game studios

AppWizard
September 15, 2026
Minecraft Dungeons II is set to launch on September 29, 2026, as confirmed by Xbox Game Studios. It will be available on Xbox Series X|S, PlayStation 5, Nintendo Switch, Switch 2, and PC (via Steam and the Microsoft Store), and will be included in Xbox Game Pass from day one. The Standard Edition is priced at .99, while the Deluxe Edition costs .99 and includes future downloadable content. Pre-orders come with exclusive hero skins, the Twisted cape, and a Twisted chicken pet. The sequel features a larger campaign across two interconnected worlds, a new antagonist, an expanded gear and enchantment system, new enemy types, environmental challenges, and a returning four-player co-op mode.
AppWizard
September 11, 2026
Amazon Luna's September 2026 free games lineup includes 12 titles: War Hospital, Just Die Already, Drop Duchy, DOOM, DOOM II, Botany Manor, DOOM Eternal (available September 17), Rims Racing (available September 17), Wall World 2 (available September 17), Hue (available September 24), The Da Vinci Cryptex (available September 24), and High on Life (available September 24). Additionally, Star Wars Outlaws and Avatar: Frontiers of Pandora are currently available for streaming. All downloaded games remain in the user's library indefinitely, even if the Amazon Prime subscription is canceled.
AppWizard
August 22, 2026
Compulsion Games has regained its independence and the rights to its original intellectual properties after a management buyout, allowing the studio to explore new partnerships. Their latest release, South of Midnight, received an 83% review score. CEO Guillaume Provost confirmed that the management has acquired the studio and staff, enhancing the studio's financial prospects by allowing them to retain a larger share of revenue from purchases made outside the Xbox digital storefront. Compulsion Games is known for titles like We Happy Few and Contrast.
AppWizard
August 22, 2026
Double Fine has regained full publishing rights to its titles developed under Microsoft after parting ways with Xbox earlier this year. CEO Tim Schafer confirmed that the studio has received back all intellectual property and publishing rights for their games. The studio has launched a Kickstarter campaign for its annual Amnesia Fortnight game jam, allowing backers to influence game development. Double Fine recently laid off 23 staff members to maintain a sustainable operational size. Schafer mentioned upcoming content for their multiplayer game, Kiln, which will include a major update and a price reduction, and recommended their adventure game, Keeper.
AppWizard
August 18, 2026
Bethesda Game Studios has advised Fallout 4 players to log into their game saves or manually save their mod load order before an upcoming patch on August 18th, which will focus on general Creations improvements. The studio reassured players that they will be able to re-download their entire Creations list in one go after the update. The community has responded with mixed feelings, expressing both appreciation for ongoing support and concerns about potential issues with updates, while some fans wish for more focus on Elder Scrolls 6.
AppWizard
August 18, 2026
The PCVR Central database, initiated by Reddit user ‘camracks’, serves as a centralized hub for VR mods that allow users to play flatscreen PC games in virtual reality. It currently catalogs over 1,500 games and nearly 900 VR mods, featuring popular titles like Call of Duty 4: Modern Warfare and Cyberpunk 2077. The database provides links to mod repositories rather than hosting mods directly, enhancing searchability and allowing users to connect their Steam accounts for personalized mod displays. It includes a user rating and review system, categorizes mods by VR compatibility, and offers details on modder activity and installation complexity. The creator plans to expand the database with additional tools and features for PC VR enthusiasts.
AppWizard
August 18, 2026
Mattel has established Mattel Game Studios, a new division focused on creating original interactive experiences based on its brands, moving away from traditional gaming methods. This initiative follows the company's acquisition of Mattel163, which was previously a joint venture with NetEase that published mobile digital card games. While continuing to develop mobile games, Mattel is also exploring platforms like Roblox and Fortnite, reflecting the changing gaming landscape where Roblox players logged over 10 billion hours monthly in 2025. Mattel's strategy is more focused and less reliant on traditional gaming investments, aiming to engage younger audiences. The success of this approach could encourage other companies to explore non-traditional gaming platforms.
AppWizard
August 9, 2026
Bethesda has launched a 40th anniversary sale on Steam, running until August 13, featuring discounts on its entire catalog, including games from id Software and Arkane Studios. The Doom: The Dark Ages expansion, Revelations, is available at a 50% discount, while the base game is reduced by 67%. Skyrim is also discounted, though Dark Messiah of Might and Magic remains at its regular price. Recent layoffs at Bethesda Game Studios, Zenimax Online, and id Software raise concerns about the company's future.
AppWizard
August 1, 2026
The video game industry is experiencing increased pressure due to rising budgets and competition, leading publishers like Xbox to favor safer investments and focus on established franchises. This trend has resulted in significant layoffs and studio closures, marking a challenging period for Xbox. At the DevGAMM Madeira Games Summit, Rami Ismail emphasized the need to reintegrate creativity into game development, as the industry's fear of failure stifles innovation and leads to uninspired games. He noted that successful titles like Peak, Balatro, and Clair Obscur: Expedition 33 thrived due to the authenticity of their creators rather than market trends. The workgroup also highlighted the importance of making early development decisions to avoid wasting resources on unviable projects, citing Sony's struggles with its live-service strategy. Ismail concluded that the industry's fear of risk is its largest risk, as demonstrated by unexpected hits like Meccha Chameleon, which achieved significant revenue.
Search