The author reflects on their experience with emulation on the Steam Deck, specifically playing Death Stranding 2. They describe a delivery mission across Australia, highlighting the challenges of navigating bandit camps and BT zones while carrying a heavy load. The author notes the game's consistent difficulty level despite new gameplay enhancements and expresses hesitation about connecting to the Chiral Network, fearing it would diminish the thrill of exploration. They discuss the overwhelming assistance provided by other players, which reduces the challenge and makes them feel like a spectator. The introduction of powerful gadgets and upgrades, such as anti-grav generators and leg skeletons, is seen as diluting the core experience. The author wishes for a more challenging gameplay experience, suggesting the addition of a hardcore mode with limitations to enhance resource conservation and decision-making. They express a desire for a future Director’s Cut that could address these concerns.