frame generation

AppWizard
December 25, 2024
Epic Games is offering a free copy of the game CONTROL to PC gamers until tomorrow. CONTROL, released in 2019, is a third-person action adventure game featuring stunning visuals, exceptional gunplay, and destructible environments. Players take on the role of Jesse Faden, the new Director of the Federal Bureau of Control, in a surreal world. The game utilizes the Northlight Engine and includes advanced technologies like Ray Tracing and DLSS 2.0. CONTROL does not officially support DLSS 3, but players can enable FSR 3.0 Frame Generation using Optiscaler. A video guide is available for installing FSR 3.1.1 Frame Generation. CONTROL 2 is currently in development by Remedy.
Winsage
December 12, 2024
Hardware-Accelerated GPU Scheduling (HAGS) was introduced in Windows 10 in May 2020 and is also available in Windows 11. It offloads scheduling tasks to the GPU, improving processing efficiency by reducing CPU bottlenecks. HAGS can be enabled by users with compatible hardware through the Graphics Settings menu, but it is turned off by default. Some applications, like OBS and Sunshine, recommend disabling HAGS to avoid performance issues, particularly with NVIDIA's NVENC encoder. Users have reported problems with certain games, such as Valorant, when HAGS is enabled. HAGS is essential for features like frame generation in DLSS 3, and users are advised to test its impact on their systems.
AppWizard
December 10, 2024
Indiana Jones and the Great Circle has been released, developed by MachineGames. The game has high system requirements, particularly for ray tracing. Troy Baker voices Indiana Jones. Performance testing on a high-end rig with a Geforce RTX 4080 indicates that VRAM significantly affects performance. For optimal settings at various resolutions, 8GB, 10GB, and 12GB of VRAM are recommended for different quality settings. Using DLSS frame generation requires additional VRAM. The game utilizes path tracing for lighting calculations, impacting visual effects like sun shadows and reflections. Benchmarks show performance results at 1440p and 4K with various settings. Players may experience pop-in issues, which can be temporarily mitigated by entering a command. The game is available on PC and Xbox Series X|S, with a PS5 release planned for spring 2025 and accessible via Xbox Game Pass.
AppWizard
December 6, 2024
Indiana Jones and the Great Circle is the first game to require hardware-based ray tracing, necessitating GeForce RTX or newer AMD graphics cards for optimal performance. The game has high system requirements, including substantial SSD storage and elevated RAM needs. Testing revealed that older GPUs like the GTX 1070 and GTX 1080 Ti cannot run the game due to a lack of ray tracing hardware. The Intel Arc A750 achieved an average of 67fps at 1080p on Low settings, while the RTX 4060 averaged 63fps at Ultra settings but dropped to 39fps on Very Ultra. The RTX 3070 managed 40fps at 1440p with DLSS enabled but struggled with higher settings. Upgrading to an RTX 4070 Ti improved performance to 70fps at 1440p in Supreme mode. The game features rich lighting effects and intricate environmental details, but the necessity for hardware-based ray tracing raises questions about accessibility. DLSS provides some performance relief but is exclusive to Nvidia GPUs, leaving Intel and AMD users with limited options. An update on December 9th is expected to introduce full ray tracing and Ray Reconstruction. Players with mid-range or lower-end systems are advised to adjust settings for better performance, with specific recommendations provided. Non-RTX graphics card users face challenges due to the lack of major upscalers.
AppWizard
December 4, 2024
Intel has introduced XeSS 2, an advanced graphics technology aimed at competing with Nvidia's DLSS and AMD's FSR. It features two main components: XeSS Frame Generation for adding frames to enhance gameplay smoothness, and XeSS Super Resolution. Additionally, Intel has launched Xe Low Latency to reduce input lag, similar to Nvidia's Reflex. XeSS 2 is exclusive to Intel's Alchemist and Battlemage GPUs, requiring developers to integrate support for these technologies into their games. Intel has also released a new control panel called 'Intel Graphics Software' for its Arc GPUs, which centralizes driver updates, game optimization, and performance monitoring. The new XeSS 2 technology is designed to work only with Intel hardware, marking a shift from previous compatibility with AMD and Nvidia GPUs.
AppWizard
December 4, 2024
Bethesda has announced the PC system requirements for Indiana Jones and the Great Circle, developed by MachineGames. The minimum specifications for running the game at 1080p and 60fps are an Intel Core i7-10700K or AMD Ryzen 5 3600 CPU, Nvidia Geforce RTX 2060 Super or AMD Radeon RX 6600 GPU, 16GB RAM, 120GB SSD storage, and 64-bit Windows 10/11. For 4K and 60fps, the requirements include an Intel Core i7-13900K or AMD Ryzen 9 7900X CPU, Nvidia Geforce RTX 4090 GPU, 32GB RAM, 120GB SSD storage, and 64-bit Windows 10/11. The game features four hours of cutscenes and will be available on Xbox Game Pass at launch. It is set to release on December 9, 2024, for Xbox Series X|S and PC, with a PS5 release expected in spring 2025.
AppWizard
December 3, 2024
The system requirements for "Indiana Jones and the Great Circle" include the necessity of an RTX 4090 for optimal 4K performance, which is higher than other recent titles. A robust CPU, such as the Core i9-13900K, is also recommended, along with DLSS 3 for maintaining 60 fps. The base recommended specifications require an RTX 3080 Ti for 60 fps at 1440p, while the more affordable RX 7700 XT meets requirements but has less power. Minimum specifications require a graphics card with at least 8GB of VRAM and operate on Low graphics preset at 1080p. These requirements may be conservative, similar to those of Alan Wake 2, but players may still need to upgrade their PCs to fully enjoy the game.
AppWizard
November 22, 2024
For optimal performance in Stalker 2: Heart of Chornobyl, players should adjust the following graphics settings: - Texture quality: Epic - Hair: Low - Object details: Epic - Effect quality: Epic - Materials: Epic - Post Processing: Epic - Antialiasing: Epic - Motion blur strength: 0% - Depth of field: Epic - Light Shaft: Enabled - Upscaling method: DLSS (Nvidia), FSR (AMD), XeSS (Intel) - Upscaling quality: Quality (or Performance/Super Performance for increased FPS) - FSR 3 Frame Generation: Enabled - Shading quality: Epic - Global Illumination: Epic - Reflections: Epic - Shadow quality: Low - Cloud: Epic - Fog: Epic - Sky: Epic - Foliage quality: Epic - Environment draw distance: Far or Medium Display settings: - Field of View: 90 - V Sync: Off - Frame rate: No limits - Nvidia Reflex Low Latency: Enabled These settings are recommended for GPUs like the RTX 3070, with adjustments suggested for lower-end GPUs.
AppWizard
November 15, 2024
Sony released LEGO Horizon Adventures on PC, prompting performance tests due to user feedback. The testing system included an AMD Ryzen 9 7950X3D, 32GB DDR5 RAM at 6000MHz, and an NVIDIA GeForce RTX 4090, running on Windows 10 64-bit with GeForce driver 566.14. The game supports DLSS 3 Super Resolution and Frame Generation but does not support AMD FSR 3.0 or Intel XeSS. At Native 4K with Epic Settings, the game achieved 47FPS, exceeding 80FPS with DLSS 3 Quality and surpassing 120FPS with DLSS 3 Frame Generation. Adjusting settings to High maintained over 60FPS at Native 4K, with further reductions yielding better performance. High Settings provide a good balance of aesthetics and performance, with minimal visual difference compared to Epic Settings. The game features impressive graphics and a vast interactive world. It is playable at 1080p on Epic or 1440p on High with GPUs like the RTX 3080. The game does not require a high-end CPU, showing minimal CPU usage and infrequent stutters.
AppWizard
November 5, 2024
Oasis is an AI model that generates Minecraft-like gameplay using only images, developed by Decart and Etched. It is described as the world's first real-time AI world model, dynamically constructing gameplay based on user input and visual data, processing commands and generating frames at approximately 20 frames per second. The AI architecture combines Vision Transformer technology with a diffusion model, allowing for frame generation in about 0.04 seconds on a single NVIDIA H100 GPU. However, the gameplay experience is low-resolution and glitchy, with issues related to object permanence and unexpected environmental shifts. The technology could transform the gaming industry by enabling rapid game development and real-time adaptation to player preferences, while also raising concerns about copyright and creative ownership. As the technology evolves, improvements in resolution, frame rates, and game complexity are anticipated.
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