Fallout: New Vegas

AppWizard
July 18, 2026
Obsidian Entertainment, founded in 2004, is known for titles like Knights of the Old Republic 2, Fallout: New Vegas, and Pillars of Eternity. The studio was acquired by Microsoft in late 2018, leading to a cautious approach in its development, as seen in The Outer Worlds and the reimagined Avowed. Despite recent challenges, including layoffs, Obsidian has produced successful titles outside its traditional RPG genre, such as Grounded and Pentiment. The studio is currently working on New Vegas 2, generating optimism among fans and industry observers.
AppWizard
July 17, 2026
Recent layoffs at Xbox have raised concerns about id Software's ability to develop new games and maintain its idTech engine. However, id Software stated that its current workforce is comparable to that of a decade ago, during the development of the 2016 Doom reboot. Studio director Hugo Martin refuted claims that the studio has been significantly downsized, asserting that reports of having only 50 employees are false. Despite layoffs affecting the Frankfurt office, where the team was reduced from 12 to 6 employees, Martin's comments aim to reassure fans and stakeholders about the studio's stability.
AppWizard
July 17, 2026
Bethesda Softworks has announced a new Fallout game in collaboration with Obsidian Entertainment, with Fallout 5 identified as a long-term goal and multiple projects in active development. Remasters of Fallout 3 and Fallout: New Vegas are also planned, although release dates are not yet available. Additionally, a new expansion for Fallout 76, titled Raven Rock, is set to launch in 2027 as a prequel to Fallout 3. Bethesda is committed to ongoing updates for Starfield and hinted at future developments for The Elder Scrolls Online.
AppWizard
July 14, 2026
In Fallout: New Vegas, players face morally ambiguous choices leading to one of four distinct endings, none of which are truly positive. Josh Sawyer, the game's designer, prefers the independent ending, having personally chosen to reject the demands of factions and venture into the desert for escapism. He is now leading a new Fallout project at Obsidian, which is experiencing challenges such as a 25% workforce reduction and the cancellation of several projects, including a sequel to Avowed.
AppWizard
July 12, 2026
Microsoft has restructured Xbox, resulting in significant layoffs affecting thousands of employees and the disbanding of four game studios, including Double Fine and Compulsion Games returning to indie status, while Ninja Theory and Undead Labs were sold. Obsidian Entertainment, initially thought to be unaffected, also faced layoffs but is reportedly developing a new Fallout game with Josh Sawyer as director. A member of Obsidian's leadership, Adler, expressed frustration over misconceptions about the studio's evolution, emphasizing that key figures from its past successes remain. He reassured fans that the core essence of Obsidian is unchanged, despite recent challenges. Adler acknowledged the emotional toll of the layoffs and expressed support for departing employees. Anticipation for Obsidian's new Fallout title is growing.
AppWizard
July 9, 2026
Obsidian Entertainment has canceled several projects, including a sequel to Avowed, to focus on developing a new Fallout game. The layoffs at Xbox led to the departure of 52 employees, about 25% of Obsidian's workforce. The new Fallout game will be led by Josh Sawyer, the design director known for his work on Fallout: New Vegas. The cancellation of other projects, especially those in the Pillars universe, has disappointed some fans.
AppWizard
July 9, 2026
Microsoft has acquired Bethesda, leading to speculation about a new Fallout RPG being developed by Obsidian, with Josh Sawyer, director of Fallout: New Vegas, at the helm. Reports indicate that Obsidian has paused the production of an Avowed sequel and other projects to focus on this new Fallout game. However, this development occurs amidst significant layoffs at Xbox, raising concerns about team morale and stability.
AppWizard
July 7, 2026
On July 6, Kotaku reported that layoffs at Obsidian Entertainment affected between 60 to 70 employees, nearly a quarter of its workforce of 285. Current and former employees shared experiences on social media, indicating an indeterminate number of developers were let go, including long-time artist Daniel Alpert and recent hire Wenzheng Huang. Employee Kate Dollarhyde described the layoffs as significant, and while Obsidian is bound by the WARN Act to provide notice for layoffs exceeding 50 employees, the California WARN Act Tracker does not show that Obsidian reported these layoffs. Despite producing successful titles like Pentiment and The Outer Worlds 2, the studio's future is uncertain amid Xbox's anticipated layoffs and financial struggles.
AppWizard
June 29, 2026
Josh Sawyer, known for his work on Fallout: New Vegas, Pillars of Eternity, and Pentiment, discussed the collaborative nature of game development on the Human Can Opener Podcast. He expressed interest in critiques of his past work, particularly regarding narrative choice in RPGs. Sawyer shared that a writer from Disco Elysium reached out to propose a modern response to his earlier presentation, indicating progress in understanding narrative mechanics in the industry. He emphasized the importance of learning from each other and acknowledged the ongoing exchange of ideas among developers. Sawyer noted the traditional approach to branching dialogue in RPGs can feel constrained but believes there are always new methods to explore. He advocates for mutual respect and encouragement within the industry, emphasizing a shared goal of improvement and innovation.
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