funding

AppWizard
May 26, 2026
On May 24, 2026, 'Star Citizen' surpassed ₩1.4 trillion (approximately billion) in cumulative crowdfunding, achieved entirely through fan support without publisher involvement. The game, developed by Cloud Imperium Games (CIG) since its Kickstarter launch in 2012, is still not officially released. It has raised ₩210 billion in 2025 alone, marking an all-time high for annual fundraising. 'Star Citizen' is recognized as the most expensive game ever made, with its crowdfunding amount being 3.8 times the production cost of 'GTA V' (₩370 billion). The game's revenue model includes the sale of in-game spacecraft, with prices ranging from tens of thousands to millions of won. Despite being in development for 14 years, the game continues to engage a growing community, with hundreds of thousands of players participating in its ongoing alpha state. The timeline for completion remains uncertain, with the single-player campaign 'Squadron 42' tentatively set for 2026 and the main multiplayer project suggested to be completed around 2028. Opinions on 'Star Citizen' are divided, with some viewing it as a scam due to its lengthy development and unfulfilled promises, while others see it as a cultural movement and a significant community-driven project.
AppWizard
May 25, 2026
Star Citizen was launched as a crowdfunding campaign on October 10, 2012, and has since surpassed billion in total funding, though a definitive release date is not yet available. The game is currently in an alpha state, with ongoing updates and numerous bugs. Over 1,000 employees are involved in its development, which has spanned three console generations. Chris Roberts has suggested a potential release window of 2027-2028, depending on the launch of Squadron 42, which is targeting a release in 2026. The game has transitioned from CryEngine to a proprietary engine, StarEngine, and features like Persistent Entity Streaming and Server Meshing have been introduced. Star Citizen is the most expensive crowdfunded game ever, and it has been covered by Tom's Hardware since late 2012.
AppWizard
May 25, 2026
Star Citizen has surpassed billion in player funding, accelerated by a free play period during the annual DefenseCon event. This surge in funding has positioned it among games with budgets over billion, alongside titles like Monopoly Go and rumored games such as Call of Duty: Black Ops 6 and Grand Theft Auto 6. Cloud Imperium Games is offering exclusive invites for the Anvil Odin battlecruiser, which is not yet playable but is available as a limited vehicle concept pledge for ,000. Buyers must apply to join the Odin Founders Club to purchase the ship and will receive a loaner vehicle until it is ready. The single-player component, Squadron 42, is tentatively set for a 2026 release, while Star Citizen itself may have an endpoint around 2028.
AppWizard
May 23, 2026
Weird Weekend features a PC game called Prime Monster, where players assume the role of the Prime Monster of the Fractured Kingdom, tasked with hosting the Horrific Games, a satirical international sporting event. The protagonist faces challenges such as meeting deadlines and funding the construction of twelve new stadiums, including one for Synchronised Falconry. The game incorporates political satire, depicting the absurdities of governance, including a parliament scene where the Prime Monster justifies a collapsed arena. It employs a roguelike structure with turn-based card battles to pass legislation, emphasizing strategy over substance. Players navigate dilemmas involving voter disillusionment and corruption, with humorous scenarios throughout. The game allows players to embody various characters and critiques the chaotic nature of real-world politics while providing entertainment and commentary on governance.
Tech Optimizer
May 19, 2026
Percona has become a sponsor of pgBackRest following the departure of its primary maintainer due to funding challenges. This sponsorship aims to revitalize pgBackRest, a critical backup and recovery tool for PostgreSQL, ensuring its continued development and support. Percona's CEO, Peter Farkas, highlighted the importance of pgBackRest and the decision to coordinate with other companies to maintain its health. The plan for pgBackRest's future includes dedicated time from David Steele for bug fixes and feature enhancements, assistance from Percona's engineering team in onboarding a new maintainer, and efforts to attract additional sponsorship to diversify support. Percona's investment aims to prevent future uncertainties associated with reliance on a single maintainer.
AppWizard
May 18, 2026
Star Citizen, developed by Cloud Imperium Games, has faced challenges including a problematic in-game economy due to the duplication of valuable items by players. The studio announced a partial server wipe with patch 4.8 to reset players' bank balances and resources, but excluded ships obtained through trading with Wikelo, leading to player discontent. In response, a full reset of the game's universe will occur, wiping all player progress except for blueprints and items bought with real money. The upcoming patch aims to implement safeguards against exploits, though details are unclear. Alpha 4.8 will introduce a new endgame mission called "Tactical Strike Group," enhancements to player flight suits, improvements to refueling missions, and new infantry weapons. The completion of Star Citizen is projected to extend to 2028, while the single-player component, Squadron 42, is expected to release this year, though its timely launch remains uncertain.
AppWizard
May 16, 2026
Bonobo Software is developing a crafting RPG called Taival, which is inspired by Minecraft and features a co-op adventure for up to four players. The game has a Kickstarter campaign with a fundraising goal of £1. Taival aims to enhance community involvement and has received over 10,000 wishlists and participation from over 3,000 playtesters. Backers can pledge £1 for no strings attached, £20 for a digital copy and credits, or £900 for inclusion in the game. The developers plan to release Taival on Steam in early access later this year, with a full launch expected in 2027 or later, and potential releases on PlayStation, Xbox, and Nintendo platforms.
AppWizard
April 24, 2026
Shuhei Yoshida discussed the challenges in the gaming industry, particularly the rising budgets of AAA games, which he describes as increasingly unsustainable. He advocates for developing high-quality projects with shorter gameplay durations of 10 to 20 hours. Yoshida emphasized the importance of releasing PlayStation titles on PC post-console release as a strategic move to recoup investments and fund new projects, while expressing concerns about simultaneous releases on both platforms, which could dilute the value of the PlayStation ecosystem.
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