GameCube

BetaBeacon
May 19, 2025
The Retroid Pocket 5 is a powerful Android gaming handheld device with a 5.5-inch 1080p touch screen, two thumbsticks, D-pad, and standard gaming buttons. It is equipped with an Adreno 650 GPU, Snapdragon 865 processor, 8GB RAM, and 128GB internal storage. The device is compatible with high-end native Android games, retro games, and sixth- and seventh-generation console games. It is available on Amazon for with free shipping, but due to high demand, there may be delivery wait times of around two weeks.
AppWizard
May 14, 2025
The gaming community has seen a rise in reverse-engineering source code from retro console games, particularly from the Nintendo 64 era and earlier, leading to native PC ports. The decompilation of Mario Party 4 is nearly complete, making it the first fully decompiled GameCube title, which will facilitate unofficial PC ports. A port of Mario Party 4 with online multiplayer is in development. Other GameCube titles like Super Smash Bros. Melee and Metroid Prime are also being targeted for decompilation. An unofficial PC port of the Xbox 360 game Sonic Unleashed has been completed. Previous titles such as Super Mario 64 and The Legend of Zelda: Ocarina of Time have received PC ports with enhanced features. Modders are experimenting with advanced technologies like ray tracing for classic games. A modding tool has improved the recompilation process, but technical challenges remain. Nintendo has not taken legal action against these decompilation efforts, and modders use clean room tactics to avoid legal issues, requiring ownership of the original game for PC ports.
BetaBeacon
May 13, 2025
The decompilation of Mario Party 4 for the Nintendo GameCube has been successfully completed, resulting in a nearly perfect replication of the game's source code. This is the first GameCube game to be decompiled, with plans to decompile other Mario Party games and potentially combine all boards into a single game or add online multiplayer in the future.
BetaBeacon
May 1, 2025
The author's family primarily played Nintendo and Microsoft games, with limited exposure to Sony consoles. They missed out on playing some Nintendo consoles and games, but now they can easily access a variety of games on their phone. The author has recently become a father and their child is not interested in gaming controllers, only in how they feel or make noise.
BetaBeacon
April 18, 2025
The AYANEO Pocket Micro Classic is a modern handheld device inspired by the Game Boy Micro, featuring a premium metal body, large shoulder buttons, and a 3.5-inch IPS display perfect for GBA emulation. It runs on Android 13 and is powered by a Helio G99 SoC, allowing it to emulate some PS2 titles. The device is designed for discerning gamers and is priced starting at 9.
Winsage
March 11, 2025
A new workaround allows users to run Windows NT on a Nintendo Wii by downloading necessary binaries, extracting them onto an SD card, and partitioning the disk. After installing the Flipper interrupt controller in the Hardware Abstraction Layer, users can utilize various input options, including GameCube and N64 controllers, an N64 mouse, and an N64 Randnet keyboard, as well as standard USB keyboards and mice through Vegas USB controllers. However, network support is not currently available.
BetaBeacon
March 10, 2025
The Dolphin Emulator has been updated to Release 2503 on all platforms, bringing enhancements such as improved cheat support with RetroAchievements, game-by-game graphical settings, and automatic game time tracking. The Android version does not yet support RetroAchievements, but the development team promises more exciting features in future releases.
Winsage
March 5, 2025
A new build of Windows NT for PowerPC, named Entii for WorkCubes, has been optimized for the Nintendo GameCube and Wii consoles, available on GitHub. This build theoretically supports the Wii U but does not utilize its additional PowerPC cores or enhanced GPU capabilities. YouTuber @emukid_id has showcased the installation and functionality of this build, including a gameplay session of The Ultimate Doom at a low resolution. The build supports various peripherals, including a GameCube controller with a keyboard, and utilizes the standard USB ports on the Wii and Wii U for expanded input options. However, online functionalities are limited, and compatibility with modern web pages is poor. The GameCube has 24MB of system RAM, while the Wii has a CPU-overclocked architecture and upgraded GPU. Future support for NT 3.5 on the Wii U could enhance the experience by utilizing its 1GB of RAM and triple CPU cores.
Search