The author completed their Expedition by acquiring the last Ion Sputter and reflected on their experiences in Stella Montis. They noted that late spawns in Arc Raiders, while previously a minor inconvenience, have become a significant hurdle due to the game's focus on Expeditions and resource collection. Specifically, late spawns drastically reduce the chances of obtaining necessary items like Ion Sputters and Frequency Modulation Boxes. The introduction of aggression-based matchmaking has further complicated resource gathering. The author argues that late spawns disrupt strategic planning and introduce randomness, making it difficult to achieve specific objectives. They suggest that if the game continues to emphasize resource pursuit, the late spawn mechanics should be reconsidered to align with other extraction shooters.