game distribution

AppWizard
February 1, 2026
The Epic Games Store has established itself as a strong competitor in digital distribution by securing exclusive deals with developers, enhancing its library with titles like Fortnite and Control. The platform engages users through regular giveaways of popular titles and seasonal events, fostering community interaction. It continues to grow its user base and library while investing in technology and user experience to maintain its market position.
AppWizard
January 28, 2026
Valve is facing a legal battle over allegations of imposing excessive commissions on publishers using its Steam platform, with potential damages reaching £656 million. The lawsuit, initiated in June 2024, represents the interests of up to 14 million UK consumers who purchased games via Steam since 2018. Vicki Shotbolt leads the case, claiming Valve restricts publishers from offering lower prices on competing platforms and locks customers into its ecosystem. Valve's commission is reportedly as high as 30 percent. The London Competition Appeal Tribunal has allowed the case to proceed, despite Valve's objections. This is not the first scrutiny Valve has faced; a previous antitrust lawsuit from Wolfire Games was dismissed in late 2021 but was refiled and merged with another claim in 2022, gaining class action status by November 2024.
AppWizard
January 26, 2026
The Competition Appeal Tribunal (CAT) has granted certification for opt-out proceedings against Valve Corporation, alleging that approximately 14 million consumers have been overcharged for games and additional content on Steam, potentially amounting to £656 million. The claim accuses Valve of abusing market dominance through practices such as Platform Parity Obligations, Anti-steering and Tying Provisions, and excessive commission charges. Valve contested the certification, questioning the methodologies for establishing liability and loss, but the CAT dismissed these objections. The Tribunal examined the Class Representative’s funding arrangements and concluded that the claim is representative of a large group of consumers with moderate losses, aligning with the Supreme Court's description of a 'paradigm' case for opt-out certification. Legal representation for the Class Representative was provided by Milberg London LLP and the claim is financially supported by Bench Walk Advisors.
AppWizard
January 16, 2026
Michał Kiciński, co-founder of CD Projekt and owner of GOG, is adopting a nuanced strategy for digital game distribution, avoiding direct competition with Steam. GOG's managing director, Maciej Gołębiewski, emphasizes leveraging their strengths, while Kiciński believes in the quality of GOG's offerings and user loyalty. He envisions that as gamers recognize GOG's curated selection, they will naturally choose the platform. Additionally, recent reports indicate that games using generative AI, like Call of Duty: Black Ops 6 and Stellaris, have generated significant revenue. Kiciński focuses on building a community around quality content and user experience for GOG's future.
AppWizard
December 27, 2025
Steam was launched in 2003 as a platform for updates to Valve's games and became a full-fledged storefront in 2005. Gabe Newell, co-founder of Valve, reached out to Adrian Chmielarz in the early days to feature the game Painkiller on Steam, but Chmielarz was hesitant as they did not hold the rights to the game. Painkiller's Black Edition was eventually released on Steam in 2007. The emergence of digital storefronts like Steam has transformed game development, allowing smaller developers greater access to audiences without the need for traditional publishers. Steam has revolutionized video game distribution, despite challenges like game discoverability, and has become essential to the PC gaming ecosystem.
AppWizard
December 20, 2025
Adrian Chmielarz, co-founder of The Astronauts, discussed the dominance of Steam over the Epic Games Store (EGS) in a recent interview. He noted that while his game Witchfire benefited from being a timed exclusive on EGS, he criticized EGS for lacking community engagement features like written reviews and forums, which are essential for fostering emotional connections with users. Chmielarz argued that EGS is primarily a transactional platform, limiting its appeal compared to Steam, which offers a more engaging shopping experience. He emphasized that community features significantly influence a platform's success in the gaming industry.
AppWizard
November 29, 2025
CD Projekt’s GOG is supporting the indie horror game Horses after it was banned from Steam. The game is set to launch on December 2 across multiple platforms, including Epic Games Store, GOG, Itch.io, and Humble Store, but not on Steam due to Valve's decision. Valve reviewed the game earlier in 2023 and cited concerns regarding its content as the reason for the ban. GOG has launched pre-orders for Horses and is actively promoting it, emphasizing player choice and creativity. Santa Ragione, the game's developer, has called for greater transparency from Steam and improved conditions for developers in the industry.
AppWizard
November 19, 2025
A recent 50% price increase for Xbox Game Pass Ultimate has prompted Microsoft and Epic Games to integrate Fortnite Crew into the service, offering in-game benefits and monthly V-Bucks. Fortnite has also joined Xbox Play Anywhere, allowing access through the Xbox app on Windows 11, but some users are facing issues due to a delayed update causing a version mismatch. Sources indicate that the problem is with Epic Games, and a resolution is expected soon. Microsoft is working on improving the Microsoft Store's user interface and addressing ongoing technical challenges. The inclusion of popular titles like Roblox, Minecraft, and Fortnite suggests a positive future for Microsoft's gaming platform, although there are still hurdles to overcome for new users.
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