funds

AppWizard
June 11, 2026
Valve has announced the discontinuation of its physical Steam gift card program in retail stores globally due to ongoing issues with scammers exploiting these cards for fraudulent activities. All retail stock is expected to be depleted by the end of 2026. Scammers have been using these cards to siphon funds from victims, often impersonating officials or agencies. Valve has implemented measures to combat these scams but has decided to terminate the retail gift card program. Retailers will sell their remaining inventory but will not restock physical gift cards. Customers can still use existing gift cards on Steam, and digital gift cards will continue to be offered. Consumer protection agencies warn that fraudsters will continue to exploit gift cards from various brands.
AppWizard
June 11, 2026
Valve will stop restocking Steam gift cards at retail locations due to increasing scams targeting consumers, particularly the elderly. The company estimates that these cards will no longer be available by the end of 2026, although unspent cards can still be redeemed after that date. Despite the discontinuation, Valve's guest checkout feature will allow digital gifting for gaming experiences.
AppWizard
June 11, 2026
Valve will discontinue the sale of physical Steam gift cards by the end of 2026, with retail stores expected to deplete existing inventory by the end of this year. Current holders of Steam gift cards can still redeem them at any time, following local laws. Users can still purchase and send digital gift cards through the Steam platform. Additionally, Valve is implementing a reservation-based system for its Steam Controller to prevent scalping, restricting reservations to eligible Steam accounts with a solid purchase history.
AppWizard
June 10, 2026
In 2025, streamer Strauss won a fraud claim against former NFL player Kenny Vaccaro, who was found liable for approximately ,000 plus interest. However, collecting this amount proved difficult, and Strauss reported spending an additional ,000 in legal fees without any return. Vaccaro's legal team contested the summary judgment due to a procedural error. In June, streamer Jake Lucky retweeted Strauss's plea for help, leading Mitch Jones to provide 0,000 to cover Strauss's initial loan and legal fees. Strauss clarified that the funds would reimburse him and that he was still seeking a contingency lawyer to pursue the case, with any future recovery intended to be returned to Jones.
AppWizard
June 9, 2026
Old-school gaming consoles are seeing a resurgence, but hackers are exploiting this trend with a malware campaign called "WeedHack," which emerged in January. This malware operates on a "Malware-as-a-Service" model, allowing users to purchase it to infect victims. WeedHack functions as a remote access infostealer, compromising computers to manipulate screens, access webcams, and steal sensitive data. It propagates by enticing users with unofficial "Minecraft" mods and clients, often using videos and download links as bait. Additionally, it employs "SEO poisoning" to promote fake websites as legitimate sources for these mods on platforms like Discord and Reddit. WeedHack disguises itself as a JAR file, similar to the official "Minecraft" client, and once executed, it installs its payload from Ethereum server domains. It can insert itself into antivirus exclusion lists, evading detection, and McAfee's tests show that Windows Defender is ineffective against it. The malware collects extensive information, including Wi-Fi networks and browser cookies, and grants hackers complete control over infected computers. The WeedHack virus serves as both malware and a training ground for aspiring hackers, structured into two tiers: a free version with core capabilities and a paid subscription for advanced features. A community has formed around WeedHack, offering tutorials, a Discord server, and a website for feature requests and custom payload creation. This community aspect lowers the barrier for newcomers, particularly targeting a younger audience that may not understand online safety.
AppWizard
June 9, 2026
PlanetPlay has partnered with UNICEF to support global children's causes through game-based fundraisers and awareness campaigns. The first project, the PlayForEveryChild PC Games Collection, will launch in October and will be available exclusively on PlanetPlay's games marketplace, with 100% of profits directed to UNICEF. The funds will enhance children's access to education, healthcare, climate resilience programs, and emergency response efforts. PlanetPlay is inviting game studios and publishers to contribute titles to the Collection by June 30.
Tech Optimizer
June 5, 2026
Supabase has secured 0 million in a Series F funding round, raising its post-money valuation to .5 billion and bringing its total funding to over 0 million. The round was led by GIC, with participation from existing investors including Accel, Y Combinator, Craft, Felicis, Peak XV, and Coatue, as well as new investments from Stripe and Salesforce Ventures. The funds will be used to enhance Supabase's infrastructure and launch Multigres, an open-source horizontal scaling layer for Postgres. Supabase, founded in 2020 by CEO Paul Copplestone, provides a comprehensive suite of backend infrastructure tools for developers.
AppWizard
June 3, 2026
Australia's financial regulatory authority, the Australian Securities and Investments Commission (ASIC), has issued a cautionary note about a rise in investment scams that exploit messaging apps and social media, particularly targeting younger individuals. These scams often start with enticing ads on social media promoting stock trading tips, leading victims to messaging apps where they are misled into thinking they are receiving legitimate investment advice from impersonated figures. Victims are then directed to counterfeit digital asset trading platforms, resulting in lost funds and additional withdrawal fees. Research from Moneysmart reveals that 23% of Australians aged 18 to 28 own digital assets, with 66% taking a speculative approach to investing, and 29% influenced by social media personalities. Additionally, 72% of Gen Z respondents encountered social media ads for digital assets, and 41% were approached to invest in cryptocurrencies. ASIC has proposed measures to mitigate risks, including avoiding sharing personal information from social media, verifying investment platforms through AUSTRAC, and acting quickly if something seems suspicious. The Australian Parliament passed a digital asset framework bill in April requiring digital asset platforms to obtain an Australian Financial Services License (AFSL) within a year to comply with new regulations.
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