frame rate

AppWizard
April 14, 2026
Pragmata is a game developed by Capcom set on a moon base where the protagonist, Hugh, deals with a rogue AI and seeks to reconnect with Earth, aided by an AI companion named Diana. The narrative features emotional depth and explores themes of companionship and survival, highlighting the evolving relationship between Hugh and Diana. The game includes an innovative combat system that combines traditional shooter mechanics with real-time hacking, requiring strategy and quick reflexes. It offers a variety of weapons for diverse combat strategies. Technically, Pragmata performs well on high-end systems and consoles, maintaining a steady frame rate with occasional stutters noted during transitions.
BetaBeacon
April 12, 2026
- Google Pixel's lackluster performance may deter some buyers - The Pixel 10 Pro XL can hit 120fps on medium and very high graphics settings in COD Mobile - The Pixel's raw performance is behind rivals like Xiaomi and Samsung - Google's Tensor chip may struggle to catch up to Qualcomm's Snapdragon in terms of gaming performance - The Pixel 10 series is improving in performance but may not be the best choice for gamers looking for the smoothest frame rates
TrendTechie
April 11, 2026
Hacker voices38 has successfully circumvented the Denuvo anti-piracy protection in Resident Evil Requiem, marking the first breach of a project secured with the current version of Denuvo without using hypervisor techniques. The method used is described as a native approach, which avoids the complications and risks associated with hypervisor solutions. This breakthrough claims to improve performance, mitigating frame rate drops that typically average 11 fps with previous methods. The version of Denuvo in Resident Evil Requiem has only minor modifications from the 2025 release. Resident Evil 9: Requiem debuted in February 2026, featuring Leon Kennedy and FBI agent Grace Ashcroft. Additionally, Android smartphones can run Resident Evil Requiem at 90 fps.
AppWizard
April 9, 2026
Valve is developing a feature called the 'Framerate Estimator' for the Steam Client, which aims to provide users with a projected frame rate based on the performance of a game as experienced by other Steam users. This tool will benefit users on SteamOS, Steam Deck, Lenovo Legion Go S, and other handheld devices, as well as desktop PC owners using SteamOS or Windows. It will help users make informed decisions about game purchases and assess how games might run on their specific hardware configurations.
AppWizard
April 8, 2026
Valve is collecting frame rate data from its user base to predict game performance on individual systems. This initiative started with a SteamOS beta that gathers performance metrics. A code string in a recent Steam update suggests that Valve plans to use this data to estimate game performance based on users' CPU, GPU, and RAM specifications. Users will have the option to input their hardware details or receive projections based on their existing configuration. This feature aims to provide more comprehensive performance estimates compared to existing offerings from other digital game stores. The current data collection is limited to the beta client, but the rollout of this feature is expected to help gamers assess their hardware's capability to run new titles.
AppWizard
April 7, 2026
Valve is planning to use frame rate data from its user base to estimate game performance on individual gaming PCs. This initiative began with a beta version of SteamOS that collects performance metrics. A code string found in a recent Steam update indicates that users will soon be able to input their CPU, GPU, and RAM specifications to receive tailored performance estimates. Steam will also automatically generate projections based on users' current hardware configurations. This feature aims to provide more comprehensive performance insights compared to existing platforms like the Xbox app and Windows Store. The frame rate data collection is currently in beta and may take time to become widely accessible.
AppWizard
April 7, 2026
Valve has integrated frame rate data from its user base to provide estimates on game performance tailored to individual gaming rigs, starting with a SteamOS beta that collects performance metrics. A recent code discovery suggests that users will soon be able to input their CPU, GPU, and RAM specifications for tailored performance projections. Steam will also automatically generate performance estimates based on existing hardware configurations for users accessing the platform on their gaming PCs. This feature aims to enhance the accuracy of performance estimates, particularly for the Steam Machine, which may benefit from data collected from similar configurations. The frame rate data collection is currently in beta and may take time before becoming widely accessible.
Winsage
April 5, 2026
Many users of graphics accelerators from a well-known company are experiencing technical issues, particularly when recording video content using OBS Studio. A YouTube channel creator analyzed this problem and identified hardware scheduling, a feature introduced by Microsoft in Windows, as the cause of frequent crashes and performance issues. This feature was meant to improve hardware performance by managing memory more efficiently for video cards, but it has led to conflicts when running demanding games and applications while capturing screens. The blogger recommends that Radeon graphics card owners disable hardware scheduling, as it only provides a minimal performance boost of about two percent in gaming, which does not outweigh the recording and streaming problems it causes.
AppWizard
April 2, 2026
Nvidia DLSS 4.5 has been released in beta, featuring advancements in frame generation technology, including the ability to generate up to five "fake frames" with a 6x frame generation option. The Dynamic Multi Frame Generation (MFG) allows users to benefit from multi-frame generation without it being constantly active. This feature is available exclusively for RTX 5000 series graphics cards. Testing with an RTX 5080 showed that activating 2x frame generation increased frame rates to an average of 105fps, while 4x frame generation raised it to approximately 180fps, albeit with increased input lag. The Dynamic Frame Generation mode maintained frame rates between 210fps and 250fps but resulted in a peak PC latency of 68ms. Lowering the target FPS to 120 stabilized frame rates around 120fps with 2x or 3x frame generation, improving responsiveness. Results may vary based on game settings, and exceeding 3x frame generation can lead to input lag. Dynamic MFG allows for easier configuration by automatically adjusting frame generation based on the target refresh rate.
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