game design

AppWizard
January 12, 2026
Concerns are rising about the release of GTA 6, with speculation that it may not launch until 2027 due to delays, ongoing leaks, and legal challenges faced by Rockstar. Former Bethesda lead artist Nate Purkeypile warns that the project's scale could be risky for any studio other than Rockstar, which has a track record of successfully managing large-scale games. The anticipated budget for GTA 6 is rumored to be around a billion dollars, with a development cycle exceeding a decade. Purkeypile emphasizes the importance of experience in handling ambitious projects, citing the troubled launch of Cyberpunk 2077 as a cautionary example. He suggests that Rockstar's experience allows them to take their time, but warns that many studios fail when attempting similar large projects without the necessary background. Purkeypile also expressed a desire for a potential GTA 7 set in Texas, incorporating immersive sim elements, but noted that the current development pace might delay its arrival until the 2040s.
AppWizard
January 12, 2026
Hytale, a standalone game inspired by Minecraft, is set to enter early access on January 13. It is developed by Hypixel Studios, founded by Simon Collins-Laflamme, and aims to provide players with extensive custom game creation tools. A level designer at the studio created a 2D side-scroller as a demonstration of the game's potential. The game will feature mechanics for object placement similar to an MMO housing system and include machinima-making tools. Hytale's development has been tumultuous, but it is expected to unleash a wave of creativity in the gaming community upon its launch.
AppWizard
January 8, 2026
Jonathan Blow has unveiled his new project, Order of the Sinking Star, at last year's Game Awards. The game has been in development for nearly a decade and is described as a "game design supercollider," combining four distinct puzzle games into a vast puzzle chimaera with 500 hours of content. Blow considers Stephen's Sausage Roll one of the best puzzle games, despite its difficulty, and found Trifolium: The Adventures of Gary Pretzelneck interesting due to its deceptive simplicity. He has not encountered many recent puzzle titles that have impressed him.
AppWizard
December 31, 2025
Modern PC gaming faces a challenge where gamers experience underutilized GPUs at around 60% capacity, leading to faltering frame rates despite investing in high-end graphics cards. This issue arises not from CPU inadequacy but from gaming demands evolving faster than how games utilize CPU power. Players upgrading to more powerful GPUs like the RTX 4080 or RX 7900 XT report minimal frame rate improvements, particularly at 1080p and 1440p resolutions, with CPU cores being pushed to their limits while GPU usage declines. This trend is evident across various game genres, and even DirectX 12, which offers improved multithreading, struggles to scale effectively beyond six to eight cores. Developers recognize these CPU limitations but find it challenging to address them. Modern games simulate numerous elements continuously, rely on real-time asset streaming, and face difficulties in distributing workloads effectively across CPU cores. Additionally, console hardware influences game design, often leading to CPU-bound scenarios on high-end PCs. Performance varies between Intel and AMD CPUs depending on game design, with some games demonstrating effective CPU scaling while others do not. CPU bottlenecks are expected to persist as GPU advancements outpace CPU improvements, emphasizing the need for gamers to consider CPU capabilities alongside GPU upgrades.
AppWizard
December 30, 2025
In 2025, the PC gaming industry has shifted away from the pursuit of cutting-edge graphics, as advancements have plateaued and often yield only marginal improvements. AI-generated enhancements have not generated the expected enthusiasm, especially given their high costs. Successful games like Peak and REPO demonstrate that engaging gameplay can thrive on budget-friendly PCs, some nearly a decade old. The term "friendslop" describes a genre of games that, despite being labeled low-effort, feature intentional design choices that enhance enjoyment. REPO involves transporting a fragile vase, creating tension and humor, while Peak utilizes immersive sound design and dynamic lighting to convey danger and adventure. Abiotic Factor, a survival game, runs smoothly on older hardware while using modern lighting effects. Larger productions like Kingdom Come: Deliverance 2 and Battlefield 6 prioritize performance over graphics, optimizing for mid-range and minimum-spec PCs. The common thread among these titles is that gameplay is prioritized over graphics, suggesting a potential turning point in the industry towards valuing engaging mechanics and narratives over visual fidelity.
AppWizard
December 25, 2025
Tavern Keeper is an early access simulation game where players manage a pub called The Half Pint in a whimsical setting. Players can offer a variety of drinks and snacks, including wines, ales, and ethically sourced meats. The game encourages creativity by allowing players to manipulate the environment and design unique taverns. Players can share their creations with the community and engage in quests and narratives with various visitors, including a halfling aspiring to be a stand-up comedian and a guild representative. The game features a humorous narrative and allows players to experience agency in their choices.
AppWizard
December 25, 2025
The team at Twisted Voxel has highlighted five remarkable PC titles of 2025: 5. Trails in the Sky 1st Chapter Remake - A remake of a classic RPG that enhances visuals and mechanics while maintaining the original's narrative depth. 4. Hades II - A sequel that builds on its predecessor with new combat styles and a darker narrative, featuring the character Melinoe. 3. Silent Hill f - Set in 1960s Japan, this installment evolves the franchise with a focus on psychological trauma and environmental storytelling, along with a modernized combat system. 2. Split Fiction - A cooperative game that features imaginative realms and inventive puzzles, emphasizing teamwork and heartfelt storytelling. 1. Clair Obscur: Expedition 33 - The top game of 2025, known for its painterly art style, intricate worldbuilding, and a dynamic turn-based combat system, exploring themes of mortality and purpose.
AppWizard
December 24, 2025
In 2025, the MMORPG landscape faced significant turmoil with the closure of New World, withdrawal of funding for Greg Street's MMO, cancellation of a ZeniMax title, and the demise of a Warhammer MMO. Despite this, World of Warcraft and Final Fantasy 14 have remained resilient. Final Fantasy 14 has struggled with design and content delivery, lagging behind competitors like World of Warcraft, which has benefited from Microsoft's acquisition. Creative Studio 3's rigid division between casual and hardcore content has hindered player engagement, while World of Warcraft has successfully implemented variable difficulty. Director Naoki Yoshida is addressing job design issues in an upcoming expansion expected in late 2026 or early 2027. World of Warcraft has seen a resurgence with recent expansions but faces challenges in eliminating combat mods that players rely on. Both games are at a critical juncture, with 2026 expected to be pivotal for their futures.
AppWizard
December 23, 2025
The gaming community is currently debating the use of yellow paint as a navigational aid in video games, with titles like Stellar Blade, Final Fantasy 7: Rebirth, and Star Wars Outlaws contributing to the discussion. Critics argue it reflects lazy game design, while industry voices like Naoki Hamaguchi acknowledge its necessity. The lead designer of The Witcher 4 suggests that the issue lies in the contextual application of such indicators. An alternative navigation concept inspired by Ghost of Tsushima proposes using weather elements, like rain or thunder, to guide players. This method is seen as more subtle but may not suit all players. Mafia: The Old Country introduced physical road signs along routes, improving navigation without frequent minimap checks, though implementation can be challenging in diverse environments. Another idea involves making navigational hints optional and turning them into puzzles with an NPC called The Riddlemaster, which could enhance engagement but requires significant resources. Lastly, a more extraordinary navigational aid could involve a dramatic visual intervention, like a giant hand directing players, which would be memorable but costly and potentially controversial.
Search