frametimes

AppWizard
April 12, 2026
Denuvo's DRM has been successfully bypassed for Resident Evil: Requiem, which was released over 40 days ago, by the cracker voices38. The cracked version improves performance by approximately 5% in frames per second (FPS) and reduces resource consumption, with a decrease of 1.5 to 2 GB in VRAM usage and nearly 1 GB in system memory requirements. Initial tests on a high-end system show fewer CPU usage spikes and improved frametimes. Additionally, a new version of the hypervisor-based bypass (HV) is being developed to allow use without disabling Windows security features. Irdeto, Denuvo's parent company, is facing challenges as it promises enhancements to its software.
AppWizard
December 27, 2025
Average Frames Per Second (FPS) is a common metric in PC gaming performance, but consistency in gameplay experience is equally important, highlighted by metrics such as 1% low and 0.1% low average FPS. CapFrameX is a tool used for capturing and analyzing detailed performance data, including frametimes, which provide a more accurate assessment of gaming performance than basic FPS counters. Key metrics generated by CapFrameX include: - Average FPS: Overall framerate averaged across the capture session. - 1% low average FPS: Average of the worst 1% of framerates, indicating sustained performance. - 0.1% low average FPS: Average of the worst 0.1% of framerates, highlighting rare but significant performance dips. To ensure accurate benchmarking results with CapFrameX, users should update their UEFI BIOS, operating system, and drivers, clear unnecessary applications, configure power settings for maximum performance, monitor temperatures, and conduct multiple benchmark runs under consistent conditions. The setup process for CapFrameX includes downloading the software, configuring capture options, and verifying the setup through test captures. After capturing benchmark runs, users can analyze the data using the Analysis and Comparison tabs in CapFrameX to evaluate performance metrics and identify potential issues. Common pitfalls in benchmarking include inconsistent scenes, overlooking frametime variance, and not preparing the system properly.
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