RPCS3 has successfully emulated over 75% of PlayStation 3 titles on PC. Sony announced the closure of the PS3 Store in 2027 and will cease new physical disc production for PlayStation titles in January 2028.
Studio ZA/UM announced layoffs two months after the launch of their game, Zero Parades: For Dead Spies, due to sales not meeting expectations. The studio issued redundancy notices affecting up to 32 employees, despite the game receiving critical acclaim. The game did not achieve the same level of success as its predecessor, Disco Elysium, with mixed reviews highlighting its shortcomings. Key figures from Disco Elysium had left the studio prior to the game's release, contributing to a challenging environment. Critics noted that the cultural context surrounding the game has impacted its reception, turning it into a symbol of industry practices rather than a standalone experience.
Minecraft Dungeons II is set to be released on September 29, 2026, by Mojang Studios and Double Eleven. The game will expand gameplay across two unique realms, introducing new biomes and aggressive mob variants. It retains the fast-paced, isometric, top-down action of the original while enhancing RPG mechanics and exploration opportunities. The game will feature full cross-platform support for online multiplayer and local couch co-op play.
Joe Ziegler, the game director of Marathon, has left Bungie and the game effective immediately, just four months after its release. Del Chafe III will take over Ziegler's role, working with creative director Julia Nardin. Ziegler expressed gratitude to fans in a message on X and hinted at new opportunities ahead. Marathon's player counts on Steam have not matched those of Destiny 2, and the game faces challenges in establishing itself in a competitive market. Ziegler joined Bungie in 2022 and became the leader of Marathon two years ago. His departure, along with that of Lars Bakken, former design lead for Marathon, raises concerns about Bungie's stability and future direction.
Recent layoffs at Xbox have raised concerns about id Software's ability to develop new games and maintain its idTech engine. However, id Software stated that its current workforce is comparable to that of a decade ago, during the development of the 2016 Doom reboot. Studio director Hugo Martin refuted claims that the studio has been significantly downsized, asserting that reports of having only 50 employees are false. Despite layoffs affecting the Frankfurt office, where the team was reduced from 12 to 6 employees, Martin's comments aim to reassure fans and stakeholders about the studio's stability.
Bethesda Softworks has announced a new Fallout game in collaboration with Obsidian Entertainment, with Fallout 5 identified as a long-term goal and multiple projects in active development. Remasters of Fallout 3 and Fallout: New Vegas are also planned, although release dates are not yet available. Additionally, a new expansion for Fallout 76, titled Raven Rock, is set to launch in 2027 as a prequel to Fallout 3. Bethesda is committed to ongoing updates for Starfield and hinted at future developments for The Elder Scrolls Online.
Bethesda Game Studios has confirmed that Fallout 5 has officially entered pre-production. Todd Howard, the director of Bethesda, hinted at the game's existence in 2021 and stated that Fallout 5 will be released after The Elder Scrolls 6. The Fallout show on Prime Video's crew is aware of Fallout 5's development, and Howard has ensured that the show's narrative will not interfere with the game's storyline. The game is expected to remain set in the United States, in line with the franchise's tradition. Howard has expressed a desire not to rush the development of Fallout 5, emphasizing the importance of creating a meaningful single-player experience. He reassured fans that Bethesda is actively developing new content, even as the timeline for Fallout 5 remains uncertain. The events of the Fallout show will influence the game's narrative. Fallout 5 is being developed on the Creation Engine 3, and it is too early to determine if it will be an Xbox exclusive.
Alt-pop artist Au/Ra has released her debut album, ‘Heartcore,’ inspired by her childhood experiences and escapism into fantasy worlds. The album reflects her journey of healing from childhood traumas, which she began addressing through therapy. Growing up between Ibiza and Antigua, she found solace in video games and creative writing, particularly influenced by titles like Final Fantasy 15 and The Lord Of The Rings. Au/Ra debuted with the track ‘Concrete Jungle’ at age 14 and faced challenges with her label, Sony, which affected her music release. Despite these obstacles, she maintained a connection with her fans through gaming and community engagement. The first song she wrote for ‘Heartcore’ was ‘Blah,’ expressing her feelings of betrayal and abandonment, which helped her gain clarity for the album's creative process.
PlaySide Studios has announced a delay in the release of Game of Thrones: War for Westeros, moving it from 2026 to early 2027 to maintain quality standards. Players will choose from four factions: House Stark, House Lannister, House Targaryen, or the Night King's Army. Each faction will feature iconic heroes with unique abilities that influence combat. The game will focus on enhanced physical feedback and unit behavior, allowing players to command squads that react dynamically to orders. Skirmishes will take place across various locations in Westeros, including a new map called Ashemark, designed for competitive 1v1 battles. Players can add the game to their wishlist on Steam.
Mario Kart Wiicompiled, an unofficial port of the original Mario Kart Wii, is set to be released next month by YouTuber Patchzy. This adaptation is designed for PC and features both controller and keyboard controls, moving away from the original's motion controls. Players will have access to all 32 classic tracks from Mario Kart Wii and over 200 additional tracks through the Retro Rewind feature. The port aims to maintain the original's graphics while allowing for potential enhancements, supporting uncapped framerate and 4K resolution. Mario Kart Wii was originally released in 2008, received a Metacritic score of 82/100, and sold over 37.38 million copies, making it one of the most successful titles on the Wii.