FSR

AppWizard
February 28, 2026
Bungie's multiplayer FPS, Marathon, is currently in an early Server Slam until March 2, with a full release on March 6. The game is designed to be accessible on mid-range PCs and does not require high-end GPU power. Initial settings for optimal performance include Vsync on, frame rate cap off, field of view at 90°, and high graphics quality. Players can expect an average frame rate of 84fps with 60fps for 1% lows. The game is not compatible with the Steam Deck due to BattleEye anti-cheat technology but runs smoothly on other Windows-based handheld devices. While an SSD is not required, it is recommended for better load times. Performance monitoring can be done via a built-in FPS counter or overlays from Nvidia and AMD.
AppWizard
February 28, 2026
Generative AI is increasingly integrated into video game development, with applications ranging from art assets to gameplay mechanics. A poll of approximately 1,000 respondents revealed that over 40% prefer traditional game development with no AI involvement. More than half of participants are open to generative AI to varying degrees: 20% oppose its inclusion in final products but accept its use as a productivity tool, while 21% approve of some AI involvement if disclosed. Additionally, 14% would engage with heavily AI-utilized games if enjoyable. Concerns about AI-generated code have been raised by developers, particularly regarding its quality. Despite skepticism, there is agreement on the benefits of AI-accelerated rendering techniques for performance improvements.
AppWizard
February 26, 2026
Death Stranding 2 will be available on PC starting March 19th. The minimum system requirements for the game include an Nvidia GeForce GTX 1660 or an AMD Radeon RX 5500 XT, an Intel Core i3-10100 or AMD Ryzen 3 3100 processor, and 150GB of storage (SSD recommended), allowing for 1080p resolution at 30 fps on low settings. The recommended specifications for 1440p resolution at 60 fps on high settings require an Nvidia GeForce RTX 3070 or AMD Radeon RX 6800, along with an Intel Core i7-11700 or AMD Ryzen 7 5700X processor. For 4K resolution at 60 fps on very high settings, the game requires an Nvidia GeForce RTX 4080 or AMD Radeon RX 9070 XT. The game does not utilize ray tracing on the PS5 Pro, and support for various upscaling technologies like DLSS, XeSS, and FSR will be included in the PC version.
AppWizard
February 13, 2026
The February 2026 edition of "State of Play" featured several cross-platform announcements, including: - Metal Gear Solid: Master Collection Vol. 2 will be available on Xbox Series X/S and PC via Steam starting August 27, 2026, including the release of Metal Gear Solid 4: Guns of the Patriots. - An untitled AAA John Wick game will be a multiplatform release for Xbox Series X/S and PC, created in collaboration with Keanu Reeves and director Chad Stahelski. - Castlevania: Belmont’s Curse, a new 2D installment, will launch on PC and Xbox Series X/S alongside its PlayStation release. - Death Stranding 2: On the Beach will be released on PC on March 19, 2026, in addition to its PlayStation 5 version. - Additional titles confirmed for Xbox and PC include: - Silent Hill: Townfall, set to launch on PC in 2026. - Beast of Reincarnation, a gothic action-RPG available on Day One Xbox Game Pass on August 4, 2026. - Marathon, an extraction shooter that will support cross-play for PC, Xbox, and PS5.
AppWizard
January 30, 2026
Capcom has released a significant patch for Monster Hunter Wilds aimed at improving performance, particularly on PC. The update addresses performance issues, resulting in smoother gameplay with reduced stutters and more stable frame rates across various system configurations. A new CPU options menu allows players to fine-tune settings, reducing the burden on processors. The patch reduces VRAM usage, benefiting players with 8GB GPUs, including those using devices like the Legion Go S handheld. While frame rate boosts may vary, the patch improves the 1% lows, leading to a more consistent experience. Players with high-performance rigs report maintaining around 60 fps during intense battles at a resolution of 3440x1440, achieving frame rates between 62 and 75 fps without frame generation technology. The patch also enables effective use of frame generation, doubling frame rates without sacrificing smoothness. Capcom plans to release additional performance patches in the future.
AppWizard
January 29, 2026
Team Ninja's recent release, Rise of the Ronin, faced performance issues on PC, including stuttering, framerate fluctuations, and crashes, similar to problems seen in their earlier title, Wo Long: Fallen Dynasty. Nioh 2 also had launch challenges, while Ninja Gaiden 4 performed decently but lacked customizable settings. Players with a Ryzen 5 5600H and 16GB RAM experienced mixed results with Nioh 3, achieving around 60 fps at 1080p on "very low" settings, but framerate could drop to 44 fps in the open world. The introduction of frame generation support in Nioh 3 improved performance, allowing players to use higher graphics settings while maintaining at least 60 fps. Players reported minimal input lag during the demo, and the game was found to be demanding on platforms like the Steam Deck OLED.
AppWizard
January 15, 2026
Nvidia has released DLSS 4.5, featuring a new Super Resolution upscaling model called Model M, which is available for over 400 games via the DLSS Override feature. This model uses a second-generation Transformer AI architecture, significantly improving image quality compared to earlier versions. It requires five times the compute power of the original transformer model and has been trained on a high-fidelity dataset for better scene interpretation. Users may experience slight performance impacts, especially on older graphics cards, but testing on an RTX 4080 Super showed minimal frame rate drops. A recent demonstration showcased DLSS 4.5's ability to upscale Red Dead Redemption 2 from 240p to 720p. Users can access DLSS 4.5 by updating the Nvidia App and selecting 'DLSS Override - Model Presets' in the settings.
AppWizard
December 31, 2025
Modern PC gaming faces a challenge where gamers experience underutilized GPUs at around 60% capacity, leading to faltering frame rates despite investing in high-end graphics cards. This issue arises not from CPU inadequacy but from gaming demands evolving faster than how games utilize CPU power. Players upgrading to more powerful GPUs like the RTX 4080 or RX 7900 XT report minimal frame rate improvements, particularly at 1080p and 1440p resolutions, with CPU cores being pushed to their limits while GPU usage declines. This trend is evident across various game genres, and even DirectX 12, which offers improved multithreading, struggles to scale effectively beyond six to eight cores. Developers recognize these CPU limitations but find it challenging to address them. Modern games simulate numerous elements continuously, rely on real-time asset streaming, and face difficulties in distributing workloads effectively across CPU cores. Additionally, console hardware influences game design, often leading to CPU-bound scenarios on high-end PCs. Performance varies between Intel and AMD CPUs depending on game design, with some games demonstrating effective CPU scaling while others do not. CPU bottlenecks are expected to persist as GPU advancements outpace CPU improvements, emphasizing the need for gamers to consider CPU capabilities alongside GPU upgrades.
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