game developers

AppWizard
July 12, 2026
Microsoft has restructured Xbox, resulting in significant layoffs affecting thousands of employees and the disbanding of four game studios, including Double Fine and Compulsion Games returning to indie status, while Ninja Theory and Undead Labs were sold. Obsidian Entertainment, initially thought to be unaffected, also faced layoffs but is reportedly developing a new Fallout game with Josh Sawyer as director. A member of Obsidian's leadership, Adler, expressed frustration over misconceptions about the studio's evolution, emphasizing that key figures from its past successes remain. He reassured fans that the core essence of Obsidian is unchanged, despite recent challenges. Adler acknowledged the emotional toll of the layoffs and expressed support for departing employees. Anticipation for Obsidian's new Fallout title is growing.
Winsage
July 7, 2026
Valve's Steam Machine runs on SteamOS, allowing users to access their game libraries directly. It can also function as a standard PC, enabling the installation of alternative operating systems, including Windows. Valve has released official Windows drivers for essential hardware components like graphics processors, Wi-Fi, Bluetooth, and SD card readers, but does not provide technical support for Windows users. Installing Windows requires wiping SteamOS completely, and while dual-booting is possible, an official setup wizard is not yet available. Users must access the boot menu by powering down the device and pressing the Escape key during restart. An internet connection via Ethernet is necessary for the Windows setup process, as Wi-Fi will not work until drivers are installed.
AppWizard
July 4, 2026
The Scroll of Taiwu is a Chinese indie game that launched in early access on Steam in 2018 and has recently reached its full version 1.0 after eight years of development. The game focuses on a thoughtful journey through Chinese mythology rather than fast-paced combat, and it combines elements from games like Crusader Kings 2, Kenshi, and Baldur's Gate. It features an expansive open world where players can master martial arts, engage with diverse characters, manage towns, and resolve conflicts. The game has over 5 million words in its script, and while it initially lacked English localization, the recent full release has introduced it, though it is still a work in progress. The game has found a dedicated audience among Chinese players, and its release comes at a time of increasing interest in Chinese-developed games among Western gamers. The developers are working on bug fixes and improving localization post-launch.
AppWizard
July 3, 2026
The Scroll of Taiwu is a Chinese indie game that debuted in early access on Steam in 2018 and has recently reached its 1.0 release after eight years of development. It offers an immersive experience rooted in Chinese mythology, contrasting with the fast-paced action of many contemporary games. The game features an expansive open world where players can hone martial arts skills, manage towns, and navigate conflicts. Despite its popularity among Chinese gamers, the lack of English localization has limited its reach, but the recent full release includes ongoing English translation efforts. The game has over 5 million words in its script, making complete translation challenging. The game's publishing advisor, Leye "Yager" Yu, has invested over 1,200 hours into it and believes in its potential to attract a broader audience. The developers are focused on improving localization and addressing bugs post-launch, while Yager plans to promote the game through collaborations and word-of-mouth.
AppWizard
July 3, 2026
The Consumer Competition Claims Foundation (CCC), a Dutch nonprofit organization, has filed a class action claim against Valve, alleging that the company's practices are stifling competition in the PC gaming market and inflating game prices. The CCC claims that Valve enforces price-parity agreements through contracts and peer pressure, preventing game developers from offering lower prices on competing platforms. They argue that Valve's 30% commission on sales restricts studios from setting their own prices, leading to higher costs for consumers. The CCC is also concerned about Valve's requirement for microtransactions to go through the Steam Wallet, which incurs an additional 30% commission, and the practice of region-locking keys. They are seeking €220 million in damages for affected Dutch players. The CCC is currently exploring an amicable resolution with Valve and is encouraging individuals to support their cause by signing up on the GameClaim website. The CCC's claims extend beyond direct Steam purchases, affecting the entire market. The likelihood of a successful lawsuit is uncertain, as the CCC has a mixed track record in previous cases. Valve has faced legal challenges in the past, including a penalty in 2016 for misleading consumer representations, and ongoing lawsuits regarding its market dominance.
AppWizard
July 2, 2026
The Big Indie Pitch event recently took place in Canada, showcasing indie developers and their PC and console games. Sponsored by Xsolla, the event featured a speed-dating format where developers presented their games to a panel of industry experts for five minutes. This format allowed for feedback and insights from professionals in publishing, scouting, and media. The event attracted developers at various project stages and served as a networking opportunity. The pitching sessions are a staple of Pocket Gamer Connects conferences and other gaming events worldwide. Interested participants can visit the Big Indie Pitch website for information on future events.
AppWizard
July 1, 2026
South Korea's antitrust regulator, the Korea Fair Trade Commission (KFTC), has formally accused Google of abusing its dominant position in the Android app market. The allegations involve a program called the Games/Google Velocity Program (GVP), which reportedly pressured game developers to favor the Google Play store over competitors. The KFTC claims Google's actions have affected approximately 14.16 trillion won in revenue and could lead to fines of up to 6% of that amount. The program, operational since July 2019, provided financial support to developers in exchange for favorable terms on Google Play. The KFTC has categorized these actions as an abuse of market dominance and an unfair exclusive dealing practice. Google has eight weeks to respond to the allegations before a final ruling is made. This case is part of a larger global scrutiny of Google's influence in app distribution, with similar issues arising in India and the European Union.
AppWizard
July 1, 2026
South Korea's antitrust regulator, the Korea Fair Trade Commission (KFTC), has raised concerns about Google's practices in the Android app marketplace, identifying potential abuses of market dominance that may have stifled competition. The KFTC's Market Surveillance Bureau reported that Google's actions have impacted approximately 14.16 trillion won (around billion) in revenue. The report focuses on Google's "Games/Google Velocity Program," which operated from July 2019 to March 2026, providing financial support to game developers in exchange for launching games on Google's app store under favorable terms compared to competitors. This program reportedly diminished developers' incentives to use rival app stores, effectively creating a state of exclusive dealing with Google. If found guilty of market abuse, Google could face a fine of up to 6% of the affected revenue, approximately 0 million. Google has eight weeks to respond to the report, and the KFTC will issue a final ruling thereafter.
AppWizard
July 1, 2026
South Korea's competition regulator, the Korea Fair Trade Commission (KFTC), has accused Google of using its dominant position in the Android apps market to suppress competition, potentially leading to significant financial penalties. The KFTC estimates that Google's practices have revenue implications of 14.16 trillion won (approximately .1 billion). The investigation centers on the Games/Google Velocity Program, also known as "Project Hug," which allegedly provided financial incentives to game developers for launching titles exclusively on the Google Play store. This program reportedly discouraged developers from distributing their games through competing platforms, particularly OneStore. If the KFTC finds that Google abused its market position, the company could face fines of up to 6% of the affected revenue, around 0 million. Google will have eight weeks to respond to the evidence against it, and the KFTC plans to expedite a final decision while respecting Google's due process rights.
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