FSR 4

AppWizard
November 17, 2025
Activision has released Call of Duty: Black Ops 7, utilizing the IW Engine. Performance benchmarks were conducted using high-end hardware, including the AMD Ryzen 9 7950X3D and various graphics cards such as the AMD Radeon RX 6900XT and NVIDIA RTX 4090, on a Windows 10 system. The game features over 300 customizable settings for PC gamers and supports Intel XeSS and AMD FSR 4.0. Ray Tracing is available in Multiplayer and Zombies modes but not in the Campaign. All tested GPUs achieved over 60 FPS at 1080p on maximum settings, with AMD hardware showing superior performance. At 1440p, most GPUs maintained smooth gameplay, except for the NVIDIA RTX 2080Ti. At Native 4K, the top five GPUs exceeded 60 FPS, with AMD GPUs performing well against NVIDIA counterparts. The game has visual appeal but suffers from pop-in issues and inconsistent texture quality. Gameplay is smooth with minimal stuttering and responsive controls. Overall, the game performs well across various PC configurations, though its visual quality may not meet franchise expectations.
AppWizard
October 2, 2025
AMD has released a new version of Fluid Motion Frames in its latest driver update, aiming to improve frame generation capabilities with the upcoming FSR Redstone technology, expected to launch in late 2025. This technology is designed to leverage machine learning while being compatible with standard GPU shaders, allowing it to work across various GPUs without the need for specialized AI cores. The new Fluid Motion Frames will enable driver-level frame generation that does not require specific game support, allowing users to toggle it on or off in their driver profiles. Code references to this technology were found in the 25.20 branch of the Adrenalin drivers, indicating the potential for AMD Fluid Motion Frames 3.
AppWizard
September 23, 2025
Weeks after the leak of AMD FSR 4 source code, the gaming community has tested its capabilities on older RDNA 2 and 3 graphics cards, finding that using this upscaling technology on models like the AMD Radeon RX 6800 XT significantly enhances image quality with only a minor performance dip. AMD has not officially released FSR 4 support for older graphics cards, limiting it to RDNA 4 GPUs such as the AMD Radeon RX 9070 XT. Modders have successfully implemented FSR 4 on older GPUs, such as the RX 7900 XTX and RX 6800 XT, by replacing FP8 instructions with Int8 and using the OptiScaler tool. Users reported a slight decrease in frame rates while experiencing improved graphics quality. However, challenges remain, including specific issues like ghosting effects on RDNA 2 GPUs. AMD has not announced official support for FSR 4 on older GPUs, but upcoming FSR Redstone technology may allow broader compatibility across various GPUs.
AppWizard
September 20, 2025
AMD has launched the Radeon RX 7700, a 16GB graphics card based on the RDNA 3 architecture. The RX 7700 features 40 compute units, 2,560 stream processors, 40 RT cores, and 80 AI cores. It has a 256-bit memory interface, 624GB/s memory bandwidth, and operates with GDDR6 VRAM at 19.5Gbps. The RX 7700 is designed for 1440p gaming, claiming to run titles like Call of Duty Black Ops 6 at 71fps with ultra settings. It officially supports FSR 3, while FSR 4 is not supported but can be enabled by modders. The RX 7700's specifications include a total graphics power of 263W and requires two 8-pin power connectors. AMD has not yet disclosed a price for the RX 7700.
AppWizard
September 17, 2025
AMD's upcoming version of FidelityFX Super Resolution (FSR), referred to as Redstone, will be compatible with virtually any graphics processing unit (GPU), including those from competitors like Nvidia. This version will operate directly on GPU shader cores, unlike previous iterations that required dedicated AI cores. FSR Redstone is based on machine learning and utilizes AMD's ML2CODE technology to convert neural rendering components into optimized Compute Shader code, allowing it to function on nearly all GPUs. It will also introduce new features such as neural radiance cache, ray generation, and frame generation. FSR Redstone is expected to be released by the end of 2025 and could challenge Nvidia's DLSS ecosystem if it performs on par with FSR 4 while maintaining broad compatibility.
AppWizard
September 14, 2025
2K Games unveiled Borderlands 4, powered by Unreal Engine 5. The benchmarking setup included an AMD Ryzen 9 7950X3D processor and various graphics cards, including NVIDIA's RTX 4090 and AMD's RX 7900XTX. The game features adjustable graphics settings and supports technologies like NVIDIA DLSS 4, AMD FSR 4.0, and Intel XeSS 2.0. Borderlands 4 lacks a built-in benchmark tool, and testing showed it to be one of the most demanding non-path-traced games. At 1080p with Badass Settings, only the NVIDIA RTX 4090 and RTX 5090 achieved 60FPS, while at 1440p, only the RTX 5090 exceeded 60FPS. No GPU maintained smooth performance at 4K, with the RTX 5090 averaging 40FPS. Lowering settings to Medium was necessary for playable 60FPS at native 4K. Visuals did not justify the high GPU requirements, and players reported glitches, including missing sun reflections and low-quality terrain textures. Grass pop-in issues were noted, linked to Unreal Engine version 5.5.4.0, with potential improvements in version 5.6. Console users faced similar performance challenges.
AppWizard
September 9, 2025
AMD has introduced FSR 4, which can be enabled in nearly any game that supports FSR 3.1, offering improved image quality for users of AMD Radeon RX 9000 series GPUs. Gamers can toggle FSR 4 on and off through the AMD Adrenalin 25.9.1 driver update without needing a driver whitelist or official game support. FSR 4 is currently compatible with 85 games, while Nvidia's DLSS 4 technology supports over 175 titles. However, FSR 4 will not work with FSR 3.1 titles using the Vulkan API or those that use non-standard integration methods. FSR 4 utilizes machine learning-based upscaling, leveraging AI cores in RDNA 4 GPUs. Despite advancements, AMD has not yet introduced a competitive machine learning-based frame generation system like Nvidia's DLSS, and current FSR frame generation results have been mixed.
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