game market

AppWizard
February 21, 2025
Console manufacturers have historically neglected the PC platform as a revenue source. Microsoft has shifted its strategy by releasing games on PC and PlayStation, while Sony has begun to release more PS4 and PS5 titles on Steam, including the successful simultaneous launch of Helldivers 2 on both PS5 and PC. Shuhei Yoshida, a former Sony executive, indicated that he had envisioned bringing Sony games to PC earlier but faced resistance within the company. He noted that releasing games on PC could attract players to buy PlayStations in the future and highlighted the financial benefits of porting games to PC, which is cheaper than creating new titles. Yoshida also emphasized the importance of the Chinese PC gaming market, citing the success of titles like Black Myth: Wukong. He speculated on the absence of Bloodborne on PC and expressed that he would have resisted Sony's shift towards live-service games if possible.
AppWizard
February 20, 2025
Sony has been expanding its portfolio of classic games onto the PC platform, driven by the recognition of the potential market and financial benefits. Shuhei Yoshida, former head of PlayStation Studios, advocated for this shift, noting that releasing games on PC allows access to new audiences, particularly in regions where consoles are less popular, such as China. He highlighted that porting games to PC is cost-effective compared to developing new titles, providing additional income to invest in new projects. Despite concerns from some fans about the impact on the PlayStation brand, Yoshida mentioned that many titles are released on PC years after their console launch, ensuring that console owners have experienced the games first.
AppWizard
February 11, 2025
Shift Up expressed optimism about the upcoming PC release of Stellar Blade, expecting it to surpass the PlayStation 5 sales, which have exceeded 1 million copies globally. The studio attributes this expectation to the growing popularity of gaming in Asia and a larger base of PC gamers. They noted that in the AAA game market, PC devices have a higher market share than consoles. Shift Up is observing trends in the Asian gaming industry, particularly in the single-player action game segment, and is preparing for a strategic release for sustained success in the PC market. To enhance the PC version's performance, they are implementing optimization, improving user convenience, adding supplementary content, and tailoring marketing strategies for PC gamers. They are also ensuring compatibility with ultra-mobile PC environments like the Steam Deck and Asus ROG Ally. Shift Up's approach includes continuous updates to build a strong global community around the Stellar Blade IP.
AppWizard
February 11, 2025
Shift Up, the developer of Stellar Blade, expects the upcoming PC version of the game to surpass the sales of its PS5 version. The company notes that PC devices have a higher market share than consoles in the AAA game market, which supports their expectations. They are focusing on enhancing user convenience, adding supplementary content, and implementing tailored marketing strategies for the PC release. Additionally, they are optimizing the game for mobile PC settings like the Steam Deck and Asus ROG Ally. Stellar Blade was originally launched for PS5 in April 2024 and won seven awards at the Korean Game Awards in November. In recognition of this success, Shift Up rewarded its employees with a PS5 Pro and a cash bonus of ,000.
AppWizard
December 11, 2024
Polish developer People Can Fly has announced a workforce reduction of over 120 positions, marking the second round of layoffs this year. This decision was prompted by the cancellation and downsizing of several projects, including the complete shelving of Project Victoria and a reduction in the team for Project Bifrost. CEO Sebastian Wojciechowski expressed regret over the layoffs and emphasized the need to reevaluate the company's direction due to ongoing challenges in the video game market. The company is shifting focus towards new work-for-hire engagements and the development of a single independent game. Earlier in January, the company had already laid off 30 staff members.
AppWizard
November 30, 2024
Companies are prioritizing sustainability as a core component of their operations, investing in eco-friendly materials and energy-efficient processes. The rapid pace of technological advancement is reshaping the business landscape, with companies using artificial intelligence and data analytics to enhance decision-making and customer experiences. The workforce is evolving with remote work becoming a permanent fixture, prompting businesses to rethink talent acquisition and employee engagement. Companies are focusing on diversifying revenue streams and building robust financial strategies to ensure resilience against economic uncertainties. Businesses are also finding new ways to engage consumers through social media and digital marketing, aiming to build communities and foster loyalty.
AppWizard
November 12, 2024
Shift Up plans to launch Stellar Blade on PC in 2025, anticipating higher sales than its console version. The game features Eve, a heroine, and is expected to benefit from enhanced graphics and performance due to Unreal Engine 4. There are concerns about potential performance issues related to Unreal Engine 4, but the development team is focused on refining the PC version for a smooth experience.
AppWizard
October 7, 2024
PC gaming in Japan has seen significant growth, with revenues from PC game software increasing from 82 billion yen in 2019 to 236.4 billion yen in 2023, marking a 187% increase and a compound annual growth rate (CAGR) of 23.5%. The market share of PC game sales in total software earnings rose from 5% in 2019 to 13% in 2023. Microsoft is capitalizing on this trend through its Xbox Game Pass for PC, which has seen a quadrupling of subscribers in Japan this year. Phil Spencer, CEO of Xbox Gaming, noted that while the Japanese PC game market has doubled in the past three years, the number of PC Game Pass users has quadrupled, indicating that the service is growing faster than the market itself. Microsoft is also experiencing growth across Asia, with more Xbox players than ever before in the region.
AppWizard
September 18, 2024
In the 2010s, publishers began adding multiplayer modes to single-player titles to combat the used game market, often resulting in subpar experiences overshadowed by franchises like Call of Duty. Ubisoft's Assassin's Creed introduced a multiplayer mode where players tracked and eliminated targets in a stealth-based environment, but the experience was often undermined by chaotic playstyles. BioShock 2's multiplayer mode, set in Rapture, allowed players to use plasmids in FPS battles, but was marred by connectivity issues and was omitted in the 2016 remaster. Mass Effect 3 featured cooperative multiplayer missions that required teamwork and allowed players to embody various alien races, but the necessity to grind multiplayer for 'War Assets' alienated single-player fans. Singularity's multiplayer allowed players to choose between TMD-equipped soldiers and mutated monsters, but the novelty quickly wore off due to limited gameplay options. Honourable mentions include Splinter Cell: The Spies vs Mercs for its asymmetric gameplay, Batman: Arkham Origins for its stealth dynamics, Max Payne 3 for its cinematic feel, Dead Space 2 for its human vs. Necromorph gameplay, Tomb Raider's struggle with competitive mechanics, Spec Ops: The Line's disjointed multiplayer, and Red Faction Guerrilla's effective open-world destruction mechanics.
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