradle file, and modifications to build.gradle files may be necessary to resolve NDK visibility issues. A missing string resource can cause crashes, which can be fixed by adding a string to strings.xml.
AppWizard
September 24, 2026
A recent benchmark in Minecraft contrasts the original aesthetic with a modified version using the NVIDIA GeForce RTX 5090 graphics card and DLSS 5 neural network rendering technology. The modified build features an AdaptiveVision shader, optimized ReShade post-processing presets, and material maps for roughness and reflectivity. DLSS 5 enhances textures without changing polygonal meshes, eliminating subpixel flickering and improving light and shadow gradients. The RTX 5090's video memory and tensor units maintain high frame rates during demanding path tracing and neural network computations. This project demonstrates the potential of machine learning technologies in enhancing classic games.
BetaBeacon
September 21, 2026
ANGLE is a compatibility layer that implements OpenGL ES on top of Vulkan, allowing OpenGL ES games to make OpenGL calls while ANGLE translates them into Vulkan commands for the GPU driver. The Pixel 11 has transitioned to an OpenGL ES-on-Vulkan architecture as part of a broader Android graphics strategy, but this change may not be completely transparent across all workloads, leading to microstuttering or jank in some games. Users can change ANGLE preferences on a per-app basis to try the native OpenGL option and potentially reduce frame-time spikes.
Winsage
September 18, 2026
The initial storage cost of the search index on a fresh installation of Windows 11 is minimal, only a few megabytes. When a sizable work folder is added, the index expands, but it does not revert to its original size after the folder is removed. The search index is stored in Windows.db for Windows 11 and Windows.edb for Windows 10. Windows 11 has two indexing modes: Classic (default) and Enhanced, with Classic indexing Documents, Pictures, Music folders, and the Desktop, while Enhanced scans the entire PC. The index includes file names and content, allowing keyword searches. Users can measure their index items through Settings without special permissions, while file size requires administrative access via PowerShell. An index under 30,000 items is acceptable for average users, while performance issues may arise beyond 400,000 items, with a technical ceiling of one million items. In an experiment, the index grew from 462 items and 6.71 MB to 3,466 items and 18.66 MB after adding 3,000 text files, but remained at 16.81 MB after deleting those files. To reclaim disk space, users can exclude specific folders from indexing and rebuild the index, which can significantly reduce its size while retaining the same number of items.
AppWizard
September 14, 2026
World of Warcraft Forever will offer a reimagined experience that honors its roots while introducing innovative features. Key features include the ability to select a ruleset instead of a realm, a global transmog feature, automatic granting of transmog appearances from looted gear, the establishment of campfires for crafting and resting, over 600 new recipes for each profession, new race/class combinations, the earning of Legacy points for perks, reworked items for class benefits, enhanced boss encounters, and improved racial abilities. The game aims to encourage exploration and experimentation. WoW Forever is set to launch on November 4, with a beta version available starting September 17 for early purchasers.
Winsage
September 13, 2026
NVIDIA released CUDA Toolkit 13.4 on September 9, 2026, introducing native CUDA support for Windows on Arm. This update allows developers to compile and run CUDA applications on Windows Arm64 systems, closing a gap that existed since CUDA's inception in 2007. The toolkit offers two workflows: native compilation on Windows Arm64 machines and cross-compilation from x86-64 systems. Developers must install an R616-series Developer Driver to utilize the new features. The release aligns with the upcoming launch of NVIDIA's RTX Spark laptops, built on the N1X Arm platform. The toolkit is designed for RTX Spark devices, which leverage NVIDIA’s Blackwell GPU architecture. Current Windows on Arm devices can also begin using the toolkit in preparation for the hardware launch. The initial feature set for Windows Arm64 is narrower compared to x86-64, but developers are encouraged to adapt their applications for the new environment.
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