game development

AppWizard
April 12, 2026
Dean Hall, the founder of RocketWerkz, began his gaming journey with a Commodore 64 and developed a passion for computers after a challenging five-hour gaming session. He is currently developing Icarus, a space survival game that has recently become profitable after a difficult launch. Hall has logged 1,400 hours in RimWorld, where he has released two popular mods. He enjoys playing Ostranauts, accumulating at least 150 hours per playthrough, and is looking forward to its upcoming update. Hall has also played the original XCOM for around 600 hours over the past year. He has nearly 5,000 hours in Stationeers, a game developed by his studio, and over 2,000 hours in Kerbal Space Program. His favorite game is Space Station 13, where he plays a character named Colton Murphy. For non-gaming software, he relies on Rider for programming development. Hall maintains a very clean desktop, regularly organizing it for security and efficiency in his game development process.
AppWizard
April 8, 2026
The recent launch of the fighting game 2XKO resulted in the layoff of 80 developers shortly after its debut. This year has seen several new fighting game titles, including Marvel Tōkon and licensed games Avatar Legends and Invincible VS. Invincible VS, developed by a team with experience from Killer Instinct, features a dynamic tag team experience and aims to capture the essence of multi-character battles from its animated source material. The game is part of a series of releases scheduled over ten months, with a focus on community feedback and ongoing playtesting. Developers are also hinting at a single-player mode involving contributions from the show's writers.
AppWizard
April 7, 2026
Philip Holt of Undead Labs discussed the early development of State of Decay 3, revealing that the project was initially just a concept documented in a Word file when the trailer featuring a zombified deer was created. The announcement was not planned, as the studio was still determining the game's direction, influenced by Microsoft's strategy to promote the Xbox Series X/S. After six years of silence, Undead Labs has opened sign-ups for an alpha playtest. The game will feature four-player co-op gameplay, innovative base-building mechanics, enhanced resource management strategies, and intense combat scenarios.
AppWizard
April 6, 2026
Lucas Pope is a notable game developer known for creating "Papers, Please" and "The Return of the Obra Dinn." He has since worked on smaller projects, including Mars After Midnight, but has not released anything on Steam recently. During a podcast, Pope expressed concerns about the impact of artificial intelligence on game development, particularly regarding idea theft and the potential for his work to be copied or imitated. He feels uneasy discussing ongoing projects due to these risks and reflects on the pressure of following up his previous successes. Despite these worries, Pope's reputation allows him to avoid some challenges faced by less-known developers, and his next project is expected to generate significant interest.
AppWizard
April 5, 2026
Tarn Adams is the co-founder of Bay 12 Games and is best known for co-creating Dwarf Fortress, which was released in 2006 and is celebrating its 20th anniversary. He has recently been playing The Planet Crafter, a terraforming game, and has logged 1,454.5 hours in Factorio, a factory-building simulation. Adams does not have a single game he would never uninstall but frequently plays Caves of Qud. He uses Ableton, a music sequencer, as essential non-gaming software. His desktop is about half full with various folders and .txt files, including a nostalgic folder for BASIC games from the '80s.
AppWizard
April 4, 2026
Origament: A Paper Adventure is an upcoming PC game developed by Space Sauce Studio, set to release on April 7, 2026. It features a feline protagonist and offers light puzzles, serene quests, and vibrant landscapes. A demo is currently available for free on Steam. There has been no official announcement for a console release.
AppWizard
April 4, 2026
Digital Extremes, the studio behind Warframe and Soulframe, opposes the use of AI in game development. Community Director Megan Everett stated that the company is "very non-AI" and emphasized that all content in their games will be created by humans. She expressed frustration with AI-generated content, stating that it causes uncertainty about the authenticity of art. Despite skepticism towards AI in the industry, some developers are still using AI, as seen with Arc Raiders, which initially utilized AI voice acting but is now shifting to handcrafted assets. A survey indicated that 90% of developers want clearer AI disclosures on platforms like Steam, while some games have included AI "placeholders" in final releases. This has led to concerns among creators about the influence of AI on their work.
AppWizard
April 3, 2026
The Skyblivion development team is working on a mega mod to recreate The Elder Scrolls 4: Oblivion using technology from The Elder Scrolls 5: Skyrim Special Edition. The release, originally set for 2025, has been postponed to 2026. Project lead Rebelzize acknowledged the team is "stretched thin" but remains committed to delivering a polished game. He urged the community to temper expectations and recognize the team's dedication.
AppWizard
April 3, 2026
GameStop was a pioneer in digital distribution before Valve's Steam became the leading platform for PC gaming. Larry Kuperman, a veteran of the gaming industry, contributed to the development of Impulse, an online store acquired by GameStop. In the 2000s, third-party digital distribution was not intuitive, as game sales were primarily controlled by physical retailers. BioWare regretted not creating a platform like Steam. Amazon's attempts to compete with Steam were unsuccessful. Kuperman attributes Steam's success to its community-building efforts, which fostered loyalty among users. The platform significantly lowered barriers for game developers, allowing anyone to publish games for a nominal fee. Steam has been crucial for indie developers, providing extensive reach and discoverability compared to other platforms like GOG. Kuperman credits GOG as essential for his work at Nightdive, and Gabe Newell's ideas continued to shape Valve after he stepped back from active development.
AppWizard
April 2, 2026
In 2023, Shinji Mikami founded a new studio called Unbound, marking his third studio creation after PlatinumGames and Tango Gameworks. Unbound recently launched its website, attracting the attention of Shift Up, a Korean publisher, which announced the complete acquisition of Unbound. Mikami emphasized the importance of nurturing young talent and expressed confidence in creating a "masterpiece of a game." Unbound currently has around 50 staff members and is expanding its workforce for an upcoming project. Mikami conveyed his enthusiasm for the creative process and addressed gamers, asking them to wait a little longer for the game's release.
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