game

AppWizard
April 1, 2026
Mojang has released two new bundles for Minecraft: the Deluxe Collection (£24.99) and the Ultimate Collection (£31.99). These bundles are available on Xbox, PlayStation, Nintendo Switch, PC, and mobile. The Deluxe Collection includes Minecraft, three add-ons (Celebration Food, Rescue Dogs, and Plenty O’ Blocks), three exclusive Character Creator items, and 700 Minecoins. The Ultimate Collection includes everything in the Deluxe Collection plus two additional add-ons (Decocraft and Weapons + Tools), five exclusive Character Creator items, and 1000 Minecoins. The Deluxe Collection is designed for players seeking a solid starter pack, while the Ultimate Collection is for those wanting more tools, content, and currency from the beginning. Both bundles offer better value compared to purchasing content separately.
AppWizard
April 1, 2026
Mojang released a new patch for Minecraft, Bedrock version 26.12, on March 31, which is recognized on consoles as Minecraft update 3.35/1.045 (complete version 1.045.000). The update includes fixes for several gameplay-disrupting bugs and resolves an issue in Realms Stories where the Members tab failed to load correctly. A previous patch for PC users corrected an issue with mouse camera sensitivity. Upcoming features include golden dandelions dropping from moobloom, enhanced utility for the Clock, Sniffers digging out golden dandelions, increased utility for Bats, expanded customization options for Banners, oysters as interactive ocean containers, and tadpole compatibility with golden dandelions.
AppWizard
April 1, 2026
Over Mob features a variety of spring-themed mobs, each with unique abilities and variants, enhancing gameplay. Players can engage with five bosses and access over 40 pieces of equipment, weapons, and armor for customization. A Spring Sale is scheduled from March 31 at 10 am PST to April 6 at 10 am PST, providing players an opportunity to enhance their experience. The game requires Minecraft: Bedrock Edition. The Spring Sale is valid from March 31 to April 6, 2026.
BetaBeacon
April 1, 2026
Decentraland's native MANA token trades at roughly [openai_gpt model="gpt-3.5-turbo-0125" prompt="Summarize the content and extract only the fact described in the text bellow. The summary shall NOT include a title, introduction and conclusion. Text: Decentraland Expands Reach with Epic Games Store and Mobile Launch The metaverse was supposed to be its own destination. You would put on a headset, enter a virtual world, and never need to think about the platform that brought you there. That was the pitch, anyway. Decentraland, one of the earliest and most persistent experiments in decentralised virtual worlds, appears to have reached a different conclusion. On Monday, the project launched on the Epic Games Store and released an Android app on Google Play, with an iOS version to follow. The message is clear: if people will not come to the metaverse, the metaverse will go to where people already are. The Epic Games Store listing is the more strategically significant of the two moves. Epic’s platform reached 317 million registered PC users in 2025 and set a record of 78 million monthly active users in December of that year, according to the company’s annual review. Third-party game spending on the store rose 57 per cent year on year to more than 0 million. For Decentraland, which has long struggled with the perception, and at times the reality, that its virtual world is sparsely populated, placing itself alongside Fortnite and other mainstream titles on a storefront with that kind of traffic represents an attempt to solve a distribution problem that no amount of blockchain architecture could fix on its own. Yemel Jardi, executive director of Decentraland, framed the launch in distribution terms rather than technological ones. Epic Games, he said, has become a primary discovery channel for desktop experiences, and being there strengthens how people find and access Decentraland. He described it as part of a broader strategy to meet people where they already are, with plans to expand to additional stores over time. The mobile launch follows a similar logic. Decentraland’s Android app is now live on Google Play, with the iOS version expected shortly. The project cites figures from Mordor Intelligence showing that mobile devices command 71.55 per cent of the social gaming market, and DataReportal statistics indicating that the average internet user spends three hours and 46 minutes per day on their phone. The Consumer Technology Association puts cross-platform play engagement at 61 per cent of gamers. Gino Cingolani, executive director of DCL Regenesis Labs, said the mobile experience is about reducing the barrier to access, allowing people to drop in from a phone rather than planning a desktop session. The timing is pointed. Meta, which staked its corporate identity on the metaverse in 2021 and spent roughly billion on Reality Labs before reversing course, announced in March that it would shut down Horizon Worlds on VR headsets (a decision it partially walked back after user backlash, though the platform’s future remains uncertain). Meta cut 1,500 Reality Labs employees in January 2026, closed three internal game studios, and slashed its metaverse budget by 30 per cent. The company that did more than any other to popularise the word “metaverse” has effectively abandoned the concept in favour of AI infrastructure and wearables. Decentraland’s pitch is that this retreat creates an opening. Where Meta built a proprietary virtual world controlled by a single corporation, Decentraland operates as a community-governed platform supported by a non-profit foundation. Users own their virtual land parcels and avatars as tokens on the Ethereum blockchain. The governance structure is decentralised, with decisions made through transparent community votes. There is no single company that can shut it down, which is precisely the vulnerability that Horizon Worlds users discovered when Meta decided the economics no longer worked. The question is whether Decentraland’s own economics work. The project’s native MANA token trades at roughly [cyberseo_openai model="gpt-3.5-turbo-0125" prompt="Rewrite a news story for a business publication, in a calm style with creativity and flair based on text below, making sure it reads like human-written text in a natural way. The article shall NOT include a title, introduction and conclusion. The article shall NOT start from a title. Response language English. Generate HTML-formatted content using tag for a sub-heading. You can use only , , , , and HTML tags if necessary. Text: The metaverse was supposed to be its own destination. You would put on a headset, enter a virtual world, and never need to think about the platform that brought you there. That was the pitch, anyway. Decentraland, one of the earliest and most persistent experiments in decentralised virtual worlds, appears to have reached a different conclusion. On Monday, the project launched on the Epic Games Store and released an Android app on Google Play, with an iOS version to follow. The message is clear: if people will not come to the metaverse, the metaverse will go to where people already are. The Epic Games Store listing is the more strategically significant of the two moves. Epic’s platform reached 317 million registered PC users in 2025 and set a record of 78 million monthly active users in December of that year, according to the company’s annual review. Third-party game spending on the store rose 57 per cent year on year to more than $400 million. For Decentraland, which has long struggled with the perception, and at times the reality, that its virtual world is sparsely populated, placing itself alongside Fortnite and other mainstream titles on a storefront with that kind of traffic represents an attempt to solve a distribution problem that no amount of blockchain architecture could fix on its own. Yemel Jardi, executive director of Decentraland, framed the launch in distribution terms rather than technological ones. Epic Games, he said, has become a primary discovery channel for desktop experiences, and being there strengthens how people find and access Decentraland. He described it as part of a broader strategy to meet people where they already are, with plans to expand to additional stores over time. The mobile launch follows a similar logic. Decentraland’s Android app is now live on Google Play, with the iOS version expected shortly. The project cites figures from Mordor Intelligence showing that mobile devices command 71.55 per cent of the social gaming market, and DataReportal statistics indicating that the average internet user spends three hours and 46 minutes per day on their phone. The Consumer Technology Association puts cross-platform play engagement at 61 per cent of gamers. Gino Cingolani, executive director of DCL Regenesis Labs, said the mobile experience is about reducing the barrier to access, allowing people to drop in from a phone rather than planning a desktop session. The timing is pointed. Meta, which staked its corporate identity on the metaverse in 2021 and spent roughly $70 billion on Reality Labs before reversing course, announced in March that it would shut down Horizon Worlds on VR headsets (a decision it partially walked back after user backlash, though the platform’s future remains uncertain). Meta cut 1,500 Reality Labs employees in January 2026, closed three internal game studios, and slashed its metaverse budget by 30 per cent. The company that did more than any other to popularise the word “metaverse” has effectively abandoned the concept in favour of AI infrastructure and wearables.The 💜 of EU techThe latest rumblings from the EU tech scene, a story from our wise ol' founder Boris, and some questionable AI art. It's free, every week, in your inbox. Sign up now! Decentraland’s pitch is that this retreat creates an opening. Where Meta built a proprietary virtual world controlled by a single corporation, Decentraland operates as a community-governed platform supported by a non-profit foundation. Users own their virtual land parcels and avatars as tokens on the Ethereum blockchain. The governance structure is decentralised, with decisions made through transparent community votes. There is no single company that can shut it down, which is precisely the vulnerability that Horizon Worlds users discovered when Meta decided the economics no longer worked. The question is whether Decentraland’s own economics work. The project’s native MANA token trades at roughly $0.08, down dramatically from its peak above $5 during the 2021 crypto bull run. Measuring active users has been a persistently contentious exercise. A widely cited 2022 report from DappRadar suggested the platform had as few as 38 daily active wallet users, though Decentraland disputed the methodology, arguing that it captured only on-chain transactions rather than total visitors. The project’s own figures for late 2025 claim roughly 847,000 monthly unique visitors to its web client, with daily unique visitors up 23 per cent since mid-2025 following the release of a lighter, faster desktop client. In January 2026 alone, the platform says it hosted 312 community events with average attendance of 127 unique visitors each. Those numbers are modest by the standards of mainstream gaming but significant for a platform that has survived the metaverse winter largely intact. Secondary market sales of Decentraland LAND parcels reached $4.2 million in the fourth quarter of 2025, up 31 per cent quarter on quarter. The project, founded in 2015 by Argentine developers Ari Meilich and Esteban Ordano, raised $26 million in its 2017 initial coin offering and launched publicly in February 2020. It has outlasted or outpaced most of its contemporaries. The Epic Games Store launch comes with a promotional incentive: anyone who downloads Decentraland through Epic receives an exclusive wearable item called the Epic Arrival Shield. It is a small gesture, but it reflects an understanding that building a user base in a crowded digital landscape requires meeting the expectations of platforms where people are already spending money. Epic’s store ecosystem, which gave away 662 million free game copies in 2025 alone, has trained its audience to expect value upfront. Decentraland will mark the dual launch with an in-world party on 2 April at 7pm UTC, featuring performances by Dúo Dø and DirkNeuenfels, who will also stream on Twitch. The cross-platform nature of the event, accessible from desktop, mobile, and stream, encapsulates the project’s current strategy. The virtual world itself is the product, but the storefronts, app stores, and streaming platforms are the doors. Whether those doors lead to a meaningful audience remains the open question. The metaverse narrative has been bruised by Meta’s retreat, an industry-wide reallocation of capital toward AI infrastructure, and the broader crypto market’s decline from its 2021 highs. But Decentraland’s bet is that the underlying idea, a persistent, user-owned virtual space where people gather for events, socialise, and build, does not require a trillion-dollar corporate sponsor to survive. It just requires a good enough reason to show up, and a storefront that makes showing up easy. As of this week, it has 317 million potential new front doors." temperature="0.3" top_p="1.0" best_of="1" presence_penalty="0.1" ].08, down dramatically from its peak above during the 2021 crypto bull run. Measuring active users has been a persistently contentious exercise. A widely cited 2022 report from DappRadar suggested the platform had as few as 38 daily active wallet users, though Decentraland disputed the methodology, arguing that it captured only on-chain transactions rather than total visitors. The project’s own figures for late 2025 claim roughly 847,000 monthly unique visitors to its web client, with daily unique visitors up 23 per cent since mid-2025 following the release of a lighter, faster desktop client. In January 2026 alone, the platform says it hosted 312 community events with average attendance of 127 unique visitors each. Those numbers are modest by the standards of mainstream gaming but significant for a platform that has survived the metaverse winter largely intact. Secondary market sales of Decentraland LAND parcels reached .2 million in the fourth quarter of 2025, up 31 per cent quarter on quarter. The project, founded in 2015 by Argentine developers Ari Meilich and Esteban Ordano, raised million in its 2017 initial coin offering and launched publicly in February 2020. It has outlasted or outpaced most of its contemporaries. The Epic Games Store launch comes with a promotional incentive: anyone who downloads Decentraland through Epic receives an exclusive wearable item called the Epic Arrival Shield. It is a small gesture, but it reflects an understanding that building a user base in a crowded digital landscape requires meeting the expectations of platforms where people are already spending money. Epic’s store ecosystem, which gave away 662 million free game copies in 2025 alone, has trained its audience to expect value upfront. Decentraland will mark the dual launch with an in-world party on 2 April at 7pm UTC, featuring performances by Dúo Dø and DirkNeuenfels, who will also stream on Twitch. The cross-platform nature of the event, accessible from desktop, mobile, and stream, encapsulates the project’s current strategy. The virtual world itself is the product, but the storefronts, app stores, and streaming platforms are the doors. Whether those doors lead to a meaningful audience remains the open question. The metaverse narrative has been bruised by Meta’s retreat, an industry-wide reallocation of capital toward AI infrastructure, and the broader crypto market’s decline from its 2021 highs. But Decentraland’s bet is that the underlying idea, a persistent, user-owned virtual space where people gather for events, socialise, and build, does not require a trillion-dollar corporate sponsor to survive. It just requires a good enough reason to show up, and a storefront that makes showing up easy. As of this week, it has 317 million potential new front doors." max_tokens="3500" temperature="0.3" top_p="1.0" best_of="1" presence_penalty="0.1" frequency_penalty="frequency_penalty"].08, down from its peak above during the 2021 crypto bull run. The platform has around 847,000 monthly unique visitors to its web client, with daily unique visitors increasing by 23% since mid-2025. Secondary market sales of Decentraland LAND parcels reached .2 million in the fourth quarter of 2025, up 31% quarter on quarter.
AppWizard
March 31, 2026
Larry Kuperman, Vice President of Business Development at Nightdive Studios, has announced his retirement from full-time work after a 25-year career in the gaming industry. He has held various roles, including publisher at Stardock and retailer at GameStop, but is notably recognized for his contributions to game preservation at Nightdive. Kuperman discussed the complexities of reviving classic games, citing challenges such as intellectual property rights, with specific examples like the rights to "No One Lives Forever" and "System Shock." He joined Nightdive during a crucial period and highlighted the studio's commitment to its community by honoring promises made to Kickstarter backers for the remaster of "System Shock 2." Kuperman emphasized the importance of viewing games as art and has introduced innovative features in remastered games. He plans to remain active in the industry, particularly with the International Game Developers Association, to support newcomers.
AppWizard
March 31, 2026
Death Stranding 2: On the Beach is a sequel that takes place approximately 11 months after the first game, featuring Sam Porter Bridges on a mission to connect the Chiral Network in Mexico and Australia. The game includes familiar characters and has improved traversal mechanics, with a quicker story pace and more low-level enemies. Nixxes has adapted the game for PC, introducing a new hardcore difficulty setting called “Into the Wilder,” and ensuring it runs well across various hardware configurations. The game offers extensive customization options for graphics and controls, performing well on devices like the Steam Deck and ROG handheld. It has received acclaim for its visuals and gameplay, although some players find the plot and pacing inconsistent.
AppWizard
March 31, 2026
A former translator and localizer for Kingdom Come Deliverance 2, known as Max H on Reddit, was let go by Warhorse Studios on March 27, as the studio decided to shift towards AI-driven solutions for translations, deeming Max's position "obsolete." Max had worked at the studio for nearly four years and expressed feelings of betrayal regarding the abrupt dismissal. They noted that management had begun integrating AI tools across various departments, including code development, and claimed AI was used without their approval to expedite translations, resulting in some content lacking thorough review. Max indicated they were the only employee affected by this shift, although they observed an increase in departures among colleagues. Warhorse Studios stated they are a talent-driven studio and value their employees but did not comment on individual situations.
AppWizard
March 31, 2026
Zenimax Online Studios announced that The Elder Scrolls Online will be available on PC Game Pass starting June 2. Players will return to previously unseen areas of Skyrim, enhancing the game experience. The Elder Scrolls Online Collection: Gold Road is currently free for PlayStation Plus subscribers until April 6, including the base game and all major Chapter zones. The game will also be part of Xbox Play Anywhere. A new event zone called the Night Market will launch on April 29, offering a unique PvE experience. Additionally, two new story content updates focusing on the Thieves Guild and Sheogorath are forthcoming.
AppWizard
March 31, 2026
The Elder Scrolls Online is launching a new seasonal model starting with Season Zero on April 2, 2026. This model consists of approximately 90-day cycles, including Season Zero, Season One, and Season Two, with all seasonal content available for free to players who own the game. Season Zero will feature the Night Market, a limited-time event zone in the Daedric realm of Fargrave, available for seven weeks, where players can align with one of three NPC factions. The season will also introduce challenge difficulty options for overland experiences and improvements to combat, including a new test for the large-scale PvP mode, Vengeance. Season One will see the return of the Thieves Guild with new gameplay elements and dynamic world events. Additionally, a new base-game trial, the Crimson Veldt, will be introduced later in the year.
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