game companies

AppWizard
November 16, 2025
Shawna Goble has filed a lawsuit against video game companies, including Roblox and Microsoft, alleging they have "weaponized" their gaming platforms by embedding design features that promote excessive play and spending, particularly among minors. The lawsuit claims these companies use deceptive design tactics, referred to as "dark patterns," to exploit psychological vulnerabilities, leading to compulsive play and repeated microtransactions. Goble argues that these games operate more as conditioning systems than entertainment products, utilizing advanced data analytics to target players susceptible to addiction. The lawsuit includes various legal claims such as strict product liability and fraud. Additionally, the U.S. Judicial Panel on Multidistrict Litigation is set to hear arguments regarding the consolidation of federal video game addiction lawsuits, focusing on Fortnite, Roblox, and Minecraft, which are described as "gateway" games with addictive design strategies targeting children.
AppWizard
October 30, 2025
The Stop Killing Games initiative has gained over 400,000 additional signatures, surpassing the threshold needed to present it to the European Commission. The initiative advocates for game companies to create end-of-life plans for discontinued titles, including support for fan-operated servers. As of now, 689,035 out of 1,448,270 signatures have been verified, with 15 countries meeting their thresholds. Approximately 3% of signatures have failed verification, equating to about 43,448 invalid signatures, leaving around 1,404,822 valid signatures, which exceeds the required one million.
AppWizard
September 27, 2025
A survey by the Computer Entertainment Supplier’s Association (CESA) revealed that 51% of Japanese game companies are integrating artificial intelligence into their operations. The applications of AI include generating visual game assets, story and text generation, and programming assistance. Additionally, 32% of the companies are using AI technologies to aid in the development of in-house game engines. Level-5 is extensively using AI for tasks like visual upscaling and character creation, while Capcom has chosen to avoid generative AI due to copyright concerns. Larian Studios CEO Swen Vincke views AI as a supportive tool for enhancing productivity, emphasizing the importance of human creativity in the process.
AppWizard
September 20, 2025
A mother from Somerset County, Maine, named Casey Henderson, has filed a lawsuit against the creators of popular video games like Roblox, Minecraft, and Fortnite, claiming these companies profit from the addictive nature of their products, particularly affecting children. The lawsuit, which spans 83 pages, alleges that the games are intentionally designed to be addictive and marketed directly to children, leading to negative impacts on her nine-year-old son's mental and emotional well-being. Henderson's complaint highlights the differences in monetization strategies, noting that modern games often rely on microtransactions and in-game advertisements that tempt young players. She claims that gaming companies use behavioral psychologists to create features that foster addiction, increasing the likelihood of in-game purchases. Additionally, she points to scientific research linking video game addiction to harmful effects on brain function and emotional health in minors, arguing that these companies have not implemented necessary safety measures. Henderson asserts that her child has developed a disordered relationship with gaming, resulting in severe physical, emotional, and economic consequences. She is seeking damages for pain and suffering, emotional distress, and other losses, claiming that the companies' actions have harmed her child and potentially many others.
AppWizard
September 18, 2025
Video games are becoming a significant revenue source for the film and television industry, fostering a mutually beneficial relationship. Media adaptations of video games attract diverse audiences, with recent adaptations for titles like Call of Duty, Life is Strange, and Dark Deception indicating a continuing trend. Adaptations typically result in a 203% increase in players for TV shows and a 48% increase for films, encouraging collaborations between video game companies and entertainment studios. The competition among studios to partner with video game franchises is increasing, as evidenced by the success of films like The Super Mario Bros. Movie and A Minecraft Movie, which appeal to family audiences. Video game adaptations are emerging as a major trend in Hollywood, potentially surpassing superhero films.
AppWizard
July 10, 2025
SAG-AFTRA members voted 95.04 percent in favor of a new contract with video game companies, which includes a 15.17 percent pay increase and additional raises of three percent scheduled for November in 2025, 2026, and 2027. The agreement also introduces protections against the influence of artificial intelligence in the industry. The strike began in July 2024 and lasted for 11 months, emphasizing the need for updated protections in the face of technological advancements.
AppWizard
June 13, 2025
The SAG-AFTRA performers union has approved a tentative agreement with leading game companies, encouraging members to vote positively for ratification on June 18th. The new contract includes a 15.17% increase in compensation, annual raises of 3% from November 2025 through 2027, and an increase in health and retirement contributions from 16.5% to 17%, rising to 17.5% by October 2026. It provides protections against exploitation related to artificial intelligence, requiring consent for the use of digital likenesses and mandating their withdrawal during strikes. Safety provisions include the presence of a qualified medical professional during hazardous rehearsals and performances, as well as mandated rest periods for on-camera principal performers. Employers are prohibited from asking performers to undertake stunts during virtual auditions. The tentative agreement led to the suspension of strike action on June 11th.
AppWizard
June 13, 2025
The SAG-AFTRA performers union has announced the end of its strike involving video game actors, effective noon Pacific Time on June 11, 2025. This decision follows a tentative agreement with major video game companies, including Activision, EA, and Epic Games. All SAG-AFTRA members are instructed to return to work on productions under the IMA. The SAG-AFTRA National Board will meet on June 12, 2025, to discuss the tentative agreement, which will be presented for ratification by the union’s membership if approved. Details of the agreement will be disclosed at that time.
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