Sony's The Last of Us Part 1 faced significant issues upon its PC release, including bugs, instability, and excessive VRAM usage, leading to debates about the adequacy of 8 GB of VRAM. In contrast, The Last of Us Part 2 Remastered demonstrated improved VRAM management during testing, with an RTX 5080 averaging 11.36 GB of memory usage and an RTX 3060 Ti averaging 11.06 GB. The game effectively managed VRAM without overloading the GPU, unlike its predecessor. Additionally, TLOU2 exhibited high CPU utilization, indicating efficient parallel task management. This performance suggests that proper asset streaming can maintain stability even on lower VRAM configurations, highlighting the importance of effective asset management in future AAA titles.
“The Last of Us Part II Remastered” will be released on PC on April 3, 2025, available on Steam and the Epic Games Store. This marks the first time Windows users can access the game, which previously received over 300 Game of the Year awards on PlayStation. The remastered edition includes enhancements such as improved graphics, performance, and new content, including a roguelike mode called “No Return.” Pre-orders are currently available. The PC version will support customizable graphics settings, ultrawide monitor support, and full DualSense controller features. New playable characters Bill and Marlene will be introduced in the “No Return” mode, alongside a Guitar Free Play mode and restored cut content. The game will require a minimum of an Intel Core i3-8100 or AMD Ryzen 3 1300x processor and 16GB RAM.