GameCube

Winsage
March 11, 2025
A new workaround allows users to run Windows NT on a Nintendo Wii by downloading necessary binaries, extracting them onto an SD card, and partitioning the disk. After installing the Flipper interrupt controller in the Hardware Abstraction Layer, users can utilize various input options, including GameCube and N64 controllers, an N64 mouse, and an N64 Randnet keyboard, as well as standard USB keyboards and mice through Vegas USB controllers. However, network support is not currently available.
BetaBeacon
March 10, 2025
The Dolphin Emulator has been updated to Release 2503 on all platforms, bringing enhancements such as improved cheat support with RetroAchievements, game-by-game graphical settings, and automatic game time tracking. The Android version does not yet support RetroAchievements, but the development team promises more exciting features in future releases.
Winsage
March 5, 2025
A new build of Windows NT for PowerPC, named Entii for WorkCubes, has been optimized for the Nintendo GameCube and Wii consoles, available on GitHub. This build theoretically supports the Wii U but does not utilize its additional PowerPC cores or enhanced GPU capabilities. YouTuber @emukid_id has showcased the installation and functionality of this build, including a gameplay session of The Ultimate Doom at a low resolution. The build supports various peripherals, including a GameCube controller with a keyboard, and utilizes the standard USB ports on the Wii and Wii U for expanded input options. However, online functionalities are limited, and compatibility with modern web pages is poor. The GameCube has 24MB of system RAM, while the Wii has a CPU-overclocked architecture and upgraded GPU. Future support for NT 3.5 on the Wii U could enhance the experience by utilizing its 1GB of RAM and triple CPU cores.
Winsage
February 27, 2025
Rairii has successfully ported Windows NT 3.51 to the Nintendo GameCube, allowing the console to run this operating system. The project supports Windows NT 3.51 RTM and higher, while earlier beta versions require kernel patches. Windows NT 3.5 is incompatible due to its support for the PowerPC 601 architecture. The GameCube, powered by an IBM PowerPC "Gekko" chip, can now function as a desktop computer with a graphical user interface, controlled via a standard controller or keyboard. The project includes support for the GameCube's keyboard controller accessory and a mapping system for navigation. Some USB device support is available, but without hotplugging functionality. Instructions for the project are provided in a GitHub repository, and users need specific hardware to participate.
AppWizard
February 13, 2025
The Flock of Meese's engine is designed to revitalize older gaming consoles like the Dreamcast, GameCube, and Wii by replicating the mechanics of Minecraft Beta 1.7.3 and evolving into a unique block-based game. The Dreamcast version operates at 30 FPS, while the GameCube version achieves 60 FPS, demonstrating performance optimization despite hardware limitations. The project aims to push programming boundaries and explore classic gaming systems, with plans for a distinct PC version that utilizes modern technology. Key features include optimized performance for older hardware, faithful replication of Minecraft mechanics, unique gameplay experiences, and enhanced graphics for the PC version.
AppWizard
February 13, 2025
A developer named Meesedev is remaking Minecraft for older consoles like the Wii, GameCube, and Dreamcast through a project called the Meese Engine, which uses Minecraft beta 1.7.3 as a reference. The engine can manage 25 million blocks with only 24 MB of RAM and achieves a render distance greater than the Nintendo Switch version of Minecraft. It can load approximately 14,000 chunks (around 500 million blocks) in seconds and maintains a 64-chunk render distance while running at 60 FPS. Meesedev works on the project one day a week and has stated that the project will not be fully open source due to concerns about exploitation by larger companies, although some components may be released as open source in the future.
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