At GDC 2026, Microsoft announced the introduction of ML-Powered DirectX and Advanced Shader Delivery. The ML-enhanced DirectX includes Cooperative Vectors within Shader Model 6.9, facilitating neural rendering techniques such as Neural Texture Compression and Neural Radiance Caching. DirectX Linear Algebra is introduced to support matrix-based ML workflows, and the DirectX Compute Graph Compiler enables full model graphs to run with native GPU performance. Advanced Shader Delivery allows game developers to provide precompiled shaders to reduce load times and stuttering. New APIs, App Identity API and Stats API, have been introduced to support this feature. NVIDIA, AMD, Intel, and Qualcomm have expressed their support for these advancements. Additionally, Microsoft is developing DXR 2.0, which will support Shader Model 6.10 and is expected to roll out in late summer 2026.