game store

AppWizard
February 17, 2026
Aerial_Knight's DropShot, Avatar: Frontiers of Pandora, and Avowed are available today on February 17 through Game Pass Ultimate and PC Game Pass. Death Howl and EA Sports College Football 26 are coming soon on February 19, along with The Witcher 3: Wild Hunt - Complete Edition. TCG Card Shop Simulator is in Game Preview and will be available on February 24, followed by Dice A Million on February 25 and Towerborne on February 26. Final Fantasy III and Kingdom Come: Deliverance II will be released on March 3. Menace and Diablo II: Resurrected were released on February 5 and February 11, respectively, while High on Life 2 was released on February 13. Overwatch: Season 1: Conquest launched on February 10, introducing new Heroes and events. Microsoft Mahjong will have in-game benefits on February 24. Titles leaving Game Pass on February 28 include Monster Train, Expeditions: A MudRunner Game, Injustice 2, and Middle Earth: Shadow of War.
AppWizard
February 17, 2026
Xbox has added several titles to its Game Pass lineup for February, including: - Available Now: - Avatar: Frontiers of Pandora on Game Pass Ultimate and PC Game Pass across multiple platforms. - Avowed in the Game Pass Premium library. - Aerial_Knight’s DropShot, a single-player skydiving first-person shooter. - Upcoming Releases: - On February 24: TCG Card Shop Simulator in Game Preview. - On February 25: Dice A Million, a roguelike deckbuilder. - On February 26: Towerborne, a co-op action RPG transitioning from game preview and early access. - Notable Titles Coming on March 3: - Final Fantasy III and Kingdom Come: Deliverance II, which received multiple nominations at The Game Awards.
AppWizard
February 17, 2026
AerialKnight’s DropShot is available on February 17 for Cloud, Xbox Series X|S, Handheld, and PC via Game Pass Ultimate and PC Game Pass. Avatar: Frontiers of Pandora is also available on February 17 for the same platforms, featuring a first-person action-adventure experience. Avowed receives an update on February 17, introducing new playable races, a New Game Plus Mode, and a Photo Mode. Death Howl will launch on February 19 for Cloud, Xbox Series X|S, Handheld, and PC on Game Pass Ultimate and Premium. EA Sports College Football 26 is available on February 19 for Cloud and Xbox Series X|S, allowing players to represent 136 FBS schools. The Witcher 3: Wild Hunt – Complete Edition launches on February 19 for Cloud and Console. TCG Card Shop Simulator enters Game Preview on February 24 for multiple platforms. Dice A Million will be available on PC on February 25 with Xbox Game Pass. Towerborne releases as a complete game on February 26 for Console, Handheld, and PC. Final Fantasy III and Kingdom Come: Deliverance II are set for March 3 on multiple platforms. Menace entered Game Preview on February 5 for PC, and Diablo II: Resurrected was released on February 11 for Console and PC. Overwatch: Season 1: Conquest began on February 10, introducing new heroes. Microsoft Mahjong will feature in-game benefits on February 24 for PC. Titles leaving Game Pass on February 28 include Monster Train, Expeditions: A MudRunner Game, Injustice 2, and Middle Earth: Shadow of War.
AppWizard
February 14, 2026
Nvidia has launched its GeForce Now game streaming service on Amazon's Fire TV Sticks and select Fire TVs, allowing users to stream games they already own from various digital stores. The streaming quality is capped at 1080p/60fps, and the service operates on a tiered subscription model, with a free tier offering one-hour sessions supported by ads. The GeForce Now application is compatible with specific Fire TV Stick models, but not with the Fire TV Stick Select. The platform distinguishes itself by enabling users to access their existing game collections rather than providing a Netflix-style library. GeForce Now competes with other streaming services like Xbox Cloud Gaming and Amazon Luna and is accessible on multiple devices.
AppWizard
January 20, 2026
A Minecraft Movie 2 is in production, following the success of its predecessor, which was the highest-grossing film of 2025 with a domestic box office of 4 million. The film grossed 8.2 million globally, ranking fifth behind titles like Ne Zha 2 and Zootopia 2. Director Jared Hess returns, along with original cast members Jason Momoa and Jack Black. Momoa expressed excitement about the new script, stating it made him laugh out loud. The sequel will feature Steve and Alex as distinct characters, with Jack Black reprising his role as Steve. The casting for Alex is still unannounced. The first film's post-credit scene hinted at further adventures involving a mysterious chest, possibly an Ender Chest, which could lead to the End dimension and the Ender Dragon.
AppWizard
January 13, 2026
The Epic Games Store has grown its user base by 173% from 2019 to 2024, increasing from 108 million to over 295 million users. However, its revenue from third-party earnings has only increased by 1.6%. The store was launched in 2018 as a competitor to Steam and initially attracted users through a favorable revenue split for developers and exclusive game releases. Epic's strategy of offering free games has led to a perception of the store as primarily a platform for claiming giveaways rather than purchasing games. Critics note that the Epic Games Store has historically provided a less satisfying experience compared to Steam, lacking essential features at launch, with some improvements made only recently. In contrast, the Xbox app emphasizes subscription services through Game Pass, which has seen a 45% year-over-year growth, indicating a more engaged audience willing to spend money. Steam remains the preferred platform for many PC users due to its user-centric approach and comprehensive features. Epic is exploring NFT-based games and AI integration, while its revenue is projected to be over [openai_gpt model="gpt-4o-mini" prompt="Summarize the content and extract only the fact described in the text bellow. The summary shall NOT include a title, introduction and conclusion. Text: In recent discussions, the Epic Games Store has found itself at the center of scrutiny as users analyze its growth trajectory from 2019 to 2024. During this period, the platform has expanded its user base by an impressive 173%, climbing from 108 million users to over 295 million. However, this surge in numbers has not been mirrored in revenue, with third-party earnings only seeing a modest increase of 1.6%. This disparity raises questions about the spending habits of the newly acquired audience, suggesting that while Epic has successfully attracted users, many are not engaging in purchasing games. The Epic Game Store problem The Epic Games Store was launched in 2018 as a direct competitor to Steam, the dominant PC storefront developed by Valve. Steam has long been favored by players for its seamless user experience and robust feature set. In its initial attempts to capture market share, Epic offered developers a more favorable revenue split and secured exclusive game releases. However, these strategies did not resonate with gamers, prompting Epic to shift its approach while still maintaining a better revenue share for developers. To draw users in, Epic has heavily relied on a strategy of offering free games. While this tactic has effectively increased sign-ups, it has also led to a perception of the store as a platform primarily for claiming giveaways, rather than a destination for purchasing games. Many users, including myself, find themselves opening the Epic Games Store solely to claim free titles before promptly closing it. Critics have pointed out that the Epic Games Store has historically provided a less satisfying experience compared to Steam. The platform launched without several essential features, and although it has made strides to address these gaps, some users feel that the improvements have come too late. Key features such as user reviews, wishlists, achievements, and gifting were added only in recent years, while family sharing and mod support remain absent. Is this an Xbox PC problem as well? There are intriguing parallels to be drawn between the Epic Games Store and Xbox PC, both vying for a share of the market dominated by Steam. However, their approaches differ significantly. The Xbox app emphasizes subscription services through Game Pass, which has experienced a remarkable 45% year-over-year growth. This indicates that even with its feature limitations, Xbox has cultivated an engaged audience willing to spend money, contrasting with Epic's model of attracting users primarily through free offerings. Console players, particularly those on Xbox, demonstrate a strong willingness to invest in games, especially in popular genres like shooters. Despite PlayStation's larger hardware sales, Xbox users consistently show up to purchase titles, reflecting a dedicated gaming community. In contrast to Epic's strategy, Xbox is investing in a cross-device ecosystem that integrates cloud, console, and PC gaming. This long-term vision aims to blur the lines between console and PC, potentially unifying Xbox and Steam libraries under one umbrella. Such a strategy fosters a more open and flexible gaming environment, appealing to users who seek versatility in their gaming experiences. The future of PC gaming is Steam for now For the time being, Steam remains the preferred platform for many PC users, thanks to its user-centric approach and comprehensive feature set. This stability has left little incentive for players to migrate to alternative platforms, leading both Xbox and Epic to carve out their own niches rather than attempting to supplant Steam directly. Looking ahead, Xbox's next generation of hardware is expected to support multiple storefronts, including Steam and Epic. Meanwhile, Epic is exploring avenues that Steam has yet to embrace, such as NFT-based games and AI integration in development. Tim Sweeney, CEO of Epic, has publicly criticized Steam for its policies regarding AI disclosure, further highlighting the competitive landscape. What once seemed like a battleground where Epic and Xbox could not coexist now appears to be evolving into a space where collaboration and coexistence are possible. Neither platform needs to eclipse Steam to achieve success; rather, they can thrive alongside it. This reality is reflected in my own usage patterns—I often access the Epic Games Store to claim free games, yet I find myself primarily engaged with my Steam and Xbox libraries. Epic's performance, with over .09 billion in revenue in 2024, demonstrates that it can be a viable player in the market, even if it never reaches the same scale or user goodwill as Steam. Do you use Epic Games Store and if so, how? Let us know by commenting and taking part in our poll below: Follow Windows Central on Google News to keep our latest news, insights, and features at the top of your feeds!" max_tokens="3500" temperature="0.3" top_p="1.0" best_of="1" presence_penalty="0.1" frequency_penalty="frequency_penalty"].09 billion in 2024.
AppWizard
January 5, 2026
Ubisoft's Rainbow Six Siege X has experienced multiple security breaches, leading to the game being taken offline, a server rollback, and a temporary marketplace shutdown. Following a significant hack that flooded players with in-game currency, a subsequent incident involved players receiving false notifications of in-game bans for harassment, with absurd durations like 67 days. Players also encountered modified messages mimicking standard reporting notifications. The official server status page indicates ongoing authentication and matchmaking outages, with connectivity marked as 'degraded.' Ubisoft has not yet provided a detailed response to these hacking attempts.
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