gaming platform

AppWizard
January 29, 2026
Bluey will debut in Minecraft on February 5, 2026, as a marketplace add-on titled "Bluey's House." This downloadable content allows players to explore the Heeler residence and interact with characters like Bingo, Mum, and Dad while playing mini-games inspired by the show. The DLC will be compatible with the Bedrock Edition of Minecraft and available across consoles, mobile devices, and PCs. Players visiting the Marketplace before March 6 can claim a free Chattermax Mask. The price for the Bluey DLC has not yet been announced.
Winsage
January 27, 2026
Windows 11 has shown significant performance improvements for gaming, particularly after the 25H2 update. At 4K resolution, Windows 11 averages 141 frames per second (fps), while Windows 10 averages 134 fps. At 1440p, Windows 11 achieves 194 fps compared to Windows 10's 185 fps. The 24H2 update notably enhanced gaming performance, especially for AMD processor users. Microsoft plans further optimizations for Windows 11, which may continue to benefit gamers as we approach 2026.
AppWizard
January 21, 2026
Innovative modders have created a mod that enables crossplay between Minecraft and Hytale, allowing players from both games to connect and interact seamlessly. The mod facilitates crossover gameplay, where a Minecraft player can join a Hytale player in the same environment. Currently, the Hytale server hosts these interactions, and Minecraft players can see Hytale players. The mod is still under development, with several features needing polish, and aims to represent characters, worlds, blocks, and interactions from both games. The creator is optimistic about achieving full crossplay functionality soon.
AppWizard
January 20, 2026
Valve is set to launch the Steam Machine, which aims to redefine gaming standards despite not being optimized for true 4K gaming. Its pricing is uncertain due to fluctuating RAM costs. The Steam Machine offers limited upgradability, allowing modifications to RAM and storage but featuring a fixed CPU. Games with the “Steam Deck Verified” badge will be compatible with the Steam Machine, while the “Verified” status is essential for developers to ensure visibility in the Steam store. The Steam Machine operates on Linux-based SteamOS, providing flexibility for users to customize their experience. Valve's approach focuses on making Steam more accessible rather than competing directly with console sales. The Steam Deck has sold over 4 million units, but the Steam Machine could inspire future hardware that merges gaming systems.
Winsage
January 16, 2026
Michał Kiciński, the new owner of GOG, expressed surprise at the longevity of Windows, criticizing it as poor-quality software. Maciej Gołębiewski, managing director of GOG, noted the company's strategic shift towards Linux, driven by increasing game compatibility and the success of SteamOS. This pivot is part of a broader industry trend as developers recognize the value of alternative operating systems. GOG plans to embrace Linux more fully by 2026. Meanwhile, Microsoft has focused on integrating AI into Windows 11, which has faced criticism for not addressing foundational issues, particularly in performance and functionality.
AppWizard
January 13, 2026
The Epic Games Store has grown its user base by 173% from 2019 to 2024, increasing from 108 million to over 295 million users. However, its revenue from third-party earnings has only increased by 1.6%. The store was launched in 2018 as a competitor to Steam and initially attracted users through a favorable revenue split for developers and exclusive game releases. Epic's strategy of offering free games has led to a perception of the store as primarily a platform for claiming giveaways rather than purchasing games. Critics note that the Epic Games Store has historically provided a less satisfying experience compared to Steam, lacking essential features at launch, with some improvements made only recently. In contrast, the Xbox app emphasizes subscription services through Game Pass, which has seen a 45% year-over-year growth, indicating a more engaged audience willing to spend money. Steam remains the preferred platform for many PC users due to its user-centric approach and comprehensive features. Epic is exploring NFT-based games and AI integration, while its revenue is projected to be over [openai_gpt model="gpt-4o-mini" prompt="Summarize the content and extract only the fact described in the text bellow. The summary shall NOT include a title, introduction and conclusion. Text: In recent discussions, the Epic Games Store has found itself at the center of scrutiny as users analyze its growth trajectory from 2019 to 2024. During this period, the platform has expanded its user base by an impressive 173%, climbing from 108 million users to over 295 million. However, this surge in numbers has not been mirrored in revenue, with third-party earnings only seeing a modest increase of 1.6%. This disparity raises questions about the spending habits of the newly acquired audience, suggesting that while Epic has successfully attracted users, many are not engaging in purchasing games. The Epic Game Store problem The Epic Games Store was launched in 2018 as a direct competitor to Steam, the dominant PC storefront developed by Valve. Steam has long been favored by players for its seamless user experience and robust feature set. In its initial attempts to capture market share, Epic offered developers a more favorable revenue split and secured exclusive game releases. However, these strategies did not resonate with gamers, prompting Epic to shift its approach while still maintaining a better revenue share for developers. To draw users in, Epic has heavily relied on a strategy of offering free games. While this tactic has effectively increased sign-ups, it has also led to a perception of the store as a platform primarily for claiming giveaways, rather than a destination for purchasing games. Many users, including myself, find themselves opening the Epic Games Store solely to claim free titles before promptly closing it. Critics have pointed out that the Epic Games Store has historically provided a less satisfying experience compared to Steam. The platform launched without several essential features, and although it has made strides to address these gaps, some users feel that the improvements have come too late. Key features such as user reviews, wishlists, achievements, and gifting were added only in recent years, while family sharing and mod support remain absent. Is this an Xbox PC problem as well? There are intriguing parallels to be drawn between the Epic Games Store and Xbox PC, both vying for a share of the market dominated by Steam. However, their approaches differ significantly. The Xbox app emphasizes subscription services through Game Pass, which has experienced a remarkable 45% year-over-year growth. This indicates that even with its feature limitations, Xbox has cultivated an engaged audience willing to spend money, contrasting with Epic's model of attracting users primarily through free offerings. Console players, particularly those on Xbox, demonstrate a strong willingness to invest in games, especially in popular genres like shooters. Despite PlayStation's larger hardware sales, Xbox users consistently show up to purchase titles, reflecting a dedicated gaming community. In contrast to Epic's strategy, Xbox is investing in a cross-device ecosystem that integrates cloud, console, and PC gaming. This long-term vision aims to blur the lines between console and PC, potentially unifying Xbox and Steam libraries under one umbrella. Such a strategy fosters a more open and flexible gaming environment, appealing to users who seek versatility in their gaming experiences. The future of PC gaming is Steam for now For the time being, Steam remains the preferred platform for many PC users, thanks to its user-centric approach and comprehensive feature set. This stability has left little incentive for players to migrate to alternative platforms, leading both Xbox and Epic to carve out their own niches rather than attempting to supplant Steam directly. Looking ahead, Xbox's next generation of hardware is expected to support multiple storefronts, including Steam and Epic. Meanwhile, Epic is exploring avenues that Steam has yet to embrace, such as NFT-based games and AI integration in development. Tim Sweeney, CEO of Epic, has publicly criticized Steam for its policies regarding AI disclosure, further highlighting the competitive landscape. What once seemed like a battleground where Epic and Xbox could not coexist now appears to be evolving into a space where collaboration and coexistence are possible. Neither platform needs to eclipse Steam to achieve success; rather, they can thrive alongside it. This reality is reflected in my own usage patterns—I often access the Epic Games Store to claim free games, yet I find myself primarily engaged with my Steam and Xbox libraries. Epic's performance, with over .09 billion in revenue in 2024, demonstrates that it can be a viable player in the market, even if it never reaches the same scale or user goodwill as Steam. Do you use Epic Games Store and if so, how? Let us know by commenting and taking part in our poll below: Follow Windows Central on Google News to keep our latest news, insights, and features at the top of your feeds!" max_tokens="3500" temperature="0.3" top_p="1.0" best_of="1" presence_penalty="0.1" frequency_penalty="frequency_penalty"].09 billion in 2024.
AppWizard
January 13, 2026
CD Projekt sold its DRM-free digital storefront, GOG, to co-founder Michal Kiciński at the end of 2025. GOG has transitioned from focusing solely on classic titles to including newer releases, but it remains a niche player in the gaming market and has not generated substantial revenue for CD Projekt. Kiciński and GOG's managing director, Maciej Gołębiewski, expressed optimism about GOG's potential, emphasizing its unique position and mission to ensure games endure over time. GOG is expanding its catalog of new releases, particularly from independent studios, without aiming to compete directly with Steam in terms of volume. GOG is known for being a curated platform, contrasting with Steam's high volume of releases, and Kiciński acknowledged the need for GOG to improve its user-friendly features while maintaining its core values. GOG will continue to uphold its commitment to being a DRM-free platform, which Kiciński stated is a core value that will not change in the foreseeable future.
AppWizard
January 7, 2026
Valve announced the winners of the 2025 Steam Awards, highlighting user preferences on the gaming platform. Hollow Knight: Silksong was the only title to win multiple awards, while Clair Obscur: Expedition 33 won the Best Soundtrack Award. The Steam Awards, held annually since 2016, are determined by user votes, with this year's selections showcasing a diverse range of titles, including smaller games like The Midnight Walk and RV There Yet?.
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