gaming marketplace

AppWizard
April 19, 2025
PC gaming in 2025 features a mix of innovative remasters, indie titles, and new intellectual properties, providing a wide range of experiences for gamers. The most played games on Steam include Counter-Strike 2, PUBG: BATTLEGROUNDS, and Dota 2, with Counter-Strike 2 leading in player engagement due to its esports scene. Notable new releases include Blue Prince, The Last of Us Part II Remastered, and Promise Mascot Agency. Other popular games outside Steam are Minecraft, Fortnite, and Valorant. Genre-specific leaders include South of Midnight for action, Myst (Remastered) for adventure, and Street Fighter 6 for fighting. Upcoming anticipated titles include Grand Theft Auto 6 and Elden Ring: Nightreign. Trends in 2025 highlight esports engagement, indie innovation, purposeful remakes, and cinematic storytelling. Last Epoch's Season 2 update has revitalized player interest with new content and enhancements. The year 2019 was significant for PC gaming, with acclaimed titles like Resident Evil 2, Control, and Disco Elysium, and marked by the influence of digital distribution platforms.
BetaBeacon
February 24, 2025
Epic Games has launched the Epic Games Store for Android, expanding its gaming ecosystem outside of traditional platforms like the Google Play Store. The store initially opened with around 20 games and now boasts over 30 titles, including popular options like Star Wars: Knights of the Old Republic and Warface: GO. Android users can redeem key titles for free until March 20. Epic Games is also offering developers improved terms compared to other platforms and deepening ties with academia through partnerships like the Unreal Academic Partnership with the University of North Carolina Greensboro. This partnership aims to offer students cutting-edge curriculum grounded in real-world applications of Unreal Engine technology, preparing them for future innovation within the gaming industry.
AppWizard
October 8, 2024
Blizzard Entertainment reportedly turned down an opportunity to transform its Battle.net launcher into a comprehensive PC gaming marketplace. Former Blizzard programmer Patrick Wyatt had proposed expanding Battle.net into a digital storefront as early as 2000, three years before Valve launched the Counter-Strike client, which became Steam. Other developers, like BioWare, have also expressed regret over missed opportunities in digital distribution.
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