game engine

AppWizard
July 3, 2025
Researchers from the Technical University of Berlin conducted a study using the video game Minecraft to explore how individuals learn both independently and collaboratively in changing environments. Participants engaged in a virtual foraging task, alternating between solo and group efforts to find hidden resources. The study manipulated environments to create "patchy" and "random" settings, examining when players chose to explore alone versus follow others. Data on players' visual attention and movements allowed the researchers to develop a behavioral model predicting actions based on individual and social learning strategies. Findings indicated that adaptability—switching between learning modes based on context—was crucial for success, highlighting that individuals are capable of adjusting their strategies rather than strictly imitating others or working independently. The research suggests that personal rewards influence learning types and emphasizes the importance of flexibility in decision-making.
AppWizard
June 25, 2025
Hypixel Studios has ceased development on its sandbox game, Hytale, due to insufficient financial support and challenges in aligning its vision with the evolving sandbox gaming landscape. The studio, founded in 2016 and acquired by Riot Games in 2020, faced difficulties despite a major overhaul of the game engine. Riot Games assisted in seeking additional investors but ultimately decided to halt the project, providing support to the team during the transition. The existing Hypixel Minecraft server will continue to operate independently. The announcement comes amid significant layoffs in the gaming industry, with over 10,500 jobs lost in 2023 and projections of an additional 14,600 in 2024.
AppWizard
June 24, 2025
Hypixel Studios has announced the cancellation of Hytale, a game first unveiled in December 2018 and intended to compete with Minecraft. The studio, backed by Riot Games, is winding down operations following this decision. Despite initial excitement and a trailer that garnered 61 million views, development faced significant challenges, leading to the conclusion that the game could not be realized as originally promised. Co-founder Noxy expressed disappointment and noted that attempts to reduce the game's scope or delay its release were ultimately dismissed. Riot Games also sought potential investors to rescue Hytale, but these efforts were unsuccessful. Affected staff will receive severance packages and support for their future endeavors.
AppWizard
June 24, 2025
Hypixel Studios has announced the cancellation of its sandbox title, Hytale, due to challenges in meeting evolving expectations and technical demands. CEO Aaron "Noxy" Donaghey stated that despite efforts to salvage the project, compromises would have undermined its uniqueness. The cancellation does not affect the Hypixel server on Minecraft, which will continue its regular activities. Hypixel Studios, part of Riot Games since 2020, is now moving forward without Hytale while valuing its creative legacy.
AppWizard
June 24, 2025
Riot Games has officially announced the cancellation of Hytale, a highly anticipated project developed in collaboration with Hypixel Studios. The game's development faced significant challenges, leading to the decision to halt its progress, as stated by Hypixel Studios CEO Aaron “Noxy” Donaghey. The studio is also set to close in the coming months. This cancellation adds to Riot Games' history of discontinuing various projects, including Pool Party, which was a crossover fighting game, and Project F, a proposed MMO with no recent updates. Additionally, 2XKO, which had undergone beta testing, remains uncertain regarding its future release.
AppWizard
June 24, 2025
Hypixel Studios has announced the cessation of development on the game Hytale, effective immediately. The decision was made because the team realized they could not deliver the game as originally envisioned. CEO Aaron "Noxy" Donaghey stated that the evolving genre and rising standards for game development contributed to the halt. Despite the disappointment, Donaghey expressed gratitude towards Riot Games for their support, including offering severance packages and assistance in finding new opportunities for affected employees.
AppWizard
May 22, 2025
Teenage Mutant Ninja Turtles: Tactical Takedown is a strategy game that features the Turtles in a unique narrative where they are without their mentor, Splinter, or their nemesis, Shredder, as the Foot Clan invades New York City. The game lasts approximately six hours and is divided into four chapters, allowing players to control one Turtle at a time, which enhances character exploration. Each Turtle has a distinct moveset, and gameplay involves optimizing moves and managing action points in evolving battle stages. The game combines strategic elements with a narrative that highlights the Turtles' growth and brotherhood. Tactical Takedown is available on PC.
AppWizard
May 19, 2025
NVIDIA's DLSS 4 technology is integrated into over 125 games and applications. Portal with RTX has upgraded from DLSS 3.5 to DLSS 4, improving performance with the GeForce RTX 5090 achieving an average of 277 frames per second. Roadcraft will launch with DLSS Frame Generation, DLSS Super Resolution, and DLSS 4 with Multi Frame Generation, running at over 250 frames per second on the RTX 5090. SplitGate 2 will fully integrate DLSS 4 technologies in its Open Beta, while NARAKA: Bladepoint will receive a path tracing update, showcasing approximately 350 frames per second. F1 25 will launch on May 24 with DLSS 4 technologies, and Dune: Awakening will feature these technologies in early June. MindsEye will launch on June 10 with full DLSS 4 support, followed by Remedy's FBC: Firebreak on June 17. Wuchang: Fallen Feathers will launch on July 24 with complete DLSS technologies but without ray tracing. inZOI will receive a DLSS 4 update in August. Horizon 'clone' Light of Motiram runs at over 400 frames per second with DLSS 4 technologies. Crimson Desert will incorporate DLSS 4 technologies and ray-traced effects, aiming for high-quality graphics and smooth gameplay.
AppWizard
May 1, 2025
In the early 1990s, the video game industry was transitioning from 2D to 3D gaming, with titles like Star Fox and Doom emerging. The small UK studio, founded by Andrew Spencer and Alain Maindron, released the groundbreaking game Ecstatica in 1994 after five years of development. Spencer created a unique game engine using ellipsoid graphics, which provided a lifelike quality to characters, inspired by traditional animation techniques. The game received an 8/10 rating from EDGE magazine for its emotional engagement. Spencer expressed ambitions for sequels using his innovative engine to explore new gaming landscapes, but challenges, including the departure of key personnel, led to the shelving of the sequel. Spencer later shifted his career towards academia and research, hinting at ongoing ideas for new projects that have not materialized.
AppWizard
April 26, 2025
The Elder Scrolls 4: Oblivion Remastered utilizes an Unreal Engine 5 wrapper to enhance the original game, but it carries over some of the original's issues and suffers from significant performance challenges, including frequent stuttering. Digital Foundry analyzed the remaster against the original 2006 version, highlighting advancements in graphics but also noting that the remaster struggles with limited polygon budgets and basic effects. The remaster's performance is inconsistent, especially on mid-range CPUs, leading to poor experiences even on high-end hardware. Disabling hardware RT-based Lumen global illumination can improve performance by about 35%, but at the cost of visual quality. Lowering settings yields only marginal performance improvements, and the game fails to deliver an attractive experience compared to the original. A recent patch did not resolve the stuttering issues, indicating that fundamental CPU-related problems remain unaddressed.
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