game design

AppWizard
August 9, 2026
Nate Purkeypile, a former environment artist at Bethesda, discussed his experiences and insights from his time at the studio on The Examined Game podcast. He contributed to the design of Starfield, particularly the city of Neon, and has also worked on locations in Fallout 3 and Fallout 4. After leaving Bethesda during Starfield's development, he began independent game development and plans to release his first solo project, The Axis Unseen, in 2024. He is looking forward to the remaster of Fallout 3.
AppWizard
August 9, 2026
Sam Barlow is the director of Half Mermaid and a notable figure in interactive fiction, known for his work on games like Arrival, Ghost Rider, Silent Hill: Shattered Memories, Her Story, Telling Lies, and Immortality. He has a fondness for the game D: The Game, appreciating its cinematography and atmosphere despite its design flaws. Barlow has dedicated over 500 hours to Shiren the Wanderer: The Mystery Dungeon of Serpentcoil Island, which he considers one of the greatest roguelikes. He also treasures Riven, keeping it installed at all times for its artistic value. On the non-gaming side, he relies on Fade In, a screenwriting software that he finds essential for his work. Barlow's desktop is chaotic, as he saves everything there, leading to a cluttered environment.
AppWizard
August 9, 2026
Hit markers are visual cues in first-person shooters that indicate the impact of a shot, often accompanied by an 'X'. Before 2007, developers used impact animations and effects like blood spurts for feedback instead of UI elements. Notable franchises like Halo and Gears of War initially provided immersive feedback through visual cues but have since adopted hit markers, which clutter the HUD and diminish the immersive experience. The trend raises questions about balancing clarity and immersion in game design, as seen in contrasting examples like Left 4 Dead 2, which uses dynamic enemy reactions, versus Back 4 Blood, which employs hit markers.
AppWizard
August 6, 2026
Eric Baptizat has returned to Ubisoft as the game director for the entire Assassin's Creed series after a brief hiatus. He previously served as the lead game designer on Assassin's Creed 4: Black Flag and as the director of Assassin's Creed Valhalla. Baptizat has a 16-year tenure at Ubisoft, contributing to key titles such as Black Flag, Origins, and Valhalla. He left Ubisoft in 2021 to work at EA Motive, where he directed the Dead Space remake and was the game design director on Battlefield 6. His return is viewed positively and may signal a revitalization for Ubisoft.
BetaBeacon
August 5, 2026
Garena has announced Palworld Online, a multiplayer survival adventure game set to launch on iOS and Android in 2026. The game is designed specifically for mobile devices, with features such as shared progression, group play, and an expansive open world. The collaboration between Garena and Pocketpair aims to deliver a new Palworld experience to players worldwide, focusing on multiplayer gameplay and mobile-friendly controls.
AppWizard
August 2, 2026
Felipe Falanghe began his journey in PC gaming by playing Flight Simulator 4 on his father's laptop, which sparked his interest in modding and game development. In 2010, while at a marketing firm called Squad, he was given the opportunity to create Kerbal Space Program, which became one of PC Gamer's highest-rated games. Currently, he is playing the remastered version of Oblivion and enjoys the first-person shooter BattleBit, as well as Old School RuneScape, which he played back in 2005. He keeps Fragile Allegiance and Full Throttle installed on his system. Falanghe has logged nearly 2,000 hours in Microsoft Flight Simulator 2020 and 2024 combined and considers Flight Sim and Fragile Allegiance as games he will never uninstall. He uses OBS for remote work and OneCommander for file management. His desktop is somewhat cluttered, with a preference for the classic Windows 10-style Start menu.
AppWizard
August 1, 2026
Argonaut Games has announced a remaster of Croc 2 Kingdom of the Gobbos, set to be released on modern consoles and PC. The remaster will feature classic platforming action with enhancements, including a triple jump mechanic and expanded gameplay options such as racing and flying. Players will explore four unique villages, rescue Gobbos, and encounter new Guardians. The remaster will also include the “Croc2pedia,” a digital museum with production materials and interviews about the game's development. It will be available on Nintendo Switch, PlayStation 5, PlayStation 4, Xbox Series X, Xbox Series S, and Windows PC via Steam and GOG.com.
AppWizard
July 19, 2026
David Szymanski is the creator of the game Dusk, which was released in 2018 and is inspired by classic first-person shooters like Doom and Quake. He initially developed short horror games before achieving success with Dusk. Szymanski has also created a submarine horror game called Iron Lung, which gained recognition after being adapted into a film by YouTuber Markiplier. He categorizes the history of first-person shooters into distinct eras, labeling the '90s as the silver age and the late '90s to mid-2000s as the golden age. He enjoys survival crafting games like The Forest and Subnautica but has not finished them. The oldest game installed on his PC is Doom, which he considers nearly the best FPS ever made. His most-played game on Steam is Counter-Strike 2, with 324 hours, and he has spent 186 hours on Elden Ring. Szymanski would never uninstall Infra, which he describes as his comfort game. He uses GIMP as an essential non-gaming software tool and has a relatively tidy desktop with nine icons.
AppWizard
July 19, 2026
Path of Exile 3.29 introduces significant changes, including the removal of socket colors, a rebalancing of over 100 skills, and the addition of underwater combat. Game Director Mark 'Neon' Roberts and Game Designer Christopher 'Octavian' Laferriere discussed the decision to remove socket colors, emphasizing the importance of flexibility in game design. They oppose allowing players to skip the campaign, believing it diminishes emotional investment in characters. The expansion will introduce a third ascendancy for the Scion class, called the Luminary, focused on managing mercenaries. Upcoming content includes a new pinnacle boss related to Breach, accessed through an item named Zorath's Eye of Malevolence. Path of Exile 2 is set to launch at the end of the year, with the team confident in their development progress. Exilecon is approaching, generating excitement for community feedback.
AppWizard
July 19, 2026
LawBreakers, released in 2017 by Boss Key Productions, was a commercial failure and was shut down a year later. Cliff Bleszinski, co-founder of Boss Key, attributed some of the game's lack of success to his desire to establish the company as a distinct entity, which led to missed collaborative opportunities, including not working with Rod Fergusson from Gears of War. Bleszinski remains passionate about game development and expresses a desire to create characters and worlds that resonate with players.
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