gaming sector

AppWizard
March 6, 2025
The console gaming market is projected to grow to an impressive billion by 2030, a 52% increase from billion in 2023. Key players in this expansion include Sony, Microsoft, and Nintendo, leveraging advancements like AI and hybrid gaming devices. In contrast, spending on PC gaming software is declining, with console game sales potentially doubling those of PC games by 2030. The mobile gaming sector is expected to reach sales nearing 0 billion by 2030, significantly outpacing both console and PC platforms. Console games currently generate significantly less revenue than mobile games, which produce 2.5 times more earnings. Cloud gaming is gaining traction due to GPU challenges and advancements in technology, while VR and AR gaming remain niche.
AppWizard
February 28, 2025
1312 Interactive has completed its pre-seed founding round, establishing itself as India's first dedicated PC and console game publishing house, founded by Deepak Gurijala and Raviteja Mantena. The company aims to discover and publish indie and AA games for global audiences and has received support from industry leaders, including Akshat Rathee, Gautam Virk, Rajat Ojha, and others. The founders plan to elevate Indian games in the global market and are exploring collaborations with developers in Southeast Asia, the MENA region, and South America. They have three titles scheduled for release in 2025: Winds of Arcana, Palm Sugar: A Village Story, and Souls of Bombarika, with plans to introduce six to eight additional games annually.
AppWizard
February 26, 2025
Warner Bros has announced the closure of three development studios: Monolith Productions, Player First Games, and its mobile-focused San Diego studio. As a result, 131 employees in Kirkland, Washington, will be laid off. Monolith Productions is known for titles such as Fear, Condemned, Shadow of Mordor, and Shadow of War, but its anticipated Wonder Woman game will not be developed. Player First Games is recognized for the game Multiversus. Warner Bros stated that the closures are part of a strategic shift to focus on key franchises like Harry Potter, Mortal Kombat, DC, and Game of Thrones, and emphasized that the decision does not reflect the talent of the teams involved.
Search