game performance

AppWizard
July 1, 2025
Valve has released an update to the Steam Client that includes a performance monitoring overlay for enhanced gaming experience. This overlay provides comprehensive analysis of game performance, displaying FPS values and differentiating between frames generated by technologies like Deep Learning Super Sampling (DLSS) and FidelityFX Super Resolution (FSR). Players can select from four monitoring levels: Single FPS Value, FPS Details, CPU & GPU Utilization, and FPS, CPU, GPU, and RAM. The overlay shows minimum and maximum frame values, graphical representation of frame rates, and insights into CPU, GPU, and memory usage. It appears at the bottom of the screen and can be customized in real-time for color saturation, text size, and background opacity. Users can visualize CPU utilization per core and track FPS trends. To activate the overlay, users navigate to Settings > In Game and adjust the Performance Overlay section, where they can reposition it and assign a hotkey. Valve plans to enhance the overlay with additional data to identify hardware performance issues and provide a broader summary of game performance.
AppWizard
July 1, 2025
Steam has introduced a new performance monitor that tracks frames per second (FPS) and differentiates between genuine frames and those generated by upscaling technologies like DLSS and FSR. This feature, part of a recent client update following a successful beta test, provides insights into CPU, GPU, and RAM usage, including processor clock speeds, graphics card temperatures, and available system memory. The overlay is currently limited to Windows users and aims to enhance understanding of PC performance amidst rising hardware demands. Users can activate the overlay by navigating to Settings > In Game and selecting the Show performance monitor option.
AppWizard
July 1, 2025
A recent update to Steam has introduced a fully integrated in-game performance monitor, transitioning from its beta phase. This upgraded tool enhances the previous frame counter with additional features, allowing users to activate it through Steam settings for real-time insights into system performance. It displays frame rate values, differentiates between frames generated by technologies like DLSS or FSR, and provides analysis of minimum and maximum frame values along with a graph of frame rate fluctuations. The monitor also tracks CPU performance, GPU performance, and system memory usage, streamlining the assessment of these metrics. Users can choose from four levels of detail and customize the display options. Future enhancements are planned, including automatic detection of common hardware performance issues. Currently, the focus is on Windows users and commonly used GPUs, with broader support expected in future updates.
AppWizard
June 19, 2025
Valve is enhancing Steam's in-game frame rate counter by transforming it into a comprehensive overlay that displays frames per second (FPS) and provides insights into CPU and GPU status, including utilization levels, clock speeds, and temperatures. The new beta version of the Steam app introduces this performance monitor, currently available only to beta testers on Windows PCs, with plans to extend similar capabilities to other platforms like SteamOS in the future. The overlay can be customized to show only the FPS counter and allows users to adjust its transparency and positioning on the screen. It will help players identify if frame generation technologies, such as Nvidia's DLSS, AMD's FSR, and Intel's XeSS, are active and highlight instances of micro-stutter. This update aims to simplify the process of understanding game performance metrics for gamers, reducing reliance on third-party tools.
AppWizard
June 6, 2025
In Chapter 4 of Deltarune, players control Kris, who encounters a locked door, a step stool, and a green book. The intended solution involves using the step stool to reach the book and activate a switch, but players cannot interact with the stool. Instead, Ralsei acts as a step stool, allowing Suzie to hit the switch. The game features turn-based combat combined with bullet hell mechanics, encouraging creative, pacifist solutions. Emotional responses from enemies vary based on player actions. Notable moments include a turtle shouting at enemies and a battle that transforms into a roulette-style game. Humor subverts RPG conventions, such as a water cooler becoming an enemy and a game show hosted by a character with a CRT TV head. Players can design their hero, but the narrator humorously reminds them that they cannot fully project themselves onto Kris. The game consistently surprises players with its inventive mechanics and narrative twists.
Winsage
May 17, 2025
Upgrading from Windows 11 Home to Windows 11 Pro does not yield significant benefits in gaming performance, compatibility, or features for most gamers. Both editions provide identical gaming performance, supporting the same core gaming technologies such as DirectStorage, Auto HDR, and Game Mode. Windows 11 Home supports up to 128 GB of RAM and one CPU socket with 64 cores, while Windows 11 Pro supports up to 2 TB of RAM and two CPU sockets with 128 cores. Pro includes additional features like BitLocker encryption, Remote Desktop hosting, Hyper-V virtualization, and Group Policy management, which are not typically utilized by gamers. The price of Windows 11 Home is lower than that of Pro, making it a more cost-effective choice for gaming. Both editions meet the hardware requirements for modern gaming, and compatibility with major games and platforms is consistent across both versions.
AppWizard
April 9, 2025
South of Midnight has not resonated with the PC gaming community as anticipated, but its availability on Xbox Game Pass may improve its reception on consoles. There is a lack of transparent player data from Xbox, making it difficult to assess the game's performance. The game's peak player count is 1.4K, which is disappointing compared to other titles. In contrast, the indie game Schedule I has reached a peak of 459K players.
AppWizard
April 9, 2025
Sony's The Last of Us Part 1 faced significant issues upon its PC release, including bugs, instability, and excessive VRAM usage, leading to debates about the adequacy of 8 GB of VRAM. In contrast, The Last of Us Part 2 Remastered demonstrated improved VRAM management during testing, with an RTX 5080 averaging 11.36 GB of memory usage and an RTX 3060 Ti averaging 11.06 GB. The game effectively managed VRAM without overloading the GPU, unlike its predecessor. Additionally, TLOU2 exhibited high CPU utilization, indicating efficient parallel task management. This performance suggests that proper asset streaming can maintain stability even on lower VRAM configurations, highlighting the importance of effective asset management in future AAA titles.
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