Fallout: New Vegas

AppWizard
June 29, 2026
Josh Sawyer, known for his work on Fallout: New Vegas, Pillars of Eternity, and Pentiment, discussed the collaborative nature of game development on the Human Can Opener Podcast. He expressed interest in critiques of his past work, particularly regarding narrative choice in RPGs. Sawyer shared that a writer from Disco Elysium reached out to propose a modern response to his earlier presentation, indicating progress in understanding narrative mechanics in the industry. He emphasized the importance of learning from each other and acknowledged the ongoing exchange of ideas among developers. Sawyer noted the traditional approach to branching dialogue in RPGs can feel constrained but believes there are always new methods to explore. He advocates for mutual respect and encouragement within the industry, emphasizing a shared goal of improvement and innovation.
AppWizard
June 29, 2026
Josh Sawyer, Obsidian's design director, discussed the studio's focus on balance in Fallout: New Vegas, emphasizing the importance of allowing various character builds to thrive and engage meaningfully through skill checks in dialogue. He expressed a desire for players to enjoy their character choices without feeling they have built a "fundamentally bad character." Obsidian differentiates itself from other studios by enabling diverse skills in conversations, as seen in quests where players can use skills like Science, Barter, or Speech to influence outcomes. Sawyer explained the decision to eliminate the Big Guns skill to enhance gameplay fluidity and prevent underutilization of skills. He highlighted the importance of making each skill useful in unique ways to build player trust, referencing the design of Goodsprings and the variety of skills available in quests. Sawyer acknowledged the challenges of anticipating player needs in RPG design compared to tabletop games, aiming to provide players with rich experiences that celebrate their character choices. Obsidian employs measures like the "Karma Police" to ensure all skills receive attention in gameplay.
AppWizard
April 25, 2026
Josh Sawyer, design director at Obsidian, discussed the subjective criteria for selecting quests that receive ending slides in their RPGs, with the game's director making the final decision. Individual designers rarely advocate for their own quests to be included. He highlighted the quest "Flags of Our Foul-Ups," where NCR soldiers face dire consequences due to their incompetence. Players can use various skills or the fictional stimulant "Psycho" to influence the outcome. The team concluded that using Psycho could lead to chaos and war crimes, prompting the inclusion of ending slides that detail the soldiers' grim fate. Sawyer emphasized the importance of capturing major narrative beats in these slides, while also acknowledging the logistical challenges of creating them, including time limits and the need to illustrate and record multiple endings for companions.
AppWizard
April 22, 2026
Chris Avellone stated that Bethesda does not possess the source code for Fallout: New Vegas. He discussed an unfulfilled concept for a New Orleans setting in the game, featuring a plot with a private investigator and four Grendels, each with distinct characteristics. Avellone expressed interest in exploring a Fallout New Orleans. He mentioned the Fallout TV series and its potential to influence Fallout 5, confirming Bethesda's reluctance to explore San Francisco in earlier pitches. Avellone left Obsidian in 2015 due to disputes but has worked on other RPGs since then and is currently collaborating with Red Info on a new project. There are ongoing rumors about a potential remaster of New Vegas.
AppWizard
April 21, 2026
Chris Avellone expressed skepticism about the possibility of a remaster for Fallout: New Vegas, stating that he doubts Bethesda has the engineering capability to undertake such a project. He noted that the last directive from Bethesda to Obsidian involved delivering source code for a fee, indicating complications in the remastering process. Avellone suggested that a remaster would require a similar financial and logistical approach, and mentioned that a potential Fallout 3 remake could help identify challenges for a New Vegas remaster. He also highlighted that despite Bethesda and Obsidian being under Microsoft, past internal disagreements could affect collaboration. Avellone has continued to work in the gaming industry since leaving Obsidian, contributing to other RPGs and collaborating on an unannounced project. Speculation about a Fallout 3 remaster has been ongoing, but Avellone's comments underscore the complexities of remastering classic titles.
AppWizard
April 21, 2026
The author has played Fallout: New Vegas for 323 hours over 15 years, appreciating its vast mechanical and story possibilities. The game allows players to choose various character types and alignments, transitioning from a semi-linear opening to an expansive open world. The modding community has created numerous enhancements, but the complexity of modding can detract from the core gameplay experience. The author prefers a simpler approach to modding, using only essential bug fixes and minor tweaks to enhance immersion. They found this back-to-basics method rewarding, especially in Hardcore mode, which requires managing survival needs. The author is considering using the JSawyer Mod, created by the game's lead developer, for their next playthrough, viewing it as a valuable extension of the game.
AppWizard
March 28, 2026
The Expanse: Osiris Reborn has acknowledged the use of generative AI in its development, while Pearl Abyss apologized for unintentionally including AI-generated assets in Crimson Desert. Other games like The Alters and Clair Obscur: Expedition 33 have faced similar issues with AI elements. Developers are increasingly cautious about AI integration, with some, like Arc Raiders, moving away from AI-generated voice actors. When AI-generated art appears, developers often claim these were placeholders, which raises concerns about their inclusion in final products. Josh Sawyer highlighted the importance of distinguishing between temporary and final assets in his project Pentiment. The creative process relies on human vision and artistry, which generative AI cannot replicate. Additionally, the environmental impact of AI technology is a concern due to the energy demands of data centers. Developers' claims of unintended AI assets raise questions about transparency, contrasting with Owlcat's open acknowledgment. Players react negatively to AI-generated artwork, leading to swift apologies from developers, highlighting the tension between AI use and artistic integrity.
AppWizard
March 25, 2026
Fallout: New Vegas is currently available on Steam for just under a dollar, while the Ultimate Edition can be purchased for a low price. Cheaper copies of Fallout 3 and Fallout 4 can be found on Loaded.com. The Fallout franchise has a vibrant modding community, with resources like Nexus Mod Lists providing access to various mods that enhance gameplay. After completing Fallout 4 on Xbox, the author spent an additional 160 hours on Steam exploring mods.
AppWizard
March 21, 2026
- Fallout: New Vegas is priced at 99 cents. - Disco Elysium is available for an undisclosed price. - Deus Ex: Invisible War is priced at £1.49. - Arcanum: Of Steamworks and Magick Obscura is priced at £3.89. - Pillars of Eternity is available for 99 cents. - Pathfinder: Wrath of the Righteous is priced at 99 cents. - Alpha Protocol is available for 99 cents. - Bloodlines 2 is priced at 99 cents.
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