Arthurtilly has developed a Minecraft-style voxel engine within the Super Mario 64 engine, functioning on authentic Nintendo 64 hardware. The engine utilizes advanced multithreading techniques for efficient terrain and mesh generation, providing smooth performance. It features an infinite world with various block types, diverse biomes, and early elements like fluids and sophisticated lighting effects. Future updates will enhance the engine with flowing water and lava, an improved lighting system with a dynamic day/night cycle, full support for saving and loading worlds, terrain features like trees and vegetation, and an inventory system. A demonstration of the engine is available on a genuine Nintendo 64 console.