Paul's expertise includes videogames, Star Trek, and flannel shirts. He is involved in the gaming world with the expansion "Company of Heroes 3: Final Stand," which focuses on wave defense mechanics and roguelike elements within a World War II setting. The expansion allows players to select factions and face waves of enemies on a compact map, starting with limited units and making strategic decisions after each wave. Players can enhance their capabilities with various abilities, and the gameplay emphasizes survival, adaptation, and strategy. Matches can be completed in around 40 minutes, and the expansion is accessible for both veterans and newcomers. It operates independently from the main game and is budget-friendly, making it a recommended choice for players.
The text discusses the appreciation for mech games that allow players to exit their mechs and explore the world on foot, highlighting the complexity this feature adds to game development. It mentions two titles that incorporate this concept: Psycho Patrol R and Brigador Killers, the latter of which has been in development for a decade. The lead designer, Hugh Monahan, noted that the decision to allow players to get out of the mech added five years to development time. The game features pre-rendered environments and an isometric perspective, but with increased complexity compared to its predecessor. The addition of on-foot gameplay enhances player immersion and clarifies the player's role, while also necessitating new mechanics for interactions, such as picking up weapons and engaging with the environment. Brigador Killers recently received an update with new story content and quality-of-life improvements.