Capcom reported that approximately 50% of its game sales are attributed to PC platforms as of the third quarter of the 2025 fiscal year, and they expect this percentage to increase. The company highlighted the importance of their evolving PC development framework and the technical skills gained from previous projects. Additionally, Capcom noted strong catalog sales for the Resident Evil series and attributed this success to effective pricing measures and the anticipation of new titles. They plan to continue promotional activities in the fourth quarter to enhance catalog sales further.
Paradox Interactive's year-end financial report indicates a 23% increase in revenue compared to the same quarter last year, marking it as the company's "second-best quarter ever." However, operating profit decreased by 162%, resulting in an overall loss of 245.4 million Swedish kronor, primarily due to the poor performance of Vampire: The Masquerade – Bloodlines 2, which led to a write-down of 355 million kronor. Without this write-down, Paradox would have reported a profit of around 110 million kronor, though this would still be less than the previous year's operating profit of 395.3 million kronor. Additionally, fluctuating foreign exchange rates negatively impacted the company's financial results, with the dollar depreciating by approximately 12% and the euro by 5-6%.
A player named deTylmarande discovered a correlation between downloadable content (DLC) ownership and performance issues in the PC version of Monster Hunter Wilds. They experienced improved frame rates on a friend's account with all DLC, while their own account, which had only the standard edition, suffered from frequent frame rate drops. DeTylmarande theorized that an "aggressive DLC ownership check function" negatively impacts performance when DLC is not owned. They created a mod that bypasses the DLC check, resulting in significantly improved performance. De_Tylmarande believes this issue is a bug rather than an intentional design by Capcom and has reached out to the company for a fix. Capcom has stated that their upcoming title, Resident Evil Requiem, is unlikely to face similar performance issues due to differences in gameplay mechanics and system architecture.
The Windows 11 October 2025 Update has caused declines in gaming performance for some users, prompting Nvidia to release a hotfix based on version 581.80 of its Game Ready Driver. This hotfix is a quick solution aimed at addressing specific issues from the update, particularly gaming slowdowns. Microsoft has acknowledged various problems related to the update, including issues with Blu-ray, DVD, and digital applications, as well as USB mice and keyboards not functioning in the Windows Recovery Environment. Developers have reported disruptions to localhost functionality, affecting web applications on local machines. Despite these challenges, Nvidia's financial results remain strong, although concerns about the high costs and overheating issues of its latest RTX 50 Series cards have been raised. Microsoft has not officially acknowledged the gaming performance issues in its release notes for the October 2025 Update, despite Nvidia confirming their existence.
Remedy Entertainment's cooperative shooter, FBC: Firebreak, launched in June, failed to meet expectations due to missing essential features and a compromised vision. The first major update, Breakpoint, did not attract the anticipated player influx, with current player counts around 25 on SteamDB. Following Firebreak's poor performance, Remedy issued a profit warning for 2025, and CEO Tero Virtala resigned. The Q3 2025 financial results showed a 32% revenue decline compared to Q3 2024 and an operating loss of €16.4 million, primarily due to a non-cash impairment of €14.9 million linked to Firebreak's sales. Interim CEO Markus Mäki expressed optimism about future projects and noted that self-publishing Firebreak has helped establish supportive structures for future titles. Development resources have shifted away from Firebreak, but the company plans to continue investing in it based on long-term sales expectations. Despite the setbacks, Remedy reported an increase in game sales and royalties from €0.8 million to €6 million compared to the same period in 2024, largely due to subscription service agreements and royalties from successful titles like Alan Wake 2 and Control. The studio's cash levels increased by €8.9 million over the previous quarter, and it is focusing on upcoming projects such as Control 2 and the Max Payne remakes.
Capcom reported net sales of ¥45.5 billion for the quarter ending June 30th, a 53.7 percent increase from the previous year. Key titles contributing to this growth include Devil May Cry 5, which sold 10.5 million units (1.7 million in the last quarter), Resident Evil Village with 12.2 million units, Resident Evil 4 Remake with 10.6 million units, and Street Fighter 6 with five million copies sold. Overall, Capcom sold 14.16 million units during the quarter, a 48 percent increase from 9.53 million units last year. Operating profit increased by 90.8 percent to ¥24.6 billion.
Embracer Group's financial results for Q4 ending March 2025 show a decline in net sales to SEK 5.4 billion, down 6% year-on-year. The PC/console segment generated SEK 3 billion (down 2%), while mobile sales were SEK 943 million (down 31%). For the full fiscal year, net sales totaled SEK 22.3 billion, down 18%, with PC/console games at SEK 1.5 billion (down 27%) and mobile at SEK 5.3 billion (down 9%). The total number of game development projects decreased from 141 to 108, and headcount was reduced from 9,692 to 7,180, including 5,378 game developers. Despite these declines, the game Kingdom Come Deliverance 2 sold three million copies. Embracer reported organic growth of 30% in mobile game sales and 22% in PC/console sales. The company plans to release 76 games in FY 2025/26, including notable titles like Killing Floor 3 and Marvel 1943: Rise of the Hydra. A third AAA game has been postponed to 2026/27, and THQ Nordic's studio Campfire Cabal has resumed operations after a closure in 2023.
Straus Zelnick, CEO and chair of Take-Two, announced that the release of Grand Theft Auto 6 has been postponed from 2025 to May 26, 2026, to allow Rockstar more time for refinement. He stated that the game's development began in earnest in 2020 and that it is the most anticipated entertainment property of all time. Zelnick emphasized that the ambition and complexity of Grand Theft Auto 6 surpass previous titles, and he believes the additional time is a worthy investment to ensure an extraordinary experience for players. He reassured stakeholders that the timeline is unlikely to change again, citing the company's historical success in meeting set release dates.
Warner Bros reported a 48% decline in revenue in its games division for the quarter ending March 31st, attributed to the underperformance of Suicide Squad: Kill the Justice League and the lack of new titles in the first quarter of 2025. Existing titles like Hogwarts Legacy and Mortal Kombat 1 provided some revenue support. The company achieved a 66% reduction in overhead costs year-on-year but still faced a 53% drop in revenue for 2024. Warner Bros has closed three studios, including Monolith, and the head of interactive entertainment, David Haddad, departed in early 2025.