Final Fantasy 7 significantly influenced the development of Baldur's Gate 2, as revealed by Trent Oster, CEO of Beamdog. The success of Final Fantasy 7 inspired BG2's director, James Ohlen, leading to a more intricate game structure and deeper character development. In contrast to the original Baldur's Gate, where characters felt replaceable, BG2 introduced complex plotlines for companions, fostering emotional connections similar to those in Final Fantasy 7. This evolution laid the groundwork for loyalty missions in future RPGs like Mass Effect 2. Additionally, BG2 featured a dynamic experience with diverse environments, moving away from the monotonous landscapes of its predecessor. Oster emphasized the lasting impact of Square's innovations on BioWare's design philosophy.